void KX_BlenderMaterial::OnConstruction(int layer) { if (mConstructed) // when material are reused between objects return; if (mMaterial->glslmat) SetBlenderGLSLShader(layer); // for each unique material... int i; for (i=0; i<mMaterial->num_enabled; i++) { if ( mMaterial->mapping[i].mapping & USEENV ) { if (!GLEW_ARB_texture_cube_map) { spit("CubeMap textures not supported"); continue; } if (!mTextures[i].InitCubeMap(i, mMaterial->cubemap[i] ) ) spit("unable to initialize image("<<i<<") in "<< mMaterial->matname<< ", image will not be available"); } else { if ( mMaterial->img[i] ) { if ( ! mTextures[i].InitFromImage(i, mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 )) spit("unable to initialize image("<<i<<") in "<< mMaterial->matname<< ", image will not be available"); } } } mBlendFunc[0] =0; mBlendFunc[1] =0; mConstructed = true; }
void KX_BlenderMaterial::OnConstruction() { if (mConstructed) // when material are reused between objects return; if (mMaterial->glslmat) SetBlenderGLSLShader(); InitTextures(); mBlendFunc[0] =0; mBlendFunc[1] =0; mConstructed = true; }