Exemple #1
0
void cPlayer::SetGameMode(eGameMode a_GameMode)
{
	if ((a_GameMode < gmMin) || (a_GameMode >= gmMax))
	{
		LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode);
		return;
	}
	
	if (m_GameMode == a_GameMode)
	{
		// Gamemode already set
		return;
	}
	
	m_GameMode = a_GameMode;
	m_ClientHandle->SendGameMode(a_GameMode);

	if (!(IsGameModeCreative() || IsGameModeSpectator()))
	{
		SetFlying(false);
		SetCanFly(false);
	}

	m_World->BroadcastPlayerListUpdateGameMode(*this);
}
Exemple #2
0
void cPlayer::SetGameMode(eGameMode a_GameMode)
{
	if ((a_GameMode < gmMin) || (a_GameMode >= gmMax))
	{
		LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode);
		return;
	}
	
	if (m_GameMode == a_GameMode)
	{
		// Gamemode already set
		return;
	}
	
	m_GameMode = a_GameMode;
	m_ClientHandle->SendGameMode(a_GameMode);

	if (!IsGameModeCreative())
	{
		SetFlying(false);
		SetCanFly(false);
	}
}