float3x3 float3x3::FromEulerYXZ(float y, float x, float z) { float3x3 r; Set3x3PartRotateEulerYXZ(r, y, x, z); assert(r.Equals(float3x3::RotateY(y) * float3x3::RotateX(x) * float3x3::RotateZ(z))); return r; }
float3x4 float3x4::FromEulerYXZ(float y, float x, float z) { float3x4 r; r.SetTranslatePart(0,0,0); Set3x3PartRotateEulerYXZ(r, y, x, z); assume(r.Equals(float3x4::RotateY(y) * float3x4::RotateX(x) * float3x4::RotateZ(z))); return r; }