Exemple #1
0
void load(){
	int t;
	SetCreateSoundDataType( DX_SOUNDDATATYPE_MEMPRESS ) ;

	t=GetNowCount();
	img_board[10] = LoadGraph("../dat/img/board/10.png");
	img_board[11] = LoadGraph("../dat/img/board/11.png");
	img_board[12] = LoadGraph("../dat/img/board/12.png");
	img_board[20] = LoadGraph("../dat/img/board/20.png");
	img_chetc[0]	= LoadGraph( "../dat/img/char/atari.png" );
	img_chetc[2]	= LoadGraph( "../dat/img/char/ball.png" );
	img_eff_bom[0] = LoadGraph( "../dat/img/effect/bom0.png" );
	img_eff_bom[1] = LoadGraph( "../dat/img/effect/bom1.png" );
	img_eff_bom[2] = LoadGraph( "../dat/img/char/body.png" );
	img_eff_bom[3] = LoadGraph( "../dat/img/bullet/bom_title0.png" );
	img_etc[1]	= LoadGraph( "../dat/img/enemy/hp.png" );
	img_etc[2]	= LoadGraph( "../dat/img/enemy/bossback.png" );
	img_etc[5]	= LoadGraph( "../dat/img/enemy/bossback3.png" );
	img_etc[6]	= LoadGraph( "../dat/img/enemy/bossback4.png" );
	img_etc[7]	= LoadGraph( "../dat/img/enemy/hp_boss.png" );//ボスのHP
	LoadDivGraph( "../dat/img/bullet/b0.png" , 5 , 5 , 1 , 76 , 76 , img_bullet[0] ) ;
	LoadDivGraph( "../dat/img/bullet/b1.png" , 6 , 6 , 1 , 22 , 22 , img_bullet[1] ) ;
	LoadDivGraph( "../dat/img/bullet/b2.png" , 10 , 10 , 1 , 5 , 120 , img_bullet[2] ) ;
	LoadDivGraph( "../dat/img/bullet/b3.png" , 5 , 5 , 1 , 19 , 34 , img_bullet[3] ) ;
	LoadDivGraph( "../dat/img/bullet/b4.png" , 10 , 10 , 1 , 38 , 38 , img_bullet[4]  ) ;
	LoadDivGraph( "../dat/img/bullet/b5.png" , 3 , 3 , 1 , 14 , 16 , img_bullet[5] ) ;
	LoadDivGraph( "../dat/img/bullet/b6.png" , 3 , 3 , 1 , 14 , 18 , img_bullet[6] ) ;
	LoadDivGraph( "../dat/img/bullet/b7.png" , 10 , 10 , 1 , 16 , 16 , img_bullet[7] ) ;
	LoadDivGraph( "../dat/img/bullet/b8.png" , 10 , 10 , 1 , 12 , 18 ,img_bullet[8] ) ;
	LoadDivGraph( "../dat/img/bullet/b9.png" , 3 , 3 , 1 , 13 , 19 , img_bullet[9] ) ;
	LoadDivGraph( "../dat/img/bullet/b10.png" , 8 , 8 , 1 , 8 , 8 , img_bullet[10] ) ;
	LoadDivGraph( "../dat/img/bullet/b11.png" , 8 , 8 , 1 , 35 , 32 , img_bullet[11] ) ;
	LoadDivGraph( "../dat/img/bullet/l0.png" , 2 , 2 , 1 , 30 , 460 , img_lazer[0] ) ;
	LoadDivGraph( "../dat/img/bullet/l0_moto.png" , 2 , 2 , 1 , 70 , 70 , img_lazer_moto[0] ) ;
	LoadDivGraph( "../dat/img/enemy/hit_effect.png" , 5 , 5 , 1 , 140 , 140 , img_del_effect ) ;
	LoadDivGraph( "../dat/img/char/riria.png" , 8 , 8 , 1 , 100 , 100 , img_dot_riria ) ;
	LoadDivGraph( "../dat/img/char/0.png" , 12 , 4 , 3 , 73 , 73 , img_ch[0] ) ;
	LoadDivGraph( "../dat/img/enemy/0.png" , 9 , 3 , 3 , 32 , 32 , img_enemy[0] ) ;
	img_cshot[0]=LoadGraph("../dat/img/char/bl_00.png");
	img_cshot[1]=LoadGraph("../dat/img/char/bl_01.png");
	img_back[0] = LoadGraph("../dat/img/back/0/back0.png");
	img_back[10] = LoadGraph("../dat/img/back/10/kotei0.png");
	img_back[11] = LoadGraph("../dat/img/back/10/scroll0.png");
	sound_se[0]=LoadSoundMem("../dat/se/enemy_shot.wav");
	sound_se[1]=LoadSoundMem("../dat/se/enemy_death.wav");
	sound_se[2]=LoadSoundMem("../dat/se/cshot.wav");
	sound_se[3]=LoadSoundMem("../dat/se/char_death.wav");
	sound_se[8]=LoadSoundMem("../dat/se/hit.wav");
	sound_se[11]=LoadSoundMem("../dat/se/boss_change.wav");
	sound_se[14]=LoadSoundMem("../dat/se/bom0.wav");
	sound_se[15]=LoadSoundMem("../dat/se/bom1.wav");
	sound_se[33]=LoadSoundMem("../dat/se/lazer.wav");
	//sound_se[99]=LoadSoundMem("../dat/music/youmu.wav");//反魂蝶のBGMを再生する場合はココに音楽ファイルを用意して下さい

