Exemple #1
0
/**\brief Lazy fetch an Font
 */
Font* Font::GetSkin( string skinPath ) {
    string path = SKIN( skinPath );
    if( path == "" ) {
        LogMsg(DEBUG1,"Couldn't Find Font '%s'",skinPath.c_str());
        assert(0);
    }
    return Get( path );
}
Exemple #2
0
StatusBar::StatusBar(string _title, int _width, QuadPosition _pos, string _updater)
	:width(_width)
	,pos(_pos)
	,ratio(0)
{
	strncpy(title,_title.c_str(),sizeof(title));
	title[sizeof(title)-1] = '\0';
	memset( name, '\0', sizeof(name) );
	lua_updater = _updater;
	LogMsg (DEBUG, "Creating a new StatusBar '%s' : Name(%s) / Ratio( %f)\n", title, name, ratio);
	assert(pos >= 0);
	assert(pos <= 4);

	if( font == NULL ) {
		font = Font::Get( SKIN("Skin/HUD/StatusBar/Font"), convertTo<int>(SKIN("Skin/HUD/StatusBar/Size")) );
		font->SetColor( SKIN("Skin/HUD/StatusBar/Color") );
	}
}
Exemple #3
0
/**\brief This is used to construct the Textbox.*/
Textbox::Textbox( int x, int y, int w, int rows, string text, string label ) {
	int rowHeight;

	if ( font == NULL ) {
		font = new Font( SKIN( "Skin/UI/Textbox/Font" ) );
		foreground = Color( SKIN( "Skin/UI/Textbox/Color/Foreground" ) );
		background = Color( SKIN( "Skin/UI/Textbox/Color/Background" ) );
		edge       = Color( SKIN( "Skin/UI/Textbox/Color/Edge" ) );
	}

	rowHeight = ((font->LineHeight()+9)/10)*10; // Round the rowHeight up to the nearest 10 pixels
	rowPad = (rowHeight - font->LineHeight()) / 2; // Pad the text to center it in the row

	this->x = x;
	this->y = y;
	this->w = w;
	this->h = rows * rowHeight;
	this->name = label;
	
	this->text = text;
}
Exemple #4
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/**\brief Creates a new dropdown with specified parameters.
 */
Dropdown::Dropdown( int x, int y, int w, int _baseheight )
{
	// TODO The Dropdowns really need their own Art.
	bitmap_normal = Image::Get( "Resources/Skin/ui_dropdown_closed.png" );
	bitmap_open = Image::Get( "Resources/Skin/ui_dropdown_open.png" );
	bitmap_mouseover = Image::Get( "Resources/Skin/ui_dropdown_mouseover.png" );
	bitmap_selected = Image::Get( "Resources/Skin/ui_dropdown_selected.png" );

	this->x = x;
	this->y = y;
	this->w = w;
	this->h = _baseheight;

	baseheight = _baseheight;
	xoffset = convertTo<int>( SKIN("Skin/UI/Dropdown/XOffset"));
	yoffset = convertTo<int>( SKIN("Skin/UI/Dropdown/YOffset"));

	opened = false;

	hovered = -1;
	selected = -1;
}
Exemple #5
0
void Hud::Init( void ) {
	AlertFont = new Font( SKIN("Skin/HUD/Alert/Font"), convertTo<int>( SKIN("Skin/HUD/Alert/Size") ) );
	AlertColor = Color( SKIN("Skin/HUD/Alert/Color") );
	AlertBeep = Sound::Get( "data/audio/interface/hud_beep.ogg" );
}