Exemple #1
0
/**
  * @brief  Configures and gets Touch screen position.
  * @param  None
  * @retval None
  */
static void GetPosition(void)
{
  static uint32_t color_width;  
  static uint32_t color;
  
  if (BSP_LCD_GetXSize() == 640)
  {
    color_width = 36;
  }
  else
  {
    color_width = 19;
  }
  
 /* Get Touch screen position */
 BSP_TS_GetState(&TS_State); 

  /* Read the coordinate */
  x = Calibration_GetX(TS_State.x);
  y = Calibration_GetX(TS_State.y);

  if ((TS_State.TouchDetected) & (x > (67 + Radius)) & (y > (7 + Radius) ) & ( x < (BSP_LCD_GetXSize()-(7  + Radius )) ) & (y < (BSP_LCD_GetYSize()-(67 + Radius )) ))
  {
    BSP_LCD_FillCircle((x), (y), Radius);
  }
  else if ((TS_State.TouchDetected) & (x > 0 ) & ( x < 50 ))
  { 
    if ((TS_State.TouchDetected) & ( y > 0 ) & ( y < color_width ))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
      Update_Size(Radius);
    }
    else if ((TS_State.TouchDetected) & ( y > color_width ) & (y < (2 * color_width)))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_YELLOW);
      Update_Size(Radius);
    }
    else if ((TS_State.TouchDetected) & (y > (2 * color_width)) & (y < (3 * color_width)))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_ORANGE);
      Update_Size(Radius);
    }
    else if ((TS_State.TouchDetected) & (y > (3 * color_width)) & (y < (4 * color_width)))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_LIGHTMAGENTA);
      Update_Size(Radius);
    }
    else if ((TS_State.TouchDetected) & (y > (4 * color_width)) & (y < (5 * color_width)))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_DARKGREEN);
      Update_Size(Radius);
    }
    else if ((TS_State.TouchDetected) & (y > (5 * color_width)) &(y < (6 * color_width)))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_GREEN);
      Update_Size(Radius);
    }
    else if ((TS_State.TouchDetected) & (y > (6 * color_width)) &(y < (7 * color_width)))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_BROWN);
      Update_Size(Radius);
    }
    else if ((TS_State.TouchDetected) & (y > (7 * color_width)) & (y < (8 * color_width)))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_RED);
      Update_Size(Radius);
    }
    else if ((TS_State.TouchDetected) & (y > (8 * color_width)) & (y < (9 * color_width)))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_DARKMAGENTA);
      Update_Size(Radius);
    }
    else if ((TS_State.TouchDetected) & (y > (9 * color_width)) & (y < (10 * color_width)))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_CYAN);
      Update_Size(Radius);
    }
    else if ((TS_State.TouchDetected) & (y > (10 * color_width)) & (y < (11 * color_width)))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_DARKBLUE);
      Update_Size(Radius);
    }
    else if ((TS_State.TouchDetected) & (y > (11 * color_width)) & (y < (12 * color_width)))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_BLACK);
      Update_Size(Radius);
    }    
    else if ((TS_State.TouchDetected) &  (y > (12 * color_width)) & (y < (13 * color_width)))
    {
      /* Get the current text color */
      color = BSP_LCD_GetTextColor();
      BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
      /* Clear the working window */
      BSP_LCD_FillRect(68, 8, (BSP_LCD_GetXSize() - 75), (BSP_LCD_GetYSize() - 75));
      BSP_LCD_SetTextColor(color);
    }
    else
    {
      x = 0;
      y = 0;
    }
    Update_Color();    
  }
  else if ((TS_State.TouchDetected) & (x > 70 ) & (y > (12 * color_width)) & (y < (13 * color_width)) & ( x < 120 ))
  {    
    Radius = 20;
    Update_Size(Radius);
  }
  else if ((TS_State.TouchDetected) & (x > 120 ) & (y > (12 * color_width)) & (y < (13 * color_width)) & ( x < 170 ))
  {    
    Radius = 15;
    Update_Size(Radius);
  }
  else if ((TS_State.TouchDetected) & (x > 170 ) & (y > (12 * color_width)) & (y < (13 * color_width)) & ( x < 220 ))
  {    
    Radius = 10;
    Update_Size(Radius);
  }
  else if ((TS_State.TouchDetected) & (x > 220 ) & (y > (12 * color_width)) & (y < (13 * color_width)) & ( x < 270 ))
  {    
    Radius = 5;
    Update_Size(Radius);
  }
  else if ((TS_State.TouchDetected) & (x > 270 ) & (y > (12 * color_width)) & (y < (13 * color_width)) & ( x < 320 ))
  {    
    Radius = 2;
    Update_Size(Radius);
  }  
  else if ((TS_State.TouchDetected) & (((x > (BSP_LCD_GetXSize()-5) ) & (y > (12 * color_width)) & (y < (13 * color_width))) | (( x < 55 ) & ( y < 5 ))))
  {    
  TS_State.x = 0;
  TS_State.y = 0;
  }  
  else if ((TS_State.TouchDetected) & (x > 320) & (y > (BSP_LCD_GetYSize() - 50)) & (x < 370) & (y < BSP_LCD_GetYSize() ))
  {   
    Save_Picture();
  }    
}
Exemple #2
0
/**
  * @brief  Configures and gets Touch screen position.
  * @param  None
  * @retval None
  */
static void GetPosition(void)
{
  static uint32_t color_width;
  static uint32_t color;
  uint16_t x, y;

  color_width = 35;

