void WorldSession::HandleNameCacheOpcode(WorldPacket& recv_data) { uint64 guid; recv_data >> guid; Player *pChar = sObjectMgr->GetPlayer(guid); if (pChar) SendNameCacheOpcode(pChar); else { if (CharacterNameData* cname = sWorld->GetCharacterNameData(guid)) { WorldPacket data(SMSG_NAME_CACHE, 8+1+1+1+1+1+1+10); data.appendPackGUID(guid); data << uint8(0); if (cname->m_name == "") { data << std::string(GetStrawberryString(LANG_NON_EXIST_CHARACTER)); data << uint32(0); } else { data << cname->m_name; data << uint8(0); data << uint8(cname->m_race); data << uint8(cname->m_gender); data << uint8(cname->m_class); } data << uint8(0); SendPacket(&data); } } }
void WorldSession::HandleNameCacheOpcode( WorldPacket & recv_data ) { ObjectGuid guid; recv_data >> guid; Player *pChar = sObjectMgr.GetPlayer(guid); if (pChar) SendNameCacheOpcode(pChar); else SendNameCacheOpcodeFromDB(guid); }