bool CCourse::LoadTerrainTypes () { CSPList list(MAX_TERR_TYPES +10); if (!list.Load (param.terr_dir, "terrains.lst")) { Message ("could not load terrain types"); return false; } TerrList.resize(list.Count()); for (size_t i=0; i<list.Count(); i++) { const string& line = list.Line(i); TerrList[i].textureFile = SPStrN (line, "texture", ""); TerrList[i].sound = SPStrN (line, "sound", ""); TerrList[i].starttex = SPIntN (line, "starttex", -1); TerrList[i].tracktex = SPIntN (line, "tracktex", -1); TerrList[i].stoptex = SPIntN (line, "stoptex", -1); TerrList[i].col = SPColor3N (line, "col", TColor3(1, 1, 1)); TerrList[i].friction = SPFloatN (line, "friction", 0.5); TerrList[i].depth = SPFloatN (line, "depth", 0.01); TerrList[i].particles = SPBoolN (line, "part", false); TerrList[i].trackmarks = SPBoolN (line, "trackmarks", false); TerrList[i].texture = NULL; TerrList[i].shiny = SPBoolN(line, "shiny", false); TerrList[i].vol_type = SPIntN (line, "vol_type", 1); } return true; }
void CEnvironment::LoadLight () { static const string idxstr = "[fog]-1[0]0[1]1[2]2[3]3[4]4[5]5[6]6"; CSPList list(24); if (!list.Load (EnvDir, "light.lst")) { Message ("could not load light file", ""); return; } for (size_t i=0; i<list.Count(); i++) { const string& line = list.Line(i); string item = SPStrN (line, "light", "none"); int idx = SPIntN (idxstr, item, -1); if (idx < 0) { fog.is_on = SPBoolN (line, "fog", true); fog.start = SPFloatN (line, "fogstart", 20); fog.end = SPFloatN (line, "fogend", param.forward_clip_distance); fog.height = SPFloatN (line, "fogheight", 0); SPArrN (line, "fogcol", fog.color, 4, 1); fog.part_color = SPColorN (line, "partcol", def_partcol); } else if (idx < 4) { lights[idx].is_on = true; SPArrN (line, "amb", lights[idx].ambient, 4, 1); SPArrN (line, "diff", lights[idx].diffuse, 4, 1); SPArrN (line, "spec", lights[idx].specular, 4, 1); SPArrN (line, "pos", lights[idx].position, 4, 1); } } }
void LoadCreditList () { CSPList list(MAX_CREDITS); string creditfile; int i; double offset; string item; string line; if (!list.Load (param.data_dir, "credits.lst")) { Message ("could not load credits list"); return; } for (i=0; i<list.Count(); i++) { line = list.Line(i); CreditList[i].text = SPStrN (line, "text", ""); offset = SPFloatN (line, "offs", 0) * OFFS_SCALE_FACTOR * param.scale; if (i>0) CreditList[i].offs = CreditList[i-1].offs + (int)offset; else CreditList[i].offs = offset; CreditList[i].col = SPIntN (line, "col", 0); CreditList[i].size = SPFloatN (line, "size", 1.0); numCredits = i + 1; } }
void CCourse::LoadItemList () { CSPList list (16000); if (!list.Load (CourseDir, "items.lst")) { Message ("could not load items list"); return; } CollArr.clear(); NocollArr.clear(); for (size_t i=0; i<list.Count(); i++) { const string& line = list.Line(i); int x = SPIntN (line, "x", 0); int z = SPIntN (line, "z", 0); double height = SPFloatN (line, "height", 1); double diam = SPFloatN (line, "diam", 1); double xx = (nx - x) / (double)(nx - 1.0) * curr_course->size.x; double zz = -(ny - z) / (double)(ny - 1.0) * curr_course->size.y; string name = SPStrN (line, "name", ""); size_t type = ObjectIndex[name]; if (ObjTypes[type].texture == NULL && ObjTypes[type].drawable) { string terrpath = param.obj_dir + SEP + ObjTypes[type].textureFile; ObjTypes[type].texture = new TTexture(); ObjTypes[type].texture->LoadMipmap(terrpath, 