/* ===================== S_Base_BeginRegistration ===================== */ static void S_Base_BeginRegistration( void ) { s_soundMuted = qfalse; // we can play again if (s_numSfx == 0) { SND_setup(); Com_Memset(s_knownSfx, '\0', sizeof(s_knownSfx)); Com_Memset(sfxHash, '\0', sizeof(sfx_t *) * LOOP_HASH); //S_Base_RegisterSound("sound/feedback/hit.wav", qfalse); // changed to a sound in baseq3 if (s_debugMissingSounds->integer) { S_Base_RegisterSound("sound/wc/beep05", qfalse); //S_Base_RegisterSound("sound/wc/a880", qfalse); } else { S_Base_RegisterSound("silence.wav", qfalse); } } }
/* ===================== S_BeginRegistration ===================== */ void S_Base_BeginRegistration( void ) { s_soundMuted = qfalse; // we can play again if (s_numSfx == 0) { SND_setup(); Com_Memset(s_knownSfx, '\0', sizeof(s_knownSfx)); Com_Memset(sfxHash, '\0', sizeof(sfx_t *) * LOOP_HASH); S_Base_RegisterSound("sound/misc/silence.wav", qfalse); // changed to a sound in baseoa } }
/* ===================== S_BeginRegistration ===================== */ void S_Base_BeginRegistration( void ) { s_soundMuted = qfalse; // we can play again if (s_numSfx == 0) { SND_setup(); Com_Memset(s_knownSfx, '\0', sizeof(s_knownSfx)); Com_Memset(sfxHash, '\0', sizeof(sfx_t *) * LOOP_HASH); S_Base_RegisterSound("effects/null.ogg", qfalse); // changed to a sound in baseq3 } }
static void S_Base_BeginRegistration(void) { s_soundMuted = qfalse; /* we can play again */ if(s_numSfx == 0) { SND_setup(); Q_Memset(s_knownSfx, '\0', sizeof(s_knownSfx)); Q_Memset(sfxHash, '\0', sizeof(Sfx *) * LOOP_HASH); S_Base_RegisterSound(Psound "/default", qfalse); } }
/* ===================== S_BeginRegistration ===================== */ void S_Base_BeginRegistration( void ) { s_soundMuted = qfalse; // we can play again if (s_numSfx == 0) { SND_setup(); s_numSfx = 0; Com_Memset( s_knownSfx, 0, sizeof( s_knownSfx ) ); Com_Memset(sfxHash, 0, sizeof(sfx_t *)*LOOP_HASH); S_Base_RegisterSound("sound/feedback/hit.wav", qfalse); // changed to a sound in baseq3 } }
void S_Base_BeginRegistration(void) { s_soundMuted = qfalse; // we can play again if (numSfx == 0) { SND_setup(); Com_Memset(knownSfx, 0, sizeof(knownSfx)); Com_Memset(sfxHash, 0, sizeof(sfx_t *) * LOOP_HASH); S_Base_RegisterSound("sound/player/default/blank.wav", qfalse); // changed to a sound in etmain } }
/* ===================== S_BeginRegistration ===================== */ void S_Base_BeginRegistration( void ) { s_soundMuted = qfalse; // we can play again if (s_numSfx == 0) { int default_sfx; SND_setup(); Com_Memset(s_knownSfx, '\0', sizeof(s_knownSfx)); Com_Memset(sfxHash, '\0', sizeof(sfx_t *) * LOOP_HASH); default_sfx = S_Base_RegisterSound(com_gameConfig.defaultSound, qfalse); if ( s_knownSfx[default_sfx].defaultSound ) Com_Error( ERR_FATAL, "Can't load default sound effect %s", com_gameConfig.defaultSound ); } }