Exemple #1
0
//-----------------------------------------------------------------------------
//todo 预载入资源,实现StartScene后将其删除
void CGameScene::preloadResources()
{
	CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("fishingjoy_resource.plist");

	//以下代码创建了两个不同的动画帧序列,使用时获取动画可以这么做:CCAnimation* animation = CCAnimationCache::sharedAnimationCache()->animationByName(const char* name);
	int frameCount = STATIC_DATA_INT("fish_frame_count");
	for (int type = k_Fish_Type_Red; type < k_Fish_Type_Count; type++)
	{
		//以下代码会创建animation失败
// 		CCAnimation* fishAnimation = CCAnimation::create();
// 		for (int i = 0; i < frameCount; i++)
// 		{
// 			fishAnimation->addSpriteFrameWithFileName(
// 				CCString::createWithFormat(STATIC_DATA_STRING("fish_frame_name_format"), type, i)->getCString());
// 		}

		CCArray* spriteFramesArray = CCArray::createWithCapacity(frameCount);
		for (int i = 0; i < frameCount; i++)
		{
			CCString* fileName = CCString::createWithFormat(STATIC_DATA_STRING("fish_frame_name_format"), type, i);
			CCSpriteFrame* spriteFrame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(fileName->getCString());
			spriteFramesArray->addObject(spriteFrame);
		}
		CCAnimation* fishAnimation = CCAnimation::createWithSpriteFrames(spriteFramesArray);
		fishAnimation->setDelayPerUnit(STATIC_DATA_FLOAT("fish_frame_delay"));		
		CCString* animationName = CCString::createWithFormat(STATIC_DATA_STRING("fish_animation"),type);
		CCAnimationCache::sharedAnimationCache()->addAnimation(fishAnimation, animationName->getCString());
	}

	
}
Exemple #2
0
void PanelLayer::removeAndPlace(int tag, const char* propName)
{
	menuProp->removeChildByTag(tag, true);
	if (tag == LEFT) {
		propLeft = CCMenuItemImage::create(
			propName,
			 STATIC_DATA_STRING("prop_nothing"),
			this,
			menu_selector(PanelLayer::useLeftPro));
		propLeft->setTag(tag);
		menuProp->addChild(propLeft);
		leftPlaced = false;
	}
	else {
		propRight = CCMenuItemImage::create(
			propName,
			STATIC_DATA_STRING("prop_nothing"),
			this,
			menu_selector(PanelLayer::useRightPro));
		propRight->setTag(tag);
		menuProp->addChild(propRight);
		rightPlaced = false;
	}

	CCSize proSize = propLeft->getContentSize();
	menuProp->setPosition(CCPointMake(proSize.width * 3 / 2, proSize.height * 0.618));
	menuProp->alignItemsHorizontallyWithPadding(proSize.width / 3);
}
 void PopWindowsLayer::showGetEquiment(Equipment* GetEquipment )
 {
	 CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	 CCSprite* pBg1 = CCSprite::create(STATIC_DATA_STRING("pop_window_equipment"));
	 pBg1->setPosition(CCPointMake(winSize.width/2,winSize.height*3/4));
	 this->addChild(pBg1);

	 int equipment = 0;
	 if(GetEquipment->getWeapon())
		 equipment = 1;
	 if(GetEquipment->getBase())
		 equipment = 2;
	 if(GetEquipment->getPlate())
		 equipment = 3;
	 std::string name1 = "pop_window_equipment_property_";
	 char e = (char) (equipment+48);
	 name1.append(&e);
	 CCSprite* pBg2 = CCSprite::create(STATIC_DATA_STRING(name1));
	 pBg2->setPosition(CCPointMake(winSize.width*2/5,winSize.height/2));
	 this->addChild(pBg2);

	 std::string name2 = "pop_window_equipment_graph_";
	 name2.append(&e);
	 CCSprite* pBg3 = CCSprite::create(STATIC_DATA_STRING(name2));
	 pBg3->setPosition(CCPointMake(winSize.width*2/3,winSize.height/2));
	 this->addChild(pBg3);

	 CCSprite* pBg4 = CCSprite::create(STATIC_DATA_STRING("pop_window_banner"));
	 pBg4->setPosition(CCPointMake(winSize.width*2/3,winSize.height/4));
	 this->addChild(pBg4);
 }
void PopWindowsLayer::showUpGrade(int level)
{
	 CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	 CCSprite* pBg1 = CCSprite::create(STATIC_DATA_STRING("pop_window_upgrade"));
	 pBg1->setPosition(CCPointMake(winSize.width/2,winSize.height*3/4));
	 this->addChild(pBg1);

	 std::string name = "pop_window_upgrade_property_";
	 char* e = new char[4];
	 int size = 0;
	 while(level >0)
	 {
		 e[size] = 48 + level%10;
		 level = level/10;
		 size++;
	 }
	 e[size] = 0;
	 size --;
	 while(size>=0)
	 {
		 name.append(e+size);
		 e[size]=0;
		 size--;
	 }
	 //std::cout<<e<<std::endl;
	// std::cout<<name<<std::endl;
	 CCSprite* pBg2 = CCSprite::create(STATIC_DATA_STRING(name));
	 pBg2->setPosition(CCPointMake(winSize.width*2/5,winSize.height/2));
	 this->addChild(pBg2);