0); } bool coll = ObjTypes[type].collidable; if (coll == 1) { CollArr.push_back(TCollidable()); CollArr.back().pt.x = xx; CollArr.back().pt.z = zz; CollArr.back().pt.y = FindYCoord (xx, zz); CollArr.back().height = height; CollArr.back().diam = diam; CollArr.back().tree_type = type; } else if (coll == 0) { NocollArr.push_back(TItem()); NocollArr.back().pt.x = xx; NocollArr.back().pt.z = zz; NocollArr.back().pt.y = FindYCoord (xx, zz); NocollArr.back().height = height; NocollArr.back().diam = diam; NocollArr.back().item_type = type; NocollArr.back().collectable = ObjTypes[type].collectable; NocollArr.back().drawable = ObjTypes[type].drawable; ObjTypes[type].num_items++; } } }
bool CScore::LoadHighScore () { CSPList list (520); Scorelist.resize(Course.CourseList.size()); if (!list.Load (param.config_dir, "highscore")) { Message ("could not load highscore list"); return false; } for (size_t i=0; i<list.Count(); i++) { const string& line = list.Line(i); string course = SPStrN (line, "course", "unknown"); TCourse* cidx = Course.GetCourse(course); TScore score; score.player = SPStrN (line, "plyr", "unknown"); score.points = SPIntN (line, "pts", 0); score.herrings = SPIntN (line, "herr", 0); score.time = SPFloatN (line, "time", 0); AddScore (cidx, score); } return true; }
void CCredits::LoadCreditList () { CSPList list(MAX_CREDITS); if (!list.Load (param.data_dir, "credits.lst")) { Message ("could not load credits list"); return; } for (size_t i=0; i<list.Count(); i++) { const string& line = list.Line(i); TCredits credit; credit.text = SPStrN (line, "text", ""); ETR_DOUBLE offset = SPFloatN (line, "offs", 0) * OFFS_SCALE_FACTOR * Winsys.scale; if (i>0) credit.offs = CreditList.back().offs + (int)offset; else credit.offs = offset; credit.col = SPIntN (line, "col", 0); credit.size = SPFloatN (line, "size", 1.0); CreditList.push_back(credit); } }
bool CKeyframe::Load (string dir, string filename) { if (loaded && loadedfile == filename) return true; CSPList list (1000); int i; string line; TVector2 pp; numFrames = 0; TVector3 posit; if (list.Load (dir, filename)) { for (i=0; i<list.Count(); i++) { line = list.Line (i); frames[numFrames] = new (TKeyframe2); frames[numFrames]->val[0] = SPFloatN (line, "time", 0); posit = SPVector3N (line, "pos", MakeVector (0, 0, 0)); frames[numFrames]->val[1] = posit.x; frames[numFrames]->val[2] = posit.y; frames[numFrames]->val[3] = posit.z; frames[numFrames]->val[4] = SPFloatN (line, "yaw", 0); frames[numFrames]->val[5] = SPFloatN (line, "pitch", 0); frames[numFrames]->val[6] = SPFloatN (line, "roll", 0); frames[numFrames]->val[7] = SPFloatN (line, "neck", 0); frames[numFrames]->val[8] = SPFloatN (line, "head", 0); pp = SPVector2N (line, "sh", MakeVector2 (0, 0)); frames[numFrames]->val[9] = pp.x; frames[numFrames]->val[10] = pp.y; pp = SPVector2N (line, "arm", MakeVector2 (0, 0)); frames[numFrames]->val[11] = pp.x; frames[numFrames]->val[12] = pp.y; pp = SPVector2N (line, "hip", MakeVector2 (0, 0)); frames[numFrames]->val[13] = pp.x; frames[numFrames]->val[14] = pp.y; pp = SPVector2N (line, "knee", MakeVector2 (0, 0)); frames[numFrames]->val[15] = pp.x; frames[numFrames]->val[16] = pp.y; pp = SPVector2N (line, "ankle", MakeVector2 (0, 0)); frames[numFrames]->val[17] = pp.x; frames[numFrames]->val[18] = pp.y; numFrames++; } loaded = true; loadedfile = filename; return true; } else { MessageN ("keyframe not found:", filename); loaded = false; return false; } }
void CCharShape::CreateMaterial (const char *line) { char matName[32]; TVector3 diff = {0,0,0}; TVector3 spec = {0,0,0}; float exp = 100; string lin = line; SPCharN (lin, "mat", matName); diff = SPVector3N (lin, "diff", MakeVector (0,0,0)); spec = SPVector3N (lin, "spec", MakeVector (0,0,0)); exp = SPFloatN (lin, "exp", 50); /* TCharMaterial *matPtr = (TCharMaterial *) malloc (sizeof (TCharMaterial)); matPtr->diffuse.r = diff.x; matPtr->diffuse.g = diff.y; matPtr->diffuse.b = diff.z; matPtr->diffuse.a = 1.0; matPtr->specular.r = spec.x; matPtr->specular.g = spec.y; matPtr->specular.b = spec.z; matPtr->specular.a = 1.0; matPtr->exp = exp; */ Materials[numMaterials] = (TCharMaterial *) malloc (sizeof (TCharMaterial)); Materials[numMaterials]->diffuse.r = diff.x; Materials[numMaterials]->diffuse.g = diff.y; Materials[numMaterials]->diffuse.b = diff.z; Materials[numMaterials]->diffuse.a = 1.0; Materials[numMaterials]->specular.r = spec.x; Materials[numMaterials]->specular.g = spec.y; Materials[numMaterials]->specular.b = spec.z; Materials[numMaterials]->specular.a = 1.0; Materials[numMaterials]->exp = exp; SPAddIntN (MaterialIndex, matName, numMaterials); // Materials[numMaterials] = matPtr; numMaterials++; }
void CCharShape::CreateMaterial (const string& line) { TVector3d diff = SPVector3d(line, "diff"); TVector3d spec = SPVector3d(line, "spec"); float exp = SPFloatN (line, "exp", 50); std::string mat = SPStrN(line, "mat"); Materials.push_back(TCharMaterial()); Materials.back().diffuse.r = diff.x; Materials.back().diffuse.g = diff.y; Materials.back().diffuse.b = diff.z; Materials.back().diffuse.a = 1.0; Materials.back().specular.r = spec.x; Materials.back().specular.g = spec.y; Materials.back().specular.b = spec.z; Materials.back().specular.a = 1.0; Materials.back().exp = exp; if (useActions) Materials.back().matline = line; MaterialIndex[mat] = Materials.size()-1; }
bool CKeyframe::Load (const string& dir, const string& filename) { if (loaded && loadedfile == filename) return true; CSPList list (1000); if (list.Load (dir, filename)) { frames.resize(list.Count()); for (size_t i=0; i<list.Count(); i++) { const string& line = list.Line(i); frames[i].val[0] = SPFloatN (line, "time", 0); TVector3 posit = SPVector3N (line, "pos", NullVec); frames[i].val[1] = posit.x; frames[i].val[2] = posit.y; frames[i].val[3] = posit.z; frames[i].val[4] = SPFloatN (line, "yaw", 0); frames[i].val[5] = SPFloatN (line, "pitch", 0); frames[i].val[6] = SPFloatN (line, "roll", 0); frames[i].val[7] = SPFloatN (line, "neck", 0); frames[i].val[8] = SPFloatN (line, "head", 0); TVector2 pp = SPVector2N (line, "sh", TVector2(0, 0)); frames[i].val[9] = pp.x; frames[i].val[10] = pp.y; pp = SPVector2N (line, "arm", TVector2(0, 0)); frames[i].val[11] = pp.x; frames[i].val[12] = pp.y; pp = SPVector2N (line, "hip", TVector2(0, 0)); frames[i].val[13] = pp.x; frames[i].val[14] = pp.y; pp = SPVector2N (line, "knee", TVector2(0, 0)); frames[i].val[15] = pp.x; frames[i].val[16] = pp.y; pp = SPVector2N (line, "ankle", TVector2(0, 0)); frames[i].val[17] = pp.x; frames[i].val[18] = pp.y; } loaded = true; loadedfile = filename; return true; } else { Message ("keyframe not found:", filename); loaded = false; return false; } }
