void AudioSquall::releaseSound(Sound &s) { SquallSound &sound = (SquallSound &)s; if (sound.id < 0) return; SQUALL_Sample_Unload(sound.id); }
void CALL HGE_Impl::Effect_Free(HEFFECT eff) { SQUALL_Sample_Unload(eff); }
void AudioSquall::releaseSound(Sound &s) { SquallSound &sound = (SquallSound &)s; if (sound.id < 0) return; SQUALL_Sample_Unload(sound.id); }
void CALL HGE_Impl::Effect_Free(HEFFECT eff) { SQUALL_Sample_Unload(eff); }