Exemple #1
0
void AppController::GameControllerStopCurrentLevel()
{
    hdAssert(gameController != NULL);
    hdAssert(gameController->GetCurrentLevel() != NULL);
    hdAssert(m_levelPickerWorld != NULL);

    FreeMemory();

    // Update the game stats from the recently played level
    UpdateGameStats(m_levelPickerWorld, gameController->GetCurrentLevel(), gameController->gameInfo);
    SaveGameState();

    // Show the level picker controller.
    EnsureLevelPickerController();
    InitLevelPickerWorld();
    levelPickerController->PanToNewLevelBlock();
    levelPickerController->ShowNewLevelMessage(gameController->GetLevelStats());
    activeController = levelPickerController;
    activeController->AnimateShow();

    // Free up the game controller resources
    delete gameController;
    gameController = NULL;

    DispatchMessages();
}
Exemple #2
0
id0_boolean_t	SaveTheGame(BE_FILE_T file)
{
	id0_word_t	i,compressed,expanded;
	objtype	*o;
	memptr	bigbuffer;

	if (BE_Cross_writeInt16LE(file, &FreezeTime) != 2)
	//if (!CA_FarWrite(file,(void id0_far *)&FreezeTime,sizeof(FreezeTime)))
		return(false);

	// (REFKEEN) Writing fields one-by-one in a cross-platform manner
	if (!SaveGameState(file, &gamestate))
	//if (!CA_FarWrite(file,(void id0_far *)&gamestate,sizeof(gamestate)))
		return(false);

	if (BE_Cross_write_boolean_To16LE(file, &EASYMODEON) != 2)
	//if (!CA_FarWrite(file,(void id0_far *)&EASYMODEON,sizeof(EASYMODEON)))
		return(false);

	expanded = mapwidth * mapheight * 2;
	MM_GetPtr (&bigbuffer,expanded);

	for (i = 0;i < 3;i+=2)	// Write planes 0 and 2
	{
//
// leave a word at start of compressed data for compressed length
//
		compressed = (id0_unsigned_t)CA_RLEWCompress ((id0_unsigned_t id0_huge *)mapsegs[i]
			,expanded,((id0_unsigned_t id0_huge *)bigbuffer)+1,RLETAG);

		*(id0_unsigned_t id0_huge *)bigbuffer = compressed;

		if (BE_Cross_writeInt16LEBuffer(file, bigbuffer, compressed+2) != (id0_word_t)(compressed+2))
		//if (!CA_FarWrite(file,(id0_byte_t id0_far *)bigbuffer,compressed+2) )
		{
			MM_FreePtr (&bigbuffer);
			return(false);
		}
	}

	for (o = player;o;o = o->next)
		// (REFKEEN) Writing fields one-by-one in a cross-platform manner
		if (!SaveObject(file, o))
		//if (!CA_FarWrite(file,(void id0_far *)o,sizeof(objtype)))
		{
			MM_FreePtr (&bigbuffer);
			return(false);
		}

	MM_FreePtr (&bigbuffer);

	return(true);
}
Exemple #3
0
id0_boolean_t	SaveTheGame(BE_FILE_T file)
{
	id0_word_t	i,compressed,expanded;
	objtype	*o;
	memptr	bigbuffer;

	// save the sky and ground colors
	// REFKEEN - But not before converting to original 16-bit pointers (reusing i variable)
	i = GetSkyGndColorDOSPtrFromNativePointer(skycolor);
	if (BE_Cross_writeInt16LE(file, &i) != 2)
	//if (!CA_FarWrite(file,(void id0_far *)&skycolor,sizeof(skycolor)))
		return(false);
	i = GetSkyGndColorDOSPtrFromNativePointer(groundcolor);
	if (BE_Cross_writeInt16LE(file, &i) != 2)
	//if (!CA_FarWrite(file,(void id0_far *)&groundcolor,sizeof(groundcolor)))
		return(false);

	if (BE_Cross_writeInt16LE(file, &FreezeTime) != 2)
	//if (!CA_FarWrite(file,(void id0_far *)&FreezeTime,sizeof(FreezeTime)))
		return(false);

	// (REFKEEN) Writing fields one-by-one in a cross-platform manner
	if (!SaveGameState(file, &gamestate))
	//if (!CA_FarWrite(file,(void id0_far *)&gamestate,sizeof(gamestate)))
		return(false);

	if (BE_Cross_write_boolean_To16LE(file, &EASYMODEON) != 2)
	//if (!CA_FarWrite(file,(void id0_far *)&EASYMODEON,sizeof(EASYMODEON)))
		return(false);

	expanded = mapwidth * mapheight * 2;
	MM_GetPtr (&bigbuffer,expanded);

	for (i = 0;i < 3;i+=2)	// Write planes 0 and 2
	{
//
// leave a word at start of compressed data for compressed length
//
		compressed = (id0_unsigned_t)CA_RLEWCompress ((id0_unsigned_t id0_huge *)mapsegs[i]
			,expanded,((id0_unsigned_t id0_huge *)bigbuffer)+1,RLETAG);

		*(id0_unsigned_t id0_huge *)bigbuffer = compressed;

		if (BE_Cross_writeInt16LEBuffer(file, bigbuffer, compressed+2) != (id0_word_t)(compressed+2))
		//if (!CA_FarWrite(file,(id0_byte_t id0_far *)bigbuffer,compressed+2) )
		{
			MM_FreePtr (&bigbuffer);
			return(false);
		}
	}

	for (o = player;o;o = o->next)
		// (REFKEEN) Writing fields one-by-one in a cross-platform manner
		if (!SaveObject(file, o))
		//if (!CA_FarWrite(file,(void id0_far *)o,sizeof(objtype)))
		{
			MM_FreePtr (&bigbuffer);
			return(false);
		}

	MM_FreePtr (&bigbuffer);

	return(true);
}
Exemple #4
0
void AppController::FreeIdleMemory()
{
    SaveGameState();
}