	 CCSprite* pBg3 = CCSprite::create(STATIC_DATA_STRING("pop_window_upgrade_graph"));
	 pBg3->setPosition(CCPointMake(winSize.width*2/3,winSize.height/2));
	 this->addChild(pBg3);
}
void PopWindowsLayer::drawConfirmButton()
{
	CCMenuItemImage* item = CCMenuItemImage::create(
		STATIC_DATA_STRING("pop_window_button_normal"),
		STATIC_DATA_STRING("pop_window_button_click"),
		this,
		this->confirmButtonHandler
		);
	
	item->setPosition(CCPointMake(WIN_SIZE.width/2,WIN_SIZE.height/7));
	this->menu->addChild(item);
}
void PopWindowsLayer::createSureAndButtons()
{
	CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	CCMenuItemImage* pBackItem = CCMenuItemImage::create(
			STATIC_DATA_STRING("pop_window_button_normal"),
			STATIC_DATA_STRING("pop_window_button_click"),
			this,
			menu_selector(PopWindowsLayer::removeFromParentCallback)
			);
	CCMenu* menu = CCMenu::create(pBackItem,NULL);
	menu->setPosition(CCPointMake(winSize.width/2,winSize.height/7));	
	this->addChild(menu);
}
 void PopWindowsLayer::showEvolve()
 {
	 CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	 CCSprite* pBg1 = CCSprite::create(STATIC_DATA_STRING("pop_window_evolve"));
	 pBg1->setPosition(CCPointMake(winSize.width/2,winSize.height*3/4));
	 this->addChild(pBg1);

	 CCSprite* pBg2 = CCSprite::create(STATIC_DATA_STRING("pop_window_evolve_property"));
	 pBg2->setPosition(CCPointMake(winSize.width*2/5,winSize.height/2));
	 this->addChild(pBg2);

	 CCSprite* pBg3 = CCSprite::create(STATIC_DATA_STRING("pop_window_evolve_graph"));
	 pBg3->setPosition(CCPointMake(winSize.width*2/3,winSize.height/2));
	 this->addChild(pBg3);
 }
void RegisterLayer::drawBack()
{
	CCMenuItemImage* pBackItem = CCMenuItemImage::create(
			STATIC_DATA_STRING("Log_Register_Register_normal-back"),
			STATIC_DATA_STRING("Log_Register_Register_click-back"),
			this,
			menu_selector(RegisterLayer::clickBack)
			);
	CCMenu* menu = CCMenu::create(pBackItem,NULL);

	CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	CCPoint pos = CCPointMake(winSize.width*104/300,winSize.height*11/50);

	menu->setPosition(pos);
	this->addChild(menu);
}
bool FishingNet::init()
{
    _fishingNetSprite = CCSprite::createWithSpriteFrameName(STATIC_DATA_STRING("fishing_net"));
    this->addChild(_fishingNetSprite);

    return true;
}
void RegisterLayer::drawUsernameRight()
{
	CCMenuItemImage* pBackItem = CCMenuItemImage::create(
			STATIC_DATA_STRING("Log_Register_Register_inputbox-normal"),
			STATIC_DATA_STRING("Log_Register_Register_inputbox-click"),
			this,
			menu_selector(RegisterLayer::usernameTextFieldPressed)
			);
	CCMenu* menu = CCMenu::create(pBackItem,NULL);

	CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	CCPoint pos = CCPointMake(winSize.width*18/30,winSize.height*35/50);

	menu->setPosition(pos);
	this->addChild(menu);
}
Exemple #11
0
void PanelLayer::pause(cocos2d::CCObject* pSender)
{
	PersonalAudioEngine::sharedEngine()->playEffect(STATIC_DATA_STRING("click_button"));
	this->getChildByTag(MENUTAG)->setVisible(false);
	GameScene* gameScene = (GameScene*)this->getParent();
	gameScene->pause();
}
Exemple #12
0
void LogIntoLayer::drawLogInto()
{
	CCMenuItemImage* pBackItem = CCMenuItemImage::create(
			STATIC_DATA_STRING("Log_Register_Log_into_normal-longin"),
			STATIC_DATA_STRING("Log_Register_Log_into_click-longin"),
			this,
			menu_selector(LogIntoLayer::clickLogInto)
			);
	CCMenu* menu = CCMenu::create(pBackItem,NULL);

	CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	CCPoint pos = CCPointMake(winSize.width*196/300,winSize.height*11/50);

	menu->setPosition(pos);
	this->addChild(menu);
}
Exemple #13
0
void LogIntoLayer::drawPasswordRight()
{
	CCMenuItemImage* pBackItem = CCMenuItemImage::create(
			STATIC_DATA_STRING("Log_Register_Log_into_inputbox-normal"),
			STATIC_DATA_STRING("Log_Register_Log_into_inputbox-click"),
			this,
			menu_selector(LogIntoLayer::passwordTextFieldPressed)
			);
	CCMenu* menu = CCMenu::create(pBackItem,NULL);

	CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	CCPoint pos = CCPointMake(winSize.width*283/500,winSize.height*22/50);

	menu->setPosition(pos);
	this->addChild(menu);	
}
 void PopWindowsLayer::showWindows()
 {
	 CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	 CCSprite* pBg = CCSprite::create(STATIC_DATA_STRING("pop_window_window"));
	 pBg->setPosition(CCPointMake(winSize.width/2,winSize.height/2));
	 this->addChild(pBg);
 }
void PopWindowsLayer::drawDescriptoin()
{
	CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	CCSprite* pBg = CCSprite::create(CCString::createWithFormat(STATIC_DATA_STRING("pop_window_description_image_format"),(int)this->windowsType,(int)this->itemType)->getCString());
	pBg->setPosition(CCPointMake(winSize.width*2/5,winSize.height/2));
	this->addChild(pBg);	
}
Exemple #16
0
void LogIntoLayer::drawRegisterNewUser()
{
	CCMenuItemImage* pBackItem = CCMenuItemImage::create(
			STATIC_DATA_STRING("Log_Register_Log_into_newaccount-normal"),
			STATIC_DATA_STRING("Log_Register_Log_into_newaccount-click"),
			this,
			menu_selector(LogIntoLayer::clickRegisterNewUser)
			);
	CCMenu* menu = CCMenu::create(pBackItem,NULL);

	CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	CCPoint pos = CCPointMake(winSize.width*368/500,winSize.height*505/600);

	menu->setPosition(pos);
	this->addChild(menu);
}
Exemple #17
0
bool Bullet::init()
{
	_bulletSprite = CCSprite::createWithSpriteFrameName(STATIC_DATA_STRING("bullet"));
	_bulletSprite->setAnchorPoint(CCPointMake(0.5,1.0));
	this->addChild(_bulletSprite);
	return true;

}
Exemple #18
0
void LogIntoLayer::drawBackground()
{
	CCSprite* pBg = CCSprite::create(STATIC_DATA_STRING(
		"Log_Register_Register_window"));
	CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	pBg->setPosition(CCPointMake(winSize.width/2,winSize.height/2));
	this->addChild(pBg);	
}
void RegisterLayer::drawUsernameLeft()
{
	CCSprite* pBg = CCSprite::create(STATIC_DATA_STRING(
		"Log_Register_Register_account"));
	CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	pBg->setPosition(CCPointMake(winSize.width*9/30,winSize.height*35/50));
	this->addChild(pBg);	
}
Exemple #20
0
void LogIntoLayer::drawPasswordLeft()
{
	CCSprite* pBg = CCSprite::create(STATIC_DATA_STRING(
		"Log_Register_Log_into_password"));
	CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	pBg->setPosition(CCPointMake(winSize.width*105/400,winSize.height*224/500));
	this->addChild(pBg);	
}
Exemple #21
0
void GameScene::pause()
{
	PersonalAudioEngine::sharedEngine()->pauseBackgroundMusic();
	PersonalAudioEngine::sharedEngine()->playEffect(STATIC_DATA_STRING("sound_button"));
	this->operateAllSchedulerAndActions(this,k_Operate_Pause );
	_touchLayer->setTouchEnabled(false);  //close touchlayer
	this->addChild(_menuLayer);
}
Exemple #22
0
//todo 预载入资源,实现StartScene后将其删除
void GameScene::preloadResources()
{
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("fishingjoy_resource.plist");
    
    int frameCount = STATIC_DATA_INT("fish_frame_count");
    for (int type = k_Fish_Type_Red; type < k_Fish_Type_Count; type++) {
        CCArray* spriteFrames = CCArray::createWithCapacity(frameCount);
        for(int i = 0;i < frameCount;i++){
            CCString* filename = CCString::createWithFormat(STATIC_DATA_STRING("fish_frame_name_format"),type,i);
            CCSpriteFrame* spriteFrame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(filename->getCString());
            spriteFrames->addObject(spriteFrame);
        }
        CCAnimation* fishAnimation = CCAnimation::createWithSpriteFrames(spriteFrames);
        fishAnimation->setDelayPerUnit(STATIC_DATA_FLOAT("fish_frame_delay"));
        CCString* animationName = CCString::createWithFormat(STATIC_DATA_STRING("fish_animation"), type);
        CCAnimationCache::sharedAnimationCache()->addAnimation(fishAnimation, animationName->getCString());
    }
}
Exemple #23
0
void PanelLayer::useRightPro(cocos2d::CCObject* pSender)
{
	this->getRightProp()->playEffect();
	removeAndPlace(RIGHT, STATIC_DATA_STRING("prop_nothing"));
	Prop* prop = Prop::create(No_Prop);
	this->setRightProp(prop);
	rightPlaced = false; 
	// TO-DO
	// Example:
}
Exemple #24
0
void PanelLayer::useLeftPro(cocos2d::CCObject* pSender)
{

