Exemple #1
0
void Bullet::Collided(int objectID)
{
	if(objectID == ENEMY || objectID == BORDER)
		SetAlive(false);

	if(objectID == ENEMY)
		ScorePoint();
}
Exemple #2
0
void Brick::Update()
{
	//GameObject::Update();
	if(health<= 0)
	{
		ScorePoint();
		SetAlive(false);
	}
}