void SList_Shutdown(void) { FILE *f; if (!slist_initialised) return; if (!(f = fopen(va("%s/servers.txt", com_basedir), "w"))) { Com_DPrintf ("Couldn't open servers.txt.\n"); return; } SList_Save(f); fclose(f); }
void SList_Shutdown(void) { char filename[MAX_OSPATH] = {0}; FILE *f; if (!slist_initialised) return; snprintf(&filename[0], sizeof(filename), "%s/servers.txt", com_basedir); if (!(f = fopen(filename, "w"))) { Com_DPrintf("Couldn't open %s\n", filename); return; } SList_Save(f); fclose(f); }
void SList_Shutdown (void) { FILE *f; // if the first is empty already that means there isn't a single entry if (!slist[0].server) return; //if (!(f = fopen("servers.lst", "wt"))) if (!(f = fopen(va("%s/servers.lst", com_gamedir), "wt"))) { Con_DPrintf ("Couldn't open servers.lst\n"); return; } SList_Save (f); fclose (f); }