	ChangeVolumeSoundMem( 50, sound_se[0] ) ;
	ChangeVolumeSoundMem(128, sound_se[1] ) ;
	ChangeVolumeSoundMem(128, sound_se[2] ) ;
	ChangeVolumeSoundMem( 80, sound_se[3] ) ;
	ChangeVolumeSoundMem( 80, sound_se[8] ) ;
}
Exemple #2
0
void load(){
	int t;
	SetCreateSoundDataType( DX_SOUNDDATATYPE_MEMPRESS ) ;

	t=GetNowCount();
	img_board[10] = LoadGraph("../dat/img/board/10.png");
	img_board[11] = LoadGraph("../dat/img/board/11.png");
	img_board[12] = LoadGraph("../dat/img/board/12.png");
	img_board[20] = LoadGraph("../dat/img/board/20.png");
	img_chetc[0]	= LoadGraph( "../dat/img/char/atari.png" );
	img_chetc[2]	= LoadGraph( "../dat/img/char/ball.png" );
	img_eff_bom[0] = LoadGraph( "../dat/img/effect/bom0.png" );
	img_eff_bom[1] = LoadGraph( "../dat/img/effect/bom1.png" );
	img_eff_bom[2] = LoadGraph( "../dat/img/char/body.png" );
	img_eff_bom[3] = LoadGraph( "../dat/img/bullet/bom_title0.png" );
	img_etc[1]	= LoadGraph( "../dat/img/enemy/hp.png" );
	img_etc[2]	= LoadGraph( "../dat/img/enemy/bossback.png" );
	img_etc[5]	= LoadGraph( "../dat/img/enemy/bossback3.png" );
	img_etc[6]	= LoadGraph( "../dat/img/enemy/bossback4.png" );
	img_etc[7]	= LoadGraph( "../dat/img/enemy/hp_boss.png" );//ボスのHP
	img_etc[8]	= LoadGraph( "../dat/img/board/hoshi.png" );//☆(41)
	LoadDivGraph( "../dat/img/bullet/b0.png" ,  5 ,  5 , 1 , 76 ,  76 , img_bullet[0] ) ;
	LoadDivGraph( "../dat/img/bullet/b1.png" ,  6 ,  6 , 1 , 22 ,  22 , img_bullet[1] ) ;
	LoadDivGraph( "../dat/img/bullet/b2.png" , 10 , 10 , 1 ,  5 , 120 , img_bullet[2] ) ;