  /* Get Touch screen position */
  BSP_TS_GetState(&TS_State);
  if(TS_State.touchDetected)
  {
    /* A touch occured, read the touch coordinates */
    /* Get X and Y position of the first touch post calibrated */
    x = TouchScreen_Get_Calibrated_X(TS_State.touchX[0]);
    y = TouchScreen_Get_Calibrated_Y(TS_State.touchY[0]);

    if((x > (90 + Radius)) & (y > (7 + Radius) ) & ( x < (BSP_LCD_GetXSize() - (7 + Radius ))) & (y < (BSP_LCD_GetYSize() - (95 + Radius ))))
    {
      BSP_LCD_FillCircle((x), (y), Radius);
    }
    else if((x > 0 ) & ( x < 90 ))
    {
      if((y > 0 ) & (y < color_width ))
      {
        BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
        Update_Size(Radius);
      }
      else if((y > color_width ) & (y < (2 * color_width)))
      {
        BSP_LCD_SetTextColor(LCD_COLOR_YELLOW);
        Update_Size(Radius);
      }
      else if((y > (2 * color_width)) & (y < (3 * color_width)))
      {
        BSP_LCD_SetTextColor(LCD_COLOR_ORANGE);
        Update_Size(Radius);
      }
      else if((y > (3 * color_width)) & (y < (4 * color_width)))
      {
        BSP_LCD_SetTextColor(LCD_COLOR_LIGHTMAGENTA);
        Update_Size(Radius);
      }
      else if((y > (4 * color_width)) & (y < (5 * color_width)))
      {
        BSP_LCD_SetTextColor(LCD_COLOR_DARKGREEN);
        Update_Size(Radius);
      }
      else if((y > (5 * color_width)) &(y < (6 * color_width)))
      {
        BSP_LCD_SetTextColor(LCD_COLOR_GREEN);
        Update_Size(Radius);
      }
      else if((y > (6 * color_width)) &(y < (7 * color_width)))
      {
        BSP_LCD_SetTextColor(LCD_COLOR_BROWN);
        Update_Size(Radius);
      }
      else if((y > (7 * color_width)) & (y < (8 * color_width)))
      {
        BSP_LCD_SetTextColor(LCD_COLOR_RED);
        Update_Size(Radius);
      }
      else if((y > (8 * color_width)) & (y < (9 * color_width)))
      {
        BSP_LCD_SetTextColor(LCD_COLOR_DARKMAGENTA);
        Update_Size(Radius);
      }
      else if((y > (9 * color_width)) & (y < (10 * color_width)))
      {
        BSP_LCD_SetTextColor(LCD_COLOR_CYAN);
        Update_Size(Radius);
      }
      else if((y > (10 * color_width)) & (y < (11 * color_width)))
      {
        BSP_LCD_SetTextColor(LCD_COLOR_DARKBLUE);
        Update_Size(Radius);
      }
      else if((y > (11 * color_width)) & (y < (12 * color_width)))
      {
        BSP_LCD_SetTextColor(LCD_COLOR_BLACK);
        Update_Size(Radius);
      }
      else if((y > (12 * color_width)) & (y < (14 * color_width)))
      {
        /* Get the current text color */
        color = BSP_LCD_GetTextColor();
        BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
        /* Clear the working window */
        BSP_LCD_FillRect(97, 8, 694, 374);
        BSP_LCD_SetTextColor(color);
      }
      else
      {
        x = 0;
        y = 0;
      }
      Update_Color();
    }
    else if((x > 100) & (y > (BSP_LCD_GetYSize() - 90)) & (y < (BSP_LCD_GetYSize()) ) & ( x < 170))
    {
      Radius = 15;
      Update_Size(Radius);
    }
    else if((x > 170) & (y > (BSP_LCD_GetYSize() - 90)) & (y < (BSP_LCD_GetYSize()) ) & ( x < 240))
    {
      Radius = 10;
      Update_Size(Radius);
    }
    else if((x > 240) & (y > (BSP_LCD_GetYSize() - 90)) & (y < (BSP_LCD_GetYSize()) ) & ( x < 310))
    {
      Radius = 5;
      Update_Size(Radius);
    }
    else if(((x > (BSP_LCD_GetXSize()-5) ) & (y > (14 * color_width)) & (y < (15 * color_width))) | ((x < 90) & (y < 5)))
    {
      TS_State.touchX[0] = 0;
      TS_State.touchY[0] = 0;
    }
    else if((x > 320) & (y > (BSP_LCD_GetYSize() - 90)) & (x < 410) & (y < BSP_LCD_GetYSize() - 5))
    {
      Save_Picture();
    }
  }
}
Exemple #3
0
/**
  * @brief  Configures and gets Touch screen position.
  * @param  None
  * @retval None
  */
static void GetPosition(void)
{
  static uint32_t x = 0, y = 0;
  static uint32_t color_heigh;
  static uint32_t color;
  static TS_StateTypeDef  TS_State;

