// Initialize the audio bool AudioManager::Initialize(void) { SetBackgroundMusicVolume(0.5f); SetEffectVolume(0.5f); return true; }
SimpleAudioEngine::SimpleAudioEngine() { if (s_pEffectPlayer) { delete s_pEffectPlayer; } s_pEffectPlayer = new TSoundPlayer(); if (s_pBackPlayer) { delete s_pBackPlayer; } s_pBackPlayer = new SoundPlayer(); SetBackgroundMusicVolume(s_nBackgroundMusicVolume); if (s_pDataManager) { delete s_pDataManager; } s_pDataManager = new SoundDataManager(); }