int main(int argc, char **argv)
{
	s32 ret;

	/* Initialize subsystems */
	Sys_Init();

	/* Set video mode */
	Video_SetMode();

	/* Initialize ISFS */
	ISFS_Initialize();
 
	/* Read config */
	Config_Read();

	/* Config menu */
	ret = SYS_ResetButtonDown();
	if (ret)
		Menu();

	/* Draw loading image */
	if(loaderCfg.showSplash)
		Gui_DrawLoading();

	/* Execute application */
	Loader_Execute();

	/* Draw error image */
	Gui_DrawError();

	/* Sleep */
	sleep(RESTART_SECONDS);

	/* Load System Menu */
	Sys_LoadMenu();

	return 0;
}
Exemple #2
0
int main(void) {
    int ret;
    void *frame_buffer = NULL;
    GXRModeObj *rmode = NULL;
    
    /* The game's boot loader is statically loaded at 0x81200000, so we'd better
     * not start mallocing there! */
    SYS_SetArena1Hi((void *)0x81200000);

    /* initialise all subsystems */
    if (!Event_Init(&main_event_fat_loaded))
        goto exit_error;
    if (!Apploader_Init())
        goto exit_error;
    if (!Module_Init())
        goto exit_error;
    if (!Search_Init())
        goto exit_error;
    
    /* main thread is UI, so set thread prior to UI */
    LWP_SetThreadPriority(LWP_GetSelf(), THREAD_PRIO_UI);

    /* configure the video */
    VIDEO_Init();
    
    rmode = VIDEO_GetPreferredMode(NULL);
    
    frame_buffer = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
    if (!frame_buffer)
        goto exit_error;
    console_init(
        frame_buffer, 20, 20, rmode->fbWidth, rmode->xfbHeight,
        rmode->fbWidth * VI_DISPLAY_PIX_SZ);

    /* spawn lots of worker threads to do stuff */
    if (!Apploader_RunBackground())
        goto exit_error;
    if (!Module_RunBackground())
        goto exit_error;
    if (!Search_RunBackground())
        goto exit_error;
        
    VIDEO_Configure(rmode);
    VIDEO_SetNextFramebuffer(frame_buffer);
    VIDEO_SetBlack(false);
    VIDEO_Flush();
    VIDEO_WaitVSync();
    if (rmode->viTVMode & VI_NON_INTERLACE)
        VIDEO_WaitVSync();

    /* display the welcome message */
    printf("\x1b[2;0H");
    printf("BrainSlug Wii  v%x.%02x.%04x"
#ifndef NDEBUG
        " DEBUG build"
#endif
        "\n",
        BSLUG_VERSION_MAJOR(BSLUG_LOADER_VERSION),
        BSLUG_VERSION_MINOR(BSLUG_LOADER_VERSION),
        BSLUG_VERSION_REVISION(BSLUG_LOADER_VERSION));
    printf(" by Chadderz\n\n");
   
    if (!__io_wiisd.startup() || !__io_wiisd.isInserted()) {
        printf("Please insert an SD card.\n\n");
        do {
            __io_wiisd.shutdown();
        } while (!__io_wiisd.startup() || !__io_wiisd.isInserted());
    }
    __io_wiisd.shutdown();
    
    if (!fatMountSimple("sd", &__io_wiisd)) {
        fprintf(stderr, "Could not mount SD card.\n");
        goto exit_error;
    }
    
    Event_Trigger(&main_event_fat_loaded);
        
    printf("Waiting for game disk...\n");
    Event_Wait(&apploader_event_disk_id);
    printf("Game ID: %.4s\n", os0->disc.gamename);
        
    printf("Loading modules...\n");
    Event_Wait(&module_event_list_loaded);
    if (module_list_count == 0) {
        printf("No valid modules found!\n");
    } else {
        size_t module;
        
        printf(
            "%u module%s found.\n",
            module_list_count, module_list_count > 1 ? "s" : "");
        
        for (module = 0; module < module_list_count; module++) {
            printf(
                "\t%s %s by %s (", module_list[module]->name,
                module_list[module]->version, module_list[module]->author);
            Main_PrintSize(module_list[module]->size);
            puts(").");
        }
        
        Main_PrintSize(module_list_size);
        puts(" total.");
    }
    
    Event_Wait(&apploader_event_complete);
    Event_Wait(&module_event_complete);
    fatUnmount("sd");
    __io_wiisd.shutdown();
    
    if (module_has_error) {
        printf("\nPress RESET to exit.\n");
        goto exit_error;
    }
    
    if (apploader_game_entry_fn == NULL) {
        fprintf(stderr, "Error... entry point is NULL.\n");
    } else {
        if (module_has_info || search_has_info) {
            printf("\nPress RESET to launch game.\n");
            
            while (!SYS_ResetButtonDown())
                VIDEO_WaitVSync();
            while (SYS_ResetButtonDown())
                VIDEO_WaitVSync();
        }
        
        SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
        apploader_game_entry_fn();
    }

    ret = 0;
    goto exit;
exit_error:
    ret = -1;
exit:
    while (!SYS_ResetButtonDown())
        VIDEO_WaitVSync();
    while (SYS_ResetButtonDown())
        VIDEO_WaitVSync();
    
    VIDEO_SetBlack(true);
    VIDEO_Flush();
    VIDEO_WaitVSync();
    
    free(frame_buffer);
        
    exit(ret);
        
    return ret;
}