  /* Heigh of color pen */
  color_heigh = 20;

  /* Get Touch screen position */
  BSP_TS_GetState(&TS_State);

  /* Read the coordinate */
  x = Calibration_GetX(TS_State.X);
  y = Calibration_GetX(TS_State.Y);

  if ((TS_State.TouchDetected) & ( x > 0 ) & ( x < 50 ))
  {
    /* User selects one of the color pens */
    if ((TS_State.TouchDetected) & ( y > 0 ) & ( y < color_heigh ))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
    }
    else if ((TS_State.TouchDetected) & ( y > color_heigh ) & ( y < (2*color_heigh) ))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_YELLOW);
    }
    else if ((TS_State.TouchDetected) & ( y > (2*color_heigh) ) & ( y < (3*color_heigh) ))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_ORANGE);
    }
    else if ((TS_State.TouchDetected) & ( y > (3*color_heigh) ) & ( y < (4*color_heigh) ))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_LIGHTMAGENTA);
    }
    else if ((TS_State.TouchDetected) & ( y > (4*color_heigh) ) & ( y < (5*color_heigh) ))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_DARKGREEN);
    }
    else if ((TS_State.TouchDetected) & ( y > (5*color_heigh) ) &( y < (6*color_heigh) ))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_GREEN);
    }
    else if ((TS_State.TouchDetected) & ( y > (6*color_heigh) ) &( y < (7*color_heigh) ))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_BROWN);
    }
    else if ((TS_State.TouchDetected) & ( y > (7*color_heigh) ) & ( y < (8*color_heigh) ))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_RED);
    }
    else if ((TS_State.TouchDetected) & ( y > (8*color_heigh) ) & ( y < (9*color_heigh) ))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_DARKMAGENTA);
    }
    else if ((TS_State.TouchDetected) & ( y > (9*color_heigh) ) & ( y < (10*color_heigh) ))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_CYAN);
    }
    else if ((TS_State.TouchDetected) & ( y > (10*color_heigh) ) & ( y < (11*color_heigh) ))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_DARKBLUE);
    }
    else if ((TS_State.TouchDetected) & ( y > (11*color_heigh) ) & ( y < (12*color_heigh) ))
    {
      BSP_LCD_SetTextColor(LCD_COLOR_BLACK);
    }
    else if ((TS_State.TouchDetected) &  ( y > (12*color_heigh) ) & ( y < (13*color_heigh) ))
    {
      /* Clear screen and reinitialize color and size */
      /* Get the current text color */
      color = BSP_LCD_GetTextColor();
      BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
      /* Clear the working window */
      BSP_LCD_FillRect(68, 8, 164, 245);
      BSP_LCD_SetTextColor(color);
      radius = 2;
    }
    else
    {
      x = 0;
      y = 0;
    }
    Update_ColorSize();
  }
  else if ((TS_State.TouchDetected) & ( x > 65 ) & ( y > (BSP_LCD_GetYSize()-48)) & ( y < (BSP_LCD_GetYSize()) ) & ( x < 85 ))
  {
    radius = 10;
    Update_ColorSize();
  }
  else if ((TS_State.TouchDetected) & ( x > 100 ) & ( y > (BSP_LCD_GetYSize()-48) ) & ( y < (BSP_LCD_GetYSize()) ) & ( x < 110 ))
  {
    radius = 5;
    Update_ColorSize();
  }
  else if ((TS_State.TouchDetected) & ( x > 133 ) & ( y > (BSP_LCD_GetYSize()-48) ) & ( y < (BSP_LCD_GetYSize()) ) & ( x < 137 ))
  {
    radius = 2;
    Update_ColorSize();
  }
  else if (((TS_State.TouchDetected) & ( x > (BSP_LCD_GetXSize()-5) ) & ( y > (12*color_heigh) ) & ( y < (13*color_heigh) )) | (( x < 55 ) & ( y < 5 )))
  {
    x = 0;
    y = 0;
  }
  else if ((TS_State.TouchDetected) & ( x > (67 + radius)) & ( y > (7 + radius) ) & ( x < (BSP_LCD_GetXSize()-(7  + radius )) ) & ( y < (BSP_LCD_GetYSize()-(67 + radius )) ))
  {
    BSP_LCD_FillCircle((x), (y), radius);
  }
  else if ((TS_State.TouchDetected) & ( (x > 150) & ( y > (BSP_LCD_GetYSize() - 50) )) & ( x < 200 ) & ( y < (BSP_LCD_GetYSize()) ))
  {
    Save_Picture();
  }
}