Exemple #1
0
static void
DrawFileStrings (MELEE_STATE *pMS)
{
	POINT origin;
	CONTEXT OldContext;

	origin.x = FILE_STRING_ORIGIN_X;
	origin.y = FILE_STRING_ORIGIN_Y;
		
	OldContext = SetContext (SpaceContext);
	SetContextFont (MicroFont);
	BatchGraphics ();

	DrawMeleeIcon (28);  /* The load team frame */

	if (FillFileView (pMS))
	{
		COUNT i;
		for (i = pMS->load.top; i < pMS->load.bot; i++) {
			DrawFileString (pMS->load.view[i - pMS->load.top], &origin,
					TRUE, FALSE);
			origin.y += ENTRY_HEIGHT;
		}
	}

	UnbatchGraphics ();
	SetContext (OldContext);
}
Exemple #2
0
/// <summary>
/// Remove existing hardware breakpoint
/// </summary>
/// <param name="ptr">Breakpoint address</param>
/// <returns>true on success</returns>
bool Thread::RemoveHWBP( ptr_t ptr )
{
    _CONTEXT64 context64 = { 0 };
    _CONTEXT32 context32 = { 0 };
    bool use64 = !_core->native()->GetWow64Barrier().x86OS;
    bool res = use64 ? GetContext( context64, CONTEXT64_DEBUG_REGISTERS, true ) : GetContext( context32, CONTEXT_DEBUG_REGISTERS, true );
    auto pDR7 = use64 ? reinterpret_cast<regDR7*>(&context64.Dr7) : reinterpret_cast<regDR7*>(&context32.Dr7);

    if (!res)
        return false;

    // Search for breakpoint
    for (int i = 0; i < 4; i++)
    {
        if ((&context64.Dr0)[i] == ptr || (&context32.Dr0)[i] == static_cast<DWORD>(ptr))
        {
            use64 ? *(&context64.Dr0 + i) = 0 : *(&context32.Dr0 + i) = 0;

            pDR7->setLocal( i, 0 );
            pDR7->setLen( i, 0 );
            pDR7->setRW( i, 0 );
            if (pDR7->empty())
                pDR7->l_enable = 0;

            return use64 ? SetContext( context64 ) : SetContext( context32 );
        }
    }

    return false;
}
Exemple #3
0
// Create a frame for each player to display their current fleet in,
// to be used when selecting the next ship to fight with.
void
BuildPickMeleeFrame (void)
{
	STAMP s;
	CONTEXT	OldContext = SetContext (OffScreenContext);

	if (PickMeleeFrame)
		DestroyDrawable (ReleaseDrawable (PickMeleeFrame));

	PickMeleeFrame = CaptureDrawable (CreateDrawable (
			WANT_PIXMAP, MELEE_WIDTH, MELEE_HEIGHT, 2));
	s.origin.x = 0;
	s.origin.y = 0;

	s.frame = CaptureDrawable (LoadGraphic (MELEE_PICK_MASK_PMAP_ANIM));
	SetContextFGFrame (PickMeleeFrame);
	DrawStamp (&s);

	s.frame = IncFrameIndex (s.frame);
	SetContextFGFrame (IncFrameIndex (PickMeleeFrame));
	DrawStamp (&s);

	DestroyDrawable (ReleaseDrawable (s.frame));

	SetContext (OldContext);
}
Exemple #4
0
void
DrawCargoStrings (BYTE OldElement, BYTE NewElement)
{
	CONTEXT OldContext;

	OldContext = SetContext (StatusContext);
	SetContextFont (TinyFont);

	BatchGraphics ();

	if (OldElement > NUM_ELEMENT_CATEGORIES)
	{	// Asked for the initial display
		DrawCargoDisplay ();

		// do not draw unselected again this time
		OldElement = NewElement;
	}

	if (OldElement != NewElement)
	{	// unselect the previous element
		DrawElementAmount (OldElement, false);
	}

	if (NewElement != (BYTE)~0)
	{	// select the new element
		DrawElementAmount (NewElement, true);
	}

	UnbatchGraphics ();
	SetContext (OldContext);
}
Exemple #5
0
/// <summary>
/// Add hardware breakpoint to thread
/// </summary>
/// <param name="addr">Breakpoint address</param>
/// <param name="type">Breakpoint type(read/write/execute)</param>
/// <param name="length">Number of bytes to include into breakpoint</param>
/// <returns>Index of used breakpoint; -1 if failed</returns>
int Thread::AddHWBP( ptr_t addr, HWBPType type, HWBPLength length )
{
    _CONTEXT64 context64 = { 0 };
    _CONTEXT32 context32 = { 0 };
    bool use64 = !_core->native()->GetWow64Barrier().x86OS;