	this->getLeftProp()->playEffect();
	removeAndPlace(LEFT, STATIC_DATA_STRING("prop_nothing"));
	Prop* prop = Prop::create(No_Prop);
	this->setLeftProp(prop);
	leftPlaced = false;
	// TO-DO
	// Example: add the ap and so on

}
Exemple #25
0
bool Fish::init(FishType type)
{
    _type = type;
    CCString* animationName = CCString::createWithFormat(STATIC_DATA_STRING("fish_animation"), _type);
    CCAnimation* fishAnimation = CCAnimationCache::sharedAnimationCache()->animationByName(animationName->getCString());
    CCAnimate* fishAnimate = CCAnimate::create(fishAnimation);
    fishAnimate->setTag(k_Action_Animate);
    _fishSprite = CCSprite::create();
    this->addChild(_fishSprite);
    _fishSprite->runAction(CCRepeatForever::create(fishAnimate));
    return true;
}
bool BackgroundLayer::init()
{
    if (CCLayer::init())
    {
        CCSize winSize = CCDirector::sharedDirector()->getWinSize();
        CCSprite *background = CCSprite::createWithSpriteFrameName(STATIC_DATA_STRING("background"));
        background->setPosition(CCPointMake(winSize.width*0.5f, winSize.height*0.5f));
        this->addChild(background);
        
        return true;
    }
    return false;
}
bool Cannon::init(CannonType type){
	_cannonSprites = CCArray::createWithCapacity(k_Cannon_Type_Count);
	_cannonSprites->retain();
	CCPoint anchorPoint = CCPointMake(0.5, 0.26);
	for (int i = k_Cannon_Type_1; i < k_Cannon_Type_Count; ++i){
		CCString* fileName = CCString::createWithFormat(STATIC_DATA_STRING("cannon_level_name_format"), i + 1);
		CCSprite* cannonSprite = CCSprite::createWithSpriteFrameName(fileName->getCString());
		cannonSprite->setAnchorPoint(anchorPoint);
		_cannonSprites->addObject(cannonSprite);
	}
	this->setType(type);
	return true;
}
Exemple #28
0
//-----------------------------------------------------------------------------
bool CFish::init(EFishType type)
{
	//CCAnimation只是用于存放动画,真正让动画播放起来的是动作类CCAnimate
	//CCAnimate只能由CCSprite及其子类播放

	m_type = type;
	CCString* animationName = CCString::createWithFormat(STATIC_DATA_STRING("fish_animation"), m_type);
	CCAnimation* fishAnimation = CCAnimationCache::sharedAnimationCache()->animationByName(animationName->getCString());
	CCAnimate* fishAnimate = CCAnimate::create(fishAnimation);
	fishAnimate->setTag(k_Action_Animate);
	m_fishSprite = CCSprite::create();
	this->addChild(m_fishSprite);
	m_fishSprite->runAction(CCRepeatForever::create(fishAnimate));
	return true;
}
Exemple #29
0
void PanelLayer::placeProp(Prop* prop)
{	
	CCString* spriteName = CCString::createWithFormat(STATIC_DATA_STRING("prop_format"),prop->getPropType());

	if (!leftPlaced) {
		this->setLeftProp(prop);
		removeAndPlace(LEFT, spriteName->getCString());
		leftPlaced = true;
	}
	else if (!rightPlaced) {
		this->setRightProp(prop);
		removeAndPlace(RIGHT, spriteName->getCString());
		rightPlaced = true;
	}
	return;
}
Exemple #30
0
void Army::onEnter()
{
    LayerWithDialog::onEnter();
    
    this->setTouchEnabled(true);

    char url[255];
    std::string server = STATIC_DATA_STRING("server");
    sprintf(url, "%sarms/infoApi&SID=%s", server.c_str(), Load::sharedSessionId.c_str());
    request->setUrl(url);
    request->setRequestType(CCHttpRequest::kHttpGet);
    request->setResponseCallback(this, httpresponse_selector(Army::onInfoRequestCompleted));
    request->setTag("arms");
    cocos2d::extension::CCHttpClient::getInstance()->send(request);
    request->release();
}