Exemple #1
0
void
APZCCallbackHelper::UpdateRootFrame(nsIDOMWindowUtils* aUtils,
                                    FrameMetrics& aMetrics)
{
    // Precondition checks
    MOZ_ASSERT(aUtils);
    if (aMetrics.mScrollId == FrameMetrics::NULL_SCROLL_ID) {
        return;
    }

    // Set the scroll port size, which determines the scroll range. For example if
    // a 500-pixel document is shown in a 100-pixel frame, the scroll port length would
    // be 100, and gecko would limit the maximum scroll offset to 400 (so as to prevent
    // overscroll). Note that if the content here was zoomed to 2x, the document would
    // be 1000 pixels long but the frame would still be 100 pixels, and so the maximum
    // scroll range would be 900. Therefore this calculation depends on the zoom applied
    // to the content relative to the container.
    CSSSize scrollPort = aMetrics.CalculateCompositedRectInCssPixels().Size();
    aUtils->SetScrollPositionClampingScrollPortSize(scrollPort.width, scrollPort.height);

    // Scroll the window to the desired spot
    nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.mScrollId);
    CSSPoint actualScrollOffset = ScrollFrameTo(sf, aMetrics.mScrollOffset);

    // Correct the display port due to the difference between mScrollOffset and the
    // actual scroll offset, possibly align it to tile boundaries (if tiled layers are
    // enabled), and clamp it to the scrollable rect.
    MaybeAlignAndClampDisplayPort(aMetrics, actualScrollOffset);
    aMetrics.mScrollOffset = actualScrollOffset;

    // The mZoom variable on the frame metrics stores the CSS-to-screen scale for this
    // frame. This scale includes all of the (cumulative) resolutions set on the presShells
    // from the root down to this frame. However, when setting the resolution, we only
    // want the piece of the resolution that corresponds to this presShell, rather than
    // all of the cumulative stuff, so we need to divide out the parent resolutions.
    // Finally, we multiply by a ScreenToLayerScale of 1.0f because the goal here is to
    // take the async zoom calculated by the APZC and tell gecko about it (turning it into
    // a "sync" zoom) which will update the resolution at which the layer is painted.
    mozilla::layers::ParentLayerToLayerScale presShellResolution =
        aMetrics.mZoom
        / aMetrics.mDevPixelsPerCSSPixel
        / aMetrics.GetParentResolution()
        * ScreenToLayerScale(1.0f);
    aUtils->SetResolution(presShellResolution.scale, presShellResolution.scale);

    // Finally, we set the displayport.
    nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aMetrics.mScrollId);
    if (!content) {
        return;
    }
    nsCOMPtr<nsIDOMElement> element = do_QueryInterface(content);
    if (!element) {
        return;
    }
    aUtils->SetDisplayPortForElement(aMetrics.mDisplayPort.x,
                                     aMetrics.mDisplayPort.y,
                                     aMetrics.mDisplayPort.width,
                                     aMetrics.mDisplayPort.height,
                                     element);
}
template<class ContainerT> void
ContainerRender(ContainerT* aContainer,
                LayerManagerComposite* aManager,
                const nsIntRect& aClipRect)
{
  /**
   * Setup our temporary surface for rendering the contents of this container.
   */
  RefPtr<CompositingRenderTarget> surface;

  Compositor* compositor = aManager->GetCompositor();

  RefPtr<CompositingRenderTarget> previousTarget = compositor->GetCurrentRenderTarget();

  nsIntRect visibleRect = aContainer->GetEffectiveVisibleRegion().GetBounds();

  aContainer->mSupportsComponentAlphaChildren = false;

  float opacity = aContainer->GetEffectiveOpacity();

  bool needsSurface = aContainer->UseIntermediateSurface();
  if (needsSurface) {
    SurfaceInitMode mode = INIT_MODE_CLEAR;
    bool surfaceCopyNeeded = false;
    gfx::IntRect surfaceRect = gfx::IntRect(visibleRect.x, visibleRect.y,
                                            visibleRect.width, visibleRect.height);
    gfx::IntPoint sourcePoint = gfx::IntPoint(visibleRect.x, visibleRect.y);
    // we're about to create a framebuffer backed by textures to use as an intermediate
    // surface. What to do if its size (as given by framebufferRect) would exceed the
    // maximum texture size supported by the GL? The present code chooses the compromise
    // of just clamping the framebuffer's size to the max supported size.
    // This gives us a lower resolution rendering of the intermediate surface (children layers).
    // See bug 827170 for a discussion.
    int32_t maxTextureSize = compositor->GetMaxTextureSize();
    surfaceRect.width = std::min(maxTextureSize, surfaceRect.width);
    surfaceRect.height = std::min(maxTextureSize, surfaceRect.height);
    if (aContainer->GetEffectiveVisibleRegion().GetNumRects() == 1 &&
        (aContainer->GetContentFlags() & Layer::CONTENT_OPAQUE))
    {
      // don't need a background, we're going to paint all opaque stuff
      aContainer->mSupportsComponentAlphaChildren = true;
      mode = INIT_MODE_NONE;
    } else {
      const gfx3DMatrix& transform3D = aContainer->GetEffectiveTransform();
      gfxMatrix transform;
      // If we have an opaque ancestor layer, then we can be sure that
      // all the pixels we draw into are either opaque already or will be
      // covered by something opaque. Otherwise copying up the background is
      // not safe.
      if (HasOpaqueAncestorLayer(aContainer) &&
          transform3D.Is2D(&transform) && !transform.HasNonIntegerTranslation()) {
        surfaceCopyNeeded = gfxPlatform::ComponentAlphaEnabled();
        sourcePoint.x += transform.x0;
        sourcePoint.y += transform.y0;
        aContainer->mSupportsComponentAlphaChildren
          = gfxPlatform::ComponentAlphaEnabled();
      }
    }

    sourcePoint -= compositor->GetCurrentRenderTarget()->GetOrigin();
    if (surfaceCopyNeeded) {
      surface = compositor->CreateRenderTargetFromSource(surfaceRect, previousTarget, sourcePoint);
    } else {
      surface = compositor->CreateRenderTarget(surfaceRect, mode);
    }

    if (!surface) {
      return;
    }

    compositor->SetRenderTarget(surface);
  } else {
    surface = previousTarget;
    aContainer->mSupportsComponentAlphaChildren = (aContainer->GetContentFlags() & Layer::CONTENT_OPAQUE) ||
      (aContainer->GetParent() && aContainer->GetParent()->SupportsComponentAlphaChildren());
  }

  nsAutoTArray<Layer*, 12> children;
  aContainer->SortChildrenBy3DZOrder(children);

  /**
   * Render this container's contents.
   */
  for (uint32_t i = 0; i < children.Length(); i++) {
    LayerComposite* layerToRender = static_cast<LayerComposite*>(children.ElementAt(i)->ImplData());

    if (layerToRender->GetLayer()->GetEffectiveVisibleRegion().IsEmpty() &&
        !layerToRender->GetLayer()->AsContainerLayer()) {
      continue;
    }

    if (i + 1 < children.Length() &&
        layerToRender->GetLayer()->GetEffectiveTransform().IsIdentity()) {
      LayerComposite* nextLayer = static_cast<LayerComposite*>(children.ElementAt(i + 1)->ImplData());
      nsIntRect nextLayerOpaqueRect;
      if (nextLayer && nextLayer->GetLayer()) {
        nextLayerOpaqueRect = GetOpaqueRect(nextLayer->GetLayer());
      }
      if (!nextLayerOpaqueRect.IsEmpty()) {
        nsIntRegion visibleRegion;
        visibleRegion.Sub(layerToRender->GetShadowVisibleRegion(), nextLayerOpaqueRect);
        layerToRender->SetShadowVisibleRegion(visibleRegion);
        if (visibleRegion.IsEmpty()) {
          continue;
        }
      }
    }

    nsIntRect clipRect = layerToRender->GetLayer()->
        CalculateScissorRect(aClipRect, &aManager->GetWorldTransform());
    if (clipRect.IsEmpty()) {
      continue;
    }

    if (layerToRender->HasLayerBeenComposited()) {
      // Composer2D will compose this layer so skip GPU composition
      // this time & reset composition flag for next composition phase
      layerToRender->SetLayerComposited(false);
    } else {
      layerToRender->RenderLayer(clipRect);
    }
    // invariant: our GL context should be current here, I don't think we can
    // assert it though
  }

  if (needsSurface) {
    // Unbind the current surface and rebind the previous one.
#ifdef MOZ_DUMP_PAINTING
    if (gfxUtils::sDumpPainting) {
      nsRefPtr<gfxImageSurface> surf = surface->Dump(aManager->GetCompositor());
      WriteSnapshotToDumpFile(aContainer, surf);
    }
#endif

    compositor->SetRenderTarget(previousTarget);
    EffectChain effectChain;
    LayerManagerComposite::AutoAddMaskEffect autoMaskEffect(aContainer->GetMaskLayer(),
                                                            effectChain,
                                                            !aContainer->GetTransform().CanDraw2D());

    effectChain.mPrimaryEffect = new EffectRenderTarget(surface);

    gfx::Matrix4x4 transform;
    ToMatrix4x4(aContainer->GetEffectiveTransform(), transform);

    gfx::Rect rect(visibleRect.x, visibleRect.y, visibleRect.width, visibleRect.height);
    gfx::Rect clipRect(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height);
    aManager->GetCompositor()->DrawQuad(rect, clipRect, effectChain, opacity,
                                        transform);
  }

  if (aContainer->GetFrameMetrics().IsScrollable()) {
    gfx::Matrix4x4 transform;
    ToMatrix4x4(aContainer->GetEffectiveTransform(), transform);

    const FrameMetrics& frame = aContainer->GetFrameMetrics();
    LayerRect layerBounds = ScreenRect(frame.mCompositionBounds) * ScreenToLayerScale(1.0);
    gfx::Rect rect(layerBounds.x, layerBounds.y, layerBounds.width, layerBounds.height);
    gfx::Rect clipRect(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height);
    aManager->GetCompositor()->DrawDiagnostics(DIAGNOSTIC_CONTAINER,
                                               rect, clipRect,
                                               transform);
  }
}
void
APZCCallbackHelper::UpdateRootFrame(nsIDOMWindowUtils* aUtils,
                                    FrameMetrics& aMetrics)
{
    // Precondition checks
    MOZ_ASSERT(aUtils);
    MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins());
    if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
        return;
    }

    // Set the scroll port size, which determines the scroll range. For example if
    // a 500-pixel document is shown in a 100-pixel frame, the scroll port length would
    // be 100, and gecko would limit the maximum scroll offset to 400 (so as to prevent
    // overscroll). Note that if the content here was zoomed to 2x, the document would
    // be 1000 pixels long but the frame would still be 100 pixels, and so the maximum
    // scroll range would be 900. Therefore this calculation depends on the zoom applied
    // to the content relative to the container.
    CSSSize scrollPort = aMetrics.CalculateCompositedSizeInCssPixels();
    aUtils->SetScrollPositionClampingScrollPortSize(scrollPort.width, scrollPort.height);

    // Scroll the window to the desired spot
    nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
    bool scrollUpdated = false;
    CSSPoint actualScrollOffset = ScrollFrameTo(sf, aMetrics.GetScrollOffset(), scrollUpdated);

    if (scrollUpdated) {
        // Correct the display port due to the difference between mScrollOffset and the
        // actual scroll offset.
        AdjustDisplayPortForScrollDelta(aMetrics, actualScrollOffset);
    } else {
        // For whatever reason we couldn't update the scroll offset on the scroll frame,
        // which means the data APZ used for its displayport calculation is stale. Fall
        // back to a sane default behaviour. Note that we don't tile-align the recentered
        // displayport because tile-alignment depends on the scroll position, and the
        // scroll position here is out of our control. See bug 966507 comment 21 for a
        // more detailed explanation.
        RecenterDisplayPort(aMetrics);
    }

    aMetrics.SetScrollOffset(actualScrollOffset);

    // The mZoom variable on the frame metrics stores the CSS-to-screen scale for this
    // frame. This scale includes all of the (cumulative) resolutions set on the presShells
    // from the root down to this frame. However, when setting the resolution, we only
    // want the piece of the resolution that corresponds to this presShell, rather than
    // all of the cumulative stuff, so we need to divide out the parent resolutions.
    // Finally, we multiply by a ScreenToLayerScale of 1.0f because the goal here is to
    // take the async zoom calculated by the APZC and tell gecko about it (turning it into
    // a "sync" zoom) which will update the resolution at which the layer is painted.
    ParentLayerToLayerScale presShellResolution =
        aMetrics.GetZoom()
        / aMetrics.mDevPixelsPerCSSPixel
        / aMetrics.GetParentResolution()
        * ScreenToLayerScale(1.0f);
    aUtils->SetResolution(presShellResolution.scale, presShellResolution.scale);

    // Finally, we set the displayport.
    nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId());
    if (!content) {
        return;
    }
    nsCOMPtr<nsIDOMElement> element = do_QueryInterface(content);
    if (!element) {
        return;
    }

    gfx::IntSize alignment = gfxPrefs::LayersTilesEnabled()
        ? gfx::IntSize(gfxPrefs::LayersTileWidth(), gfxPrefs::LayersTileHeight()) :
          gfx::IntSize(0, 0);
    LayerMargin margins = aMetrics.GetDisplayPortMargins();
    aUtils->SetDisplayPortMarginsForElement(margins.left,
                                            margins.top,
                                            margins.right,
                                            margins.bottom,
                                            alignment.width,
                                            alignment.height,
                                            element, 0);
    CSSRect baseCSS = aMetrics.CalculateCompositedRectInCssPixels();
    nsRect base(baseCSS.x * nsPresContext::AppUnitsPerCSSPixel(),
                baseCSS.y * nsPresContext::AppUnitsPerCSSPixel(),
                baseCSS.width * nsPresContext::AppUnitsPerCSSPixel(),
                baseCSS.height * nsPresContext::AppUnitsPerCSSPixel());
    nsLayoutUtils::SetDisplayPortBaseIfNotSet(content, base);
}