    // CONTEXT_DEBUG_REGISTERS can be operated without thread suspension
    bool res = use64 ? GetContext( context64, CONTEXT64_DEBUG_REGISTERS, true ) : GetContext( context32, CONTEXT_DEBUG_REGISTERS, true );
    auto pDR7 = use64 ? reinterpret_cast<regDR7*>(&context64.Dr7) : reinterpret_cast<regDR7*>(&context32.Dr7);
    if (!res)
        return -1;

    // Get free DR
    int freeIdx = pDR7->getFreeIndex();

    // If all 4 registers are occupied - error
    if (freeIdx < 0)
    {
        LastNtStatus( STATUS_NO_MORE_ENTRIES );
        return -1;
    }

    // Enable corresponding HWBP and local BP flag

    pDR7->l_enable = 1;
    pDR7->setLocal( freeIdx, 1 );
    pDR7->setRW( freeIdx, static_cast<char>(type) );
    pDR7->setLen( freeIdx, static_cast<char>(length) );

    use64 ? *(&context64.Dr0 + freeIdx) = addr : *(&context32.Dr0 + freeIdx) = static_cast<DWORD>(addr);

    // Write values to registers
    res = use64 ? SetContext( context64, true ) : SetContext( context32, true );
    return res ? freeIdx : -1;
}
Exemple #6
0
static void
on_input_frame (void)
{
	CONTEXT oldContext;

	oldContext = SetContext (SpaceContext);
	animatePowerLines (NULL);
	SetContext (oldContext);
}
Exemple #7
0
static void
DrawOrbitalDisplay (DRAW_ORBITAL_MODE Mode)
{
	RECT r;

	SetContext (SpaceContext);
	GetContextClipRect (&r);

	BatchGraphics ();
	
	if (Mode != DRAW_ORBITAL_UPDATE)
	{
		SetTransitionSource (NULL);

		DrawSISFrame ();
		DrawSISMessage (NULL);
		DrawSISTitle (GLOBAL_SIS (PlanetName));
		DrawStarBackGround ();
		DrawPlanetSurfaceBorder ();
	}

	if (Mode == DRAW_ORBITAL_WAIT)
	{
		STAMP s;

		SetContext (GetScanContext (NULL));
		s.frame = CaptureDrawable (LoadGraphic (ORBENTER_PMAP_ANIM));
		s.origin.x = -SAFE_X;
		s.origin.y = 0;
		DrawStamp (&s);
		DestroyDrawable (ReleaseDrawable (s.frame));
	}
	else if (Mode == DRAW_ORBITAL_FULL)
	{
		DrawDefaultPlanetSphere ();
	}

	if (Mode != DRAW_ORBITAL_WAIT)
	{
		SetContext (GetScanContext (NULL));
		DrawPlanet (0, BLACK_COLOR);
	}

	if (Mode != DRAW_ORBITAL_UPDATE)
	{
		ScreenTransition (3, &r);
	}

	UnbatchGraphics ();

	// for later RepairBackRect()
	// JMS_GFX
	if (RESOLUTION_FACTOR == 0)
		LoadIntoExtraScreen (&r);
	else
		LoadIntoExtraScreen_Fs (&r);
}
// draws the oscilloscope
void
DrawOscilloscope (void)
{
	STAMP s;
	BYTE scope_data[128];

	if (oscillDisabled)
		return;

	assert ((size_t)scopeSize.width <= sizeof scope_data);
	assert (scopeSize.height < 256);

	if (GraphForegroundStream (scope_data, scopeSize.width, scopeSize.height))
	{
		int i;
		CONTEXT oldContext;

		oldContext = SetContext (OffScreenContext);
		SetContextFGFrame (scopeWork);
		SetContextClipRect (NULL);
		
		// draw the background image
		s.origin.x = 0;
		s.origin.y = 0;
		s.frame = scope_frame;
		DrawStamp (&s);

		// draw the scope lines
		SetContextForeGroundColor (scopeColor);
		for (i = 0; i < scopeSize.width - 1; ++i)
		{
			LINE line;

			line.first.x = i + 1;
			line.first.y = scope_data[i] + 1;
			line.second.x = i + 2;
			line.second.y = scope_data[i + 1] + 1;
			DrawLine (&line);
		}

