Exemple #1
0
void free_level( void )
{
	gem_points =
	game_state = 0;
	game_time  = 0.0f;


	unsigned int i = 0;
	/* Pause the thread, because we donÕt want the process to
	 * continue to decompress while we are trying to free the background music.
	 * That would make the app to crash for sure.
	 */
	THREAD_pause( thread );   
	/* Free the background sound source. */
	background_sound = SOUND_free( background_sound );
	/* Because the background music was streamed, free the sound buffer from
	the local memory structure. */
	background_soundbuffer->memory = mclose( background_soundbuffer->memory );
	/* It is now okay to free the sound buffer. */
	background_soundbuffer = SOUNDBUFFER_free( background_soundbuffer );

	while( i != 4 ) {
		/* Free the sound source and the associated buffer. */
		gems_sound[ i ] = SOUND_free( gems_sound[ i ] );
		gems_soundbuffer[ i ] = SOUNDBUFFER_free( gems_soundbuffer[ i ] );
	
		++i;
	}
	/* Now deal with the water, lava, and toxic stuff sound sources and buffers. */
	water_sound = SOUND_free( water_sound );
	water_soundbuffer = SOUNDBUFFER_free( water_soundbuffer );

	lava_sound = SOUND_free( lava_sound );
	lava_soundbuffer = SOUNDBUFFER_free( lava_soundbuffer );

	toxic_sound = SOUND_free( toxic_sound );
	toxic_soundbuffer = SOUNDBUFFER_free( toxic_soundbuffer );
   
	player = NULL;

	THREAD_pause( thread );	

	font_small = FONT_free( font_small );
	
	font_big = FONT_free( font_big );
	
	free_physic_world();

	obj = OBJ_free( obj );
}
Exemple #2
0
void free_level( void )
{
	gem_points =
	game_state = 0;
	game_time  = 0.0f;


	unsigned int i = 0;

	THREAD_pause( thread );   

	background_sound = SOUND_free( background_sound );

	background_soundbuffer->memory = mclose( background_soundbuffer->memory );

	background_soundbuffer = SOUNDBUFFER_free( background_soundbuffer );

	while( i != 4 ) {
	 
		gems_sound[ i ] = SOUND_free( gems_sound[ i ] );
		gems_soundbuffer[ i ] = SOUNDBUFFER_free( gems_soundbuffer[ i ] );
	
		++i;
	}

	water_sound = SOUND_free( water_sound );
	water_soundbuffer = SOUNDBUFFER_free( water_soundbuffer );

	lava_sound = SOUND_free( lava_sound );
	lava_soundbuffer = SOUNDBUFFER_free( lava_soundbuffer );

	toxic_sound = SOUND_free( toxic_sound );
	toxic_soundbuffer = SOUNDBUFFER_free( toxic_soundbuffer );
   
	player = NULL;

	THREAD_pause( thread );	

	font_small = FONT_free( font_small );
	
	font_big = FONT_free( font_big );
	
	free_physic_world();

	obj = OBJ_free( obj );
}