const BAffineTransform& BAffineTransform::ScaleBy(const BPoint& center, double x, double y) { TranslateBy(-center.x, -center.y); ScaleBy(x, y); return TranslateBy(center.x, center.y); }
bool GO_Background::Initialize( ComPtr<ID3D11Device> const device, const std::shared_ptr<ShaderManager> shaderManager, const std::shared_ptr<MaterialFactory> matFactory) { GameObject::Initialize(device, shaderManager, matFactory); Model::ModelType bgDesc; bgDesc.materialFilename = BG_MATERIAL; bgDesc.modelFilename = BG_MODEL; if (!model.Initialize( bgDesc, device, shaderManager->getDefaultShader()->getShaderBCode(), shaderManager->getPlainTextureShader()->getByteCodeLength(), matFactory)) { return false; } TranslateBy(0.0f, 0.0f, -8.0f); ScaleBy(0.6f); return true; }
const BAffineTransform& BAffineTransform::ScaleBy(const BPoint& center, const BPoint& scale) { return ScaleBy(center, scale.x, scale.y); }
const BAffineTransform& BAffineTransform::ScaleBy(const BPoint& center, double scale) { return ScaleBy(center, scale, scale); }