		SetContext (oldContext);

		s.frame = scopeWork;
	}
	else
	{	// no data -- draw blank scope background
		s.frame = scope_frame;
	}

	// draw the final scope image to screen
	s.origin.x = 0;
	s.origin.y = 0;
	DrawStamp (&s);
}
Exemple #9
0
static void
putScreen (FRAME savedFrame) {
	STAMP stamp;
	
	CONTEXT oldContext = SetContext (ScreenContext);

	stamp.origin.x = 0;
	stamp.origin.y = 0;
	stamp.frame = savedFrame;
	DrawStamp (&stamp);

	(void) SetContext (oldContext);
}
Exemple #10
0
BOOLEAN
DoSaveTeam (MELEE_STATE *pMS)
{
	STAMP MsgStamp;
	char file[NAME_MAX];
	uio_Stream *stream;
	CONTEXT OldContext;
	bool saveOk = false;

	snprintf (file, sizeof file, "%s.mle",
			MeleeSetup_getTeamName (pMS->meleeSetup, pMS->side));

	LockMutex (GraphicsLock);
	OldContext = SetContext (ScreenContext);
	ConfirmSaveLoad (&MsgStamp);
			// Show the "Saving . . ." message.
	UnlockMutex (GraphicsLock);

	stream = uio_fopen (meleeDir, file, "wb");
	if (stream != NULL)
	{
		saveOk = (MeleeTeam_serialize (&pMS->meleeSetup->teams[pMS->side],
				stream) == 0);
		uio_fclose (stream);

		if (!saveOk)
			uio_unlink (meleeDir, file);
	}

	pMS->load.top = 0;
	pMS->load.cur = 0;

	// Undo the screen damage done by the "Saving . . ." message.
	LockMutex (GraphicsLock);
	DrawStamp (&MsgStamp);
	DestroyDrawable (ReleaseDrawable (MsgStamp.frame));
	SetContext (OldContext);
	UnlockMutex (GraphicsLock);

	if (!saveOk)
		SaveProblem ();

	// Update the team list; a previously existing team may have been
	// deleted when save failed.
	LoadTeamList (pMS);
	SelectTeamByFileName (pMS, file);
	
	return (stream != 0);
}
Exemple #11
0
// Pre: caller holds the graphics lock.
static void
DrawPickMeleeFrame (COUNT which_player)
{
	CONTEXT oldContext;
	STAMP s;

	oldContext = SetContext (SpaceContext);
	s.frame = SetAbsFrameIndex (PickMeleeFrame, which_player);
	s.origin.x = PICK_X_OFFS - RES_SCALE(3); // JMS_GFX
	s.origin.y = PICK_Y_OFFS - RES_SCALE(9) + ((1 - which_player) * PICK_SIDE_OFFS);
	DrawStamp (&s);
			// Draw the selection box to screen.
	
	SetContext (oldContext);
}
Exemple #12
0
static void
describeContext (FILE *out, const CONTEXT context) {
	RECT rect;
	CONTEXT oldContext = SetContext (context);
	
	GetContextClipRect (&rect);
	fprintf(out, "Context '%s':\n"
			"\tClipRect = (%d, %d)-(%d, %d)  (%d x %d)\n",
		   GetContextName (context),
		   rect.corner.x, rect.corner.y,
		   rect.corner.x + rect.extent.width,
		   rect.corner.y + rect.extent.height,
		   rect.extent.width, rect.extent.height);
	
	SetContext (oldContext);
}
Exemple #13
0
// Returns true iff this context has a visible FRAME.
static bool
isContextVisible (CONTEXT context)
{
	FRAME contextFrame;

	// Save the original context.
	CONTEXT oldContext = SetContext (context);
	
	// Get the frame of the specified context.
	contextFrame = GetContextFGFrame ();

	// Restore the original context.
	SetContext (oldContext);

	return contextFrame == Screen;
}
Exemple #14
0
static void
DrawRestartMenu (BYTE OldState, BYTE NewState, FRAME f)
{
	RECT r;
	TEXT t;
	UNICODE buf[64];