bool CKeyframe::Load(const std::string& dir, const std::string& filename) { if (loaded && loadedfile == filename) return true; CSPList list; if (list.Load(dir, filename)) { frames.resize(list.size()); std::size_t i = 0; for (CSPList::const_iterator line = list.cbegin(); line != list.cend(); ++line, i++) { frames[i].val[0] = SPFloatN(*line, "time", 0); TVector3d posit = SPVector3d(*line, "pos"); frames[i].val[1] = posit.x; frames[i].val[2] = posit.y; frames[i].val[3] = posit.z; frames[i].val[4] = SPFloatN(*line, "yaw", 0); frames[i].val[5] = SPFloatN(*line, "pitch", 0); frames[i].val[6] = SPFloatN(*line, "roll", 0); frames[i].val[7] = SPFloatN(*line, "neck", 0); frames[i].val[8] = SPFloatN(*line, "head", 0); TVector2d pp = SPVector2d(*line, "sh"); frames[i].val[9] = pp.x; frames[i].val[10] = pp.y; pp = SPVector2d(*line, "arm"); frames[i].val[11] = pp.x; frames[i].val[12] = pp.y; pp = SPVector2d(*line, "hip"); frames[i].val[13] = pp.x; frames[i].val[14] = pp.y; pp = SPVector2d(*line, "knee"); frames[i].val[15] = pp.x; frames[i].val[16] = pp.y; pp = SPVector2d(*line, "ankle"); frames[i].val[17] = pp.x; frames[i].val[18] = pp.y; } loaded = true; loadedfile = filename; return true; } else { Message("keyframe not found:", filename); loaded = false; return false; } }
bool CCourse::LoadCourseList () { CSPList list (128); if (!list.Load (param.common_course_dir, "courses.lst")) { Message ("could not load courses.lst"); return false; } CSPList paramlist (48); CourseList.resize(list.Count()); for (size_t i=0; i<list.Count(); i++) { const string& line1 = list.Line(i); CourseList[i].name = SPStrN (line1, "name", "noname"); CourseList[i].dir = SPStrN (line1, "dir", "nodir"); string desc = SPStrN (line1, "desc", ""); FT.AutoSizeN (2); vector<string> desclist = FT.MakeLineList (desc.c_str(), 335 * Winsys.scale - 16.0); size_t cnt = desclist.size(); if (cnt > MAX_DESCRIPTION_LINES) cnt = MAX_DESCRIPTION_LINES; CourseList[i].num_lines = cnt; for (size_t ll=0; ll<cnt; ll++) { CourseList[i].desc[ll] = desclist[ll]; } string coursepath = param.common_course_dir + SEP + CourseList[i].dir; if (DirExists (coursepath.c_str())) { // preview string previewfile = coursepath + SEP + "preview.png"; CourseList[i].preview = new TTexture(); if (!CourseList[i].preview->LoadMipmap(previewfile, 0)) { Message ("couldn't load previewfile"); // texid = Tex.TexID (NO_PREVIEW); } // params string paramfile = coursepath + SEP + "course.dim"; if (!paramlist.Load (paramfile)) { Message ("could not load course.dim"); } const string& line2 = paramlist.Line (0); CourseList[i].author = SPStrN (line2, "author", "unknown"); CourseList[i].size.x = SPFloatN (line2, "width", 100); CourseList[i].size.y = SPFloatN (line2, "length", 1000); CourseList[i].play_size.x = SPFloatN (line2, "play_width", 90); CourseList[i].play_size.y = SPFloatN (line2, "play_length", 900); CourseList[i].angle = SPFloatN (line2, "angle", 10); CourseList[i].scale = SPFloatN (line2, "scale", 10); CourseList[i].start.x = SPFloatN (line2, "startx", 50); CourseList[i].start.y = SPFloatN (line2, "starty", 5); CourseList[i].env = Env.GetEnvIdx (SPStrN (line2, "env", "etr")); CourseList[i].music_theme = Music.GetThemeIdx (SPStrN (line2, "theme", "normal")); CourseList[i].use_keyframe = SPBoolN (line2, "use_keyframe", false); CourseList[i].finish_brake = SPFloatN (line2, "finish_brake", 20); paramlist.Clear (); // the list is used several times } } list.MakeIndex (CourseIndex, "dir"); return true; }
bool CCharShape::Load (const string& dir, const string& filename, bool with_actions) { CSPList list (500); useActions = with_actions; CreateRootNode (); newActions = true; if (!list.Load (dir, filename)) { Message ("could not load character", filename); return false; } for (size_t i=0; i<list.Count(); i++) { const string& line = list.Line(i); int node_name = SPIntN (line, "node", -1); int parent_name = SPIntN (line, "par", -1); string mat_name = SPStrN (line, "mat"); string name = SPStrN (line, "joint"); string fullname = SPStrN (line, "name"); if (SPIntN (line, "material", 0) > 0) { CreateMaterial (line); } else { float visible = SPFloatN (line, "vis", -1.0); bool shadow = SPBoolN (line, "shad", false); string order = SPStrN (line, "order"); CreateCharNode (parent_name, node_name, name, fullname, order, shadow); TVector3d rot = SPVector3d(line, "rot"); MaterialNode (node_name, mat_name); for (size_t ii = 0; ii < order.size(); ii++) { int act = order[ii]-48; switch (act) { case 0: { TVector3d trans = SPVector3d(line, "trans"); TranslateNode (node_name, trans); break; } case 1: RotateNode (node_name, 1, rot.x); break; case 2: RotateNode (node_name, 2, rot.y); break; case 3: RotateNode (node_name, 3, rot.z); break; case 4: { TVector3d scale = SPVector3(line, "scale", TVector3d(1, 1, 1)); ScaleNode (node_name, scale); break; } case 5: VisibleNode (node_name, visible); break; case 9: RotateNode (node_name, 2, rot.z); break; default: break; } } } } newActions = false; return true; }
bool CCharShape::Load (string dir, string filename, bool with_actions) { CSPList list (500); int i, ii, act; string line, order, name, mat_name, fullname; TVector3 scale, trans, rot; double visible; bool shadow; int node_name, parent_name; useActions = with_actions; CreateRootNode (); newActions = true; file_name = filename; if (!list.Load (dir, filename)) { Message ("could not load character", filename.c_str()); return false; } for (i=0; i<list.Count(); i++) { line = list.Line (i); node_name = SPIntN (line, "node", -1); parent_name = SPIntN (line, "par", -1); mat_name = SPStrN (line, "mat", ""); name = SPStrN (line, "joint", ""); fullname = SPStrN (line, "name", ""); if (SPIntN (line, "material", 0) > 0) { CreateMaterial (line.c_str()); if (useActions) { Matlines[numMatlines] = line; numMatlines++; } } else { visible = SPFloatN (line, "vis", -1.0); shadow = SPBoolN (line, "shad", false); order = SPStrN (line, "order", ""); CreateCharNode (parent_name, node_name, name, fullname, order, shadow); rot = SPVector3N (line, "rot", NullVec); MaterialNode (node_name, mat_name); for (ii=0; ii<(int)order.size(); ii++) { act = order.at(ii)-48; switch (act) { case 0: trans = SPVector3N (line, "trans", MakeVector (0,0,0)); TranslateNode (node_name, trans); break; case 1: RotateNode (node_name, 1, rot.x); break; case 2: RotateNode (node_name, 2, rot.y); break; case 3: RotateNode (node_name, 3, rot.z); break; case 4: scale = SPVector3N (line, "scale", MakeVector (1,1,1)); ScaleNode (node_name, scale); break; case 5: VisibleNode (node_name, visible); break; case 9: RotateNode (node_name, 2, rot.z); break; default: break; } } } } newActions = false; return true; }