/* * must be called holding the ModuleListLock (either read or write). */ NSS_IMPLEMENT SECStatus STAN_AddModuleToDefaultTrustDomain( SECMODModule *module) { NSSTrustDomain *td; int i; td = STAN_GetDefaultTrustDomain(); for (i = 0; i < module->slotCount; i++) { STAN_InitTokenForSlotInfo(td, module->slots[i]); } STAN_ResetTokenInterator(td); return SECSuccess; }
/* * check to see if the module has added new slots. PKCS 11 v2.20 allows for * modules to add new slots, but never remove them. Slots cannot be added * between a call to C_GetSlotLlist(Flag, NULL, &count) and the subsequent * C_GetSlotList(flag, &data, &count) so that the array doesn't accidently * grow on the caller. It is permissible for the slots to increase between * successive calls with NULL to get the size. */ SECStatus SECMOD_UpdateSlotList(SECMODModule *mod) { CK_RV crv; CK_ULONG count; CK_ULONG i, oldCount; PRBool freeRef = PR_FALSE; void *mark = NULL; CK_ULONG *slotIDs = NULL; PK11SlotInfo **newSlots = NULL; PK11SlotInfo **oldSlots = NULL; if (!moduleLock) { PORT_SetError(SEC_ERROR_NOT_INITIALIZED); return SECFailure; } /* C_GetSlotList is not a session function, make sure * calls are serialized */ PZ_Lock(mod->refLock); freeRef = PR_TRUE; /* see if the number of slots have changed */ crv = PK11_GETTAB(mod)->C_GetSlotList(PR_FALSE, NULL, &count); if (crv != CKR_OK) { PORT_SetError(PK11_MapError(crv)); goto loser; } /* nothing new, blow out early, we want this function to be quick * and cheap in the normal case */ if (count == mod->slotCount) { PZ_Unlock(mod->refLock); return SECSuccess; } if (count < (CK_ULONG)mod->slotCount) { /* shouldn't happen with a properly functioning PKCS #11 module */ PORT_SetError( SEC_ERROR_INCOMPATIBLE_PKCS11 ); goto loser; } /* get the new slot list */ slotIDs = PORT_NewArray(CK_SLOT_ID, count); if (slotIDs == NULL) { goto loser; } crv = PK11_GETTAB(mod)->C_GetSlotList(PR_FALSE, slotIDs, &count); if (crv != CKR_OK) { PORT_SetError(PK11_MapError(crv)); goto loser; } freeRef = PR_FALSE; PZ_Unlock(mod->refLock); mark = PORT_ArenaMark(mod->arena); if (mark == NULL) { goto loser; } newSlots = PORT_ArenaZNewArray(mod->arena,PK11SlotInfo *,count); /* walk down the new slot ID list returned from the module. We keep * the old slots which match a returned ID, and we initialize the new * slots. */ for (i=0; i < count; i++) { PK11SlotInfo *slot = SECMOD_FindSlotByID(mod,slotIDs[i]); if (!slot) { /* we have a new slot create a new slot data structure */ slot = PK11_NewSlotInfo(mod); if (!slot) { goto loser; } PK11_InitSlot(mod, slotIDs[i], slot); STAN_InitTokenForSlotInfo(NULL, slot); } newSlots[i] = slot; } STAN_ResetTokenInterator(NULL); PORT_Free(slotIDs); slotIDs = NULL; PORT_ArenaUnmark(mod->arena, mark); /* until this point we're still using the old slot list. Now we update * module slot list. We update the slots (array) first then the count, * since we've already guarrenteed that count has increased (just in case * someone is looking at the slots field of module without holding the * moduleLock */ SECMOD_GetWriteLock(moduleLock); oldCount =mod->slotCount; oldSlots = mod->slots; mod->slots = newSlots; /* typical arena 'leak'... old mod->slots is * allocated out of the module arena and won't * be freed until the module is freed */ mod->slotCount = count; SECMOD_ReleaseWriteLock(moduleLock); /* free our old references before forgetting about oldSlot*/ for (i=0; i < oldCount; i++) { PK11_FreeSlot(oldSlots[i]); } return SECSuccess; loser: if (freeRef) { PZ_Unlock(mod->refLock); } if (slotIDs) { PORT_Free(slotIDs); } /* free all the slots we allocated. newSlots are part of the * mod arena. NOTE: the newSlots array contain both new and old * slots, but we kept a reference to the old slots when we built the new * array, so we need to free all the slots in newSlots array. */ if (newSlots) { for (i=0; i < count; i++) { if (newSlots[i] == NULL) { break; /* hit the last one */ } PK11_FreeSlot(newSlots[i]); } } /* must come after freeing newSlots */ if (mark) { PORT_ArenaRelease(mod->arena, mark); } return SECFailure; }