	LockMutex (GraphicsLock);
	SetContext (ScreenContext);
	r.corner.x = r.corner.y = r.extent.width = r.extent.height = 0;
	SetContextClipRect (&r);
	r.corner.x = 0;
	r.corner.y = 0;
	r.extent.width = SCREEN_WIDTH;
	r.extent.height = SCREEN_HEIGHT;
	SetFlashRect (&r, SetAbsFrameIndex (f, NewState + 1));

	// Put version number in the corner
	SetContextFont (TinyFont);
	t.pStr = buf;
	t.baseline.x = SCREEN_WIDTH - 3;
	t.baseline.y = SCREEN_HEIGHT - 2;
	t.align = ALIGN_RIGHT;
	t.CharCount = (COUNT)~0;
	sprintf (buf, "v%d.%d.%d%s", UQM_MAJOR_VERSION, UQM_MINOR_VERSION,
			UQM_PATCH_VERSION, UQM_EXTRA_VERSION);
	SetContextForeGroundColor (WHITE_COLOR);
	font_DrawText (&t);

	UnlockMutex (GraphicsLock);
	(void) OldState;  /* Satisfying compiler (unused parameter) */
}
void
InitSISContexts (void)
{
	RECT r;

	SetContext (StatusContext);

	SetContext (SpaceContext);
	SetContextFGFrame (Screen);

	r.corner.x = SIS_ORG_X;
	r.corner.y = SIS_ORG_Y;
	r.extent.width = SIS_SCREEN_WIDTH;
	r.extent.height = SIS_SCREEN_HEIGHT;
	SetContextClipRect (&r);
}
Exemple #16
0
// Maybe move to elsewhere, where it can be reused?
static FRAME
getScreen (void)
{
	CONTEXT oldContext = SetContext (ScreenContext);
	FRAME savedFrame;
	RECT screenRect;

	screenRect.corner.x = 0;
	screenRect.corner.y = 0;
	screenRect.extent.width = ScreenWidth;
	screenRect.extent.height = ScreenHeight;
	savedFrame = CaptureDrawable (LoadDisplayPixmap (&screenRect, (FRAME) 0));

	(void) SetContext (oldContext);
	return savedFrame;
}
Exemple #17
0
static void
RosterCleanup (MENU_STATE *pMS)
{
	if (pMS->flash_task)
	{
		UnlockMutex (GraphicsLock);
		ConcludeTask (pMS->flash_task);
		LockMutex (GraphicsLock);
		pMS->flash_task = 0;
	}

	if (pMS->CurFrame)
	{
		STAMP s;
		SHIP_FRAGMENT *StarShipPtr;

		SetContext (StatusContext);
		s.origin = pMS->first_item;
		StarShipPtr = LockShipFrag (&GLOBAL (built_ship_q),
				(HSHIPFRAG)pMS->CurFrame);
		s.frame = StarShipPtr->icons;
		UnlockShipFrag (&GLOBAL (built_ship_q), (HSHIPFRAG)pMS->CurFrame);
		if (!(pMS->CurState & SHIP_TOGGLE))
			DrawStamp (&s);
		else
		{
			SetContextForeGroundColor (WHITE_COLOR);
			DrawFilledStamp (&s);
		}
	}
}
void plNetMessage::InitReplyFieldsFrom(plNetMessage * msg)
{
    bool hasContext = msg->GetHasContext();
    SetHasContext(hasContext);
    if (hasContext)
        SetContext(msg->GetContext());
    
    bool hasTransactionID = msg->GetHasTransactionID();
    SetHasTransactionID(hasTransactionID);
    if (hasTransactionID)
        SetTransactionID(msg->GetTransactionID());
    
    bool hasPlayerID = msg->GetHasPlayerID();
    if ( hasPlayerID )
        SetPlayerID( msg->GetPlayerID() );
    
    bool hasAcctUUID = msg->GetHasAcctUUID();
    if ( hasAcctUUID )
        SetAcctUUID( msg->GetAcctUUID() );

    bool hasTimeSent = msg->GetHasTimeSent();
    if ( hasTimeSent )
        SetTimeSent( msg->GetTimeSent() );

