void RacingKeys (unsigned int key, bool special, bool release, int x, int y) { switch (key) { // steering flipflops case 273: key_paddling = !release; break; case 274: key_braking = !release; break; case 276: left_turn = !release; break; case 275: right_turn = !release; break; case 32: key_charging = !release; break; case SDLK_t: trick_modifier = !release; break; // mode changing and other actions case 27: if (!release) { g_game.raceaborted = true; g_game.race_result = -1; Winsys.SetMode (GAME_OVER); } break; case SDLK_p: if (!release) Winsys.SetMode (PAUSED); break; case SDLK_r: if (!release) Winsys.SetMode (RESET); break; case SDLK_s: if (!release) ScreenshotN (); break; // view changing case SDLK_1: if (!release) { set_view_mode (Players.GetCtrl (g_game.player_id), ABOVE); param.view_mode = ABOVE; } break; case SDLK_2: if (!release) { set_view_mode (Players.GetCtrl (g_game.player_id), FOLLOW); param.view_mode = FOLLOW; } break; case SDLK_3: if (!release) { set_view_mode (Players.GetCtrl (g_game.player_id), BEHIND); param.view_mode = BEHIND; } break; // toggle case SDLK_h: if (!release) param.show_hud = !param.show_hud; break; case SDLK_f: if (!release) param.display_fps = !param.display_fps; break; case SDLK_F5: if (!release) sky = !sky; break; case SDLK_F6: if (!release) fog = !fog; break; case SDLK_F7: if (!release) terr = !terr; break; case SDLK_F8: if (!release) trees = !trees; break; } }
void CRacing::Keyb (unsigned int key, bool special, bool release, int x, int y) { switch (key) { // steering flipflops case SDLK_UP: key_paddling = !release; break; case SDLK_DOWN: key_braking = !release; break; case SDLK_LEFT: left_turn = !release; break; case SDLK_RIGHT: right_turn = !release; break; case SDLK_SPACE: key_charging = !release; break; case SDLK_t: trick_modifier = !release; break; // mode changing and other actions case SDLK_ESCAPE: if (!release) { g_game.raceaborted = true; g_game.race_result = -1; State::manager.RequestEnterState (GameOver); } break; case SDLK_p: if (!release) State::manager.RequestEnterState (Paused); break; case SDLK_r: if (!release) State::manager.RequestEnterState (Reset); break; case SDLK_s: if (!release) ScreenshotN (); break; // view changing case SDLK_1: if (!release) { set_view_mode (Players.GetCtrl (g_game.player_id), ABOVE); param.view_mode = ABOVE; } break; case SDLK_2: if (!release) { set_view_mode (Players.GetCtrl (g_game.player_id), FOLLOW); param.view_mode = FOLLOW; } break; case SDLK_3: if (!release) { set_view_mode (Players.GetCtrl (g_game.player_id), BEHIND); param.view_mode = BEHIND; } break; // toggle case SDLK_h: if (!release) param.show_hud = !param.show_hud; break; case SDLK_f: if (!release) param.display_fps = !param.display_fps; break; case SDLK_F5: if (!release) sky = !sky; break; case SDLK_F6: if (!release) fog = !fog; break; case SDLK_F7: if (!release) terr = !terr; break; case SDLK_F8: if (!release) trees = !trees; break; } }
void CharKeys (unsigned int key, bool special, bool release, int x, int y) { int keyfact; must_render = true; if (ToolsFinalStage ()) { if (key == SDLK_y || key == SDLK_j) { SaveToolCharacter (); SaveToolFrame (); Winsys.Quit(); } else if (key == SDLK_n) Winsys.Quit (); return; } if (key == 304) shift = !release; if (key == 306) control = !release; if (key == 308) alt = !release; if (shift) keyfact = -1; else keyfact = 1; if (release) return; int type = action->type[curr_act]; switch (key) { case SDLK_TAB: SetToolMode (1); break; case SDLK_ESCAPE: case SDLK_q: QuitTool (); break; case SDLK_F10: ScreenshotN (); break; case SDLK_s: SaveToolCharacter (); break; case SDLK_c: ScreenshotN (); break; case SDLK_m: TestChar.useMaterials = !TestChar.useMaterials; break; case SDLK_h: TestChar.useHighlighting = !TestChar.useHighlighting; break; case SDLK_r: TestChar.Reset (); ReloadToolCharacter (); ToolsInit (); break; case SDLK_u: if (action != NULL) { RecallAction (action); TestChar.RefreshNode (curr_node); } break; case SDLK_PLUS: case SDLK_EQUALS: // zoom in zposition += 0.1; xposition -= 0.03; break; case SDLK_MINUS: // zoom out zposition -= 0.1; xposition += 0.03; break; // set rotations for view case SDLK_1: SetRotation (0, 0, 0); break; case SDLK_2: SetRotation (-50, 180, 15); break; case SDLK_3: SetRotation (0, 180, 0); break; case SDLK_4: SetRotation (0, -80, 0); break; // select node case SDLK_PAGEUP: ChangeNode (-1); break; case SDLK_PAGEDOWN: ChangeNode (1); break; case SDLK_END: ChangeNode (charbase); break; case SDLK_HOME: ChangeNode (-charbase); break; // select action case SDLK_DOWN: if (curr_act < lastact) curr_act++; if (action->type[curr_act] == 4) comp = 0; else comp = 1; break; case SDLK_UP: if (curr_act > 0) curr_act--; if (action->type[curr_act] == 4) comp = 0; else comp = 1; break; case SDLK_LEFT: ChangeValue (type, -1); break; case SDLK_RIGHT: ChangeValue (type, 1); break; // select value case SDLK_SPACE: if (type == 0 || type == 4) { comp++; if (comp > 3) comp = 0; if (type == 0 && comp == 0) comp = 1; } break; default: break; } }
void SingleFrameKeys (unsigned int key, bool special, bool release, int x, int y) { //PrintInt (key); must_render = true; int keyfact; TKeyframe2 *frame = TestFrame.GetFrame (curr_frame); // setting the camera change state if (key == SDLK_F1) {GluCamera.turnright = !release; return;} else if (key == SDLK_F2) {GluCamera.turnleft = !release; return;} else if (key == SDLK_F3) {GluCamera.nearer = !release; return;} else if (key == SDLK_F4) {GluCamera.farther = !release; return;} // additional keys if needed switch (key) { case SDLK_LSHIFT: case SDLK_RSHIFT: shift = !release; break; case SDLK_LCTRL: case SDLK_RCTRL: control = !release; break; case SDLK_LALT: case SDLK_RALT: alt = !release; break; } if (shift) keyfact = -1; else keyfact = 1; if (release) return; switch (key) { case SDLK_y: case SDLK_j: if (ToolsFinalStage ()) { SaveToolCharacter (); SaveToolFrame (); Winsys.Quit(); } break; case SDLK_n: if (ToolsFinalStage ()) Winsys.Quit (); break; case SDLK_ESCAPE: case SDLK_q: QuitTool (); break; case SDLK_s: SaveToolFrame (); break; case SDLK_TAB: SetToolMode (0); break; case SDLK_a: TestFrame.AddFrame (); SetFrameChanged (true); break; case SDLK_INSERT: TestFrame.InsertFrame (curr_frame); SetFrameChanged (true); break; case SDLK_DELETE: curr_frame = TestFrame.DeleteFrame (curr_frame); SetFrameChanged (true); break; case SDLK_PAGEDOWN: if (curr_frame < TestFrame.numFrames-1) curr_frame++; break; case SDLK_PAGEUP: if (curr_frame > 0) curr_frame--; break; case SDLK_UP: if (curr_joint > 0) curr_joint--; break; case SDLK_DOWN: if (curr_joint < last_joint) curr_joint++; break; case SDLK_RIGHT: if (curr_joint < 4) frame->val[curr_joint] += 0.05; else frame->val[curr_joint] += 1; SetFrameChanged (true); break; case SDLK_LEFT: if (curr_joint < 4) frame->val[curr_joint] -= 0.05; else frame->val[curr_joint] -= 1; SetFrameChanged (true); break; case SDLK_0: frame->val[curr_joint] = 0.0; SetFrameChanged (true); break; case SDLK_SPACE: if (curr_joint < 4) frame->val[curr_joint] += 0.05 * keyfact; else frame->val[curr_joint] += 1 * keyfact; SetFrameChanged (true); break; case SDLK_RETURN: TestFrame.InitTest (ref_position, &TestChar); SetToolMode (2); must_render = true; break; case SDLK_m: TestChar.useMaterials = !TestChar.useMaterials; break; case SDLK_h: TestChar.useHighlighting = !TestChar.useHighlighting; break; case SDLK_c: if (control) TestFrame.CopyToClipboard (curr_frame); else TestFrame.ClearFrame (curr_frame); SetFrameChanged (true); break; case SDLK_v: if (control) TestFrame.PasteFromClipboard (curr_frame); SetFrameChanged (true); break; case SDLK_p: if (curr_frame>0) TestFrame.CopyFrame (curr_frame-1, curr_frame); break; case SDLK_F10: ScreenshotN (); break; case SDLK_1: GluCamera.angle = 0; break; case SDLK_2: GluCamera.angle = 45; break; case SDLK_3: GluCamera.angle = 90; break; case SDLK_4: GluCamera.angle = 135; break; case SDLK_5: GluCamera.angle = 180; break; case SDLK_6: GluCamera.angle = 225; break; case SDLK_7: GluCamera.angle = 270; break; case SDLK_8: GluCamera.angle = 315; break; } }