#if 0   // I don't think the version should be copied
    if (msg->IsBitSet(kHasVersion))
        SetVersion();
#endif
}
Exemple #19
0
static void
drawModifiedSupportShip (ROSTER_STATE *rosterState)
{
	SetContext (StatusContext);
	SetContextForeGroundColor (ROSTER_MODIFY_SHIP_COLOR);
	drawSupportShip (rosterState, TRUE);
}
Exemple #20
0
void
AlienTalkSegue (COUNT wait_track)
{
	// this skips any talk segues that follow an aborted one
	if ((GLOBAL (CurrentActivity) & CHECK_ABORT) || TalkingFinished)
		return;

	if (!pCurInputState->Initialized)
	{
		InitSpeechGraphics ();
		SetColorMap (GetColorMapAddress (CommData.AlienColorMap));
		SetContext (AnimContext);
		DrawAlienFrame (NULL, 0, TRUE);
		UpdateSpeechGraphics ();
		CommIntroTransition ();
		
		pCurInputState->Initialized = TRUE;

		PlayMusic (CommData.AlienSong, TRUE, 1);
		SetMusicVolume (BACKGROUND_VOL);

		InitCommAnimations ();

		LastActivity &= ~CHECK_LOAD;
	}
	
	TalkingFinished = TalkSegue (wait_track);
	if (TalkingFinished && !VolasPackPresent)
		FadeMusic (FOREGROUND_VOL, ONE_SECOND);
}
Exemple #21
0
static void
FeedbackPlayerPhrase (UNICODE *pStr)
{
	SetContext (SpaceContext);
	
	BatchGraphics ();
	DrawSISComWindow ();
	if (pStr[0])
	{
		TEXT ct;

		ct.baseline.x = SIS_SCREEN_WIDTH >> 1;
		ct.baseline.y = SLIDER_Y + SLIDER_HEIGHT + RES_SCALE(13); // JMS_GFX
		ct.align = ALIGN_CENTER;
		ct.CharCount = (COUNT)~0;

		ct.pStr = GAME_STRING (FEEDBACK_STRING_BASE);
				// "(In response to your statement)"
		SetContextForeGroundColor (COMM_RESPONSE_INTRO_TEXT_COLOR);
		font_DrawText (&ct);

		ct.baseline.y += RES_SCALE(16); // JMS_GFX
		SetContextForeGroundColor (COMM_FEEDBACK_TEXT_COLOR);
		ct.pStr = pStr;
		add_text (-4, &ct);
	}
	UnbatchGraphics ();
}
static void
DrawDevices (DEVICES_STATE *devState, COUNT OldDevice, COUNT NewDevice)
{
	LockMutex (GraphicsLock);
	BatchGraphics ();

	SetContext (StatusContext);

	if (OldDevice > NUM_DEVICES)
	{	// Asked for the initial display or refresh
		DrawDevicesDisplay (devState);

		// do not draw unselected again this time
		OldDevice = NewDevice;
	}

	if (OldDevice != NewDevice)
	{	// unselect the previous element
		DrawDevice (devState->list[OldDevice], OldDevice - devState->topIndex,
				false);
	}

	if (NewDevice < NUM_DEVICES)
	{	// select the new element
		DrawDevice (devState->list[NewDevice], NewDevice - devState->topIndex,
				true);
	}

	UnbatchGraphics ();
	UnlockMutex (GraphicsLock);
}
void InstrumentComposer::DropItem(CSoundComponent * comp)
{
	if (activeContext) {
		activeContext->Add(comp);
		SetContext(activeContext);
		Update();
	}
}
Exemple #24
0
static void
UpdateSpeechGraphics (void)
{
	static TimeCount NextTime;
	CONTEXT OldContext;

	if (GetTimeCounter () < NextTime)
		return; // too early

	NextTime = GetTimeCounter () + OSCILLOSCOPE_RATE;

	OldContext = SetContext (RadarContext);
	DrawOscilloscope ();
	SetContext (SpaceContext);
	DrawSlider ();
	SetContext (OldContext);
}
Exemple #25
0
static int
hangar_anim_func (void *data)
{
	DWORD TimeIn;
	STAMP s;
	Task task = (Task) data;
	COLORMAP ColorMap;
	RECT ClipRect;
	
	if (!pMenuState->CurString)
	{
		FinishTask (task);
		return -1;
	}
	s.origin.x = s.origin.y = 0;
	s.frame = SetAbsFrameIndex (pMenuState->CurFrame, 24);
	ClipRect = pMenuState->flash_rect1;
	ColorMap = SetAbsColorMapIndex (pMenuState->CurString, 0);
	
	TimeIn = GetTimeCounter ();
	while (!Task_ReadState (task, TASK_EXIT))
	{
		CONTEXT OldContext;
		RECT OldClipRect;

		LockMutex (GraphicsLock);
		OldContext = SetContext (ScreenContext);
		GetContextClipRect (&OldClipRect);
		SetContextClipRect (&ClipRect);

		ColorMap = SetRelColorMapIndex (ColorMap, 1);
		SetColorMap (GetColorMapAddress (ColorMap));
		DrawStamp (&s);
		
		SetContextClipRect (&OldClipRect);
		SetContext (OldContext);
		UnlockMutex (GraphicsLock);
		
		SleepThreadUntil (TimeIn + ONE_SECOND / HANGAR_ANIM_RATE);
		TimeIn = GetTimeCounter ();
	}

	FinishTask (task);
	return 0;
}
Exemple #26
0
CNCSJPCNode::Context *CNCSJPCResample::GetContext(ContextID nCtx, bool bAutoConstruct)
{
	CNCSJPCNode::Context *pCtx = CNCSJPCNode::GetContext(nCtx, false);
	if(!pCtx && bAutoConstruct) {
		pCtx = new Context;
		SetContext(nCtx, pCtx);
	}
	return(pCtx);
}
Exemple #27
0
static void
flashSupportShipCrew (void)
{
	RECT r;

	SetContext (StatusContext);
	GetStatusMessageRect (&r);
	SetFlashRect (&r);
}
Exemple #28
0
void
SplashScreen (void (* DoProcessing)(DWORD TimeOut))
{
	BYTE xform_buf[1];
	STAMP s;
	DWORD TimeOut;
	BOOLEAN InputState;

	xform_buf[0] = FadeAllToBlack;
	SleepThreadUntil (XFormColorMap (
			(COLORMAPPTR) xform_buf, ONE_SECOND / 120));
	LockMutex (GraphicsLock);
	SetContext (ScreenContext);
	s.origin.x = s.origin.y = 0;
	s.frame = CaptureDrawable (LoadGraphic (TITLE_ANIM));
	DrawStamp (&s);
	DestroyDrawable (ReleaseDrawable (s.frame));
	UnlockMutex (GraphicsLock);

	xform_buf[0] = FadeAllToColor;
	TimeOut = XFormColorMap ((COLORMAPPTR)xform_buf, ONE_SECOND / 2);

	if (DoProcessing)
		DoProcessing (TimeOut);
	if (GLOBAL (CurrentActivity) & CHECK_ABORT)
	{
		return;
	}
	
	/* There was a forcible setting of CHECK_ABORT here.  I cannot
	 * find any purpose for this that DoRestart doesn't handle
	 * better (forcing all other threads but this one to quit out,
	 * I believe), and have thus removed it.  It was interfering
	 * with the proper operation of the quit operation.
	 * --Michael */

	TimeOut += ONE_SECOND * 3;
	while (!(InputState = AnyButtonPress (FALSE)) &&
	       (GetTimeCounter () <= TimeOut) &&
	       !(GLOBAL (CurrentActivity) & CHECK_ABORT))
	{
		TaskSwitch ();
	}
	if (GLOBAL (CurrentActivity) & CHECK_ABORT)
	{
		return;
	}
	GLOBAL (CurrentActivity) &= ~CHECK_ABORT;

	/* You can't try to quit during a fade to black, because if
	 * you try, the confirmation window will fade to black too.
	 * Fixing this will require a rewrite of our whole rendering
	 * engine. -- Michael */
	xform_buf[0] = FadeAllToBlack;
	SleepThreadUntil (XFormColorMap ((COLORMAPPTR)xform_buf, ONE_SECOND / 2));
}
Exemple #29
0
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
AI_Response::AI_Response( const AI_Response &from )
{
    Assert( (void*)(&m_Type) == (void*)this );
    m_pCriteria = NULL;
    memcpy( this, &from, sizeof(*this) );
    m_pCriteria = NULL;
    m_szContext = NULL;
    SetContext( from.m_szContext );
    m_bApplyContextToWorld = from.m_bApplyContextToWorld;
}
Exemple #30
0
void
WorldCursor::Setup(grip gContext)
{
	Context	*pContext;

	msgMask =  E_MOUSE_DOWN | E_MOUSE_UP;
	fIsMouseDown = FALSE;

	// attach ourselves to context
	SetContext(gContext);

	SetRes(RES_ANIM,102,2);	
	SetContext(gContext);
	SetPri(PRI_INTERFACE + 1);
	FindStart();
	Guy::Setup();
	pContext = ADerefAs(Context,gContext);
	pContext->CutObject(gSelf, CT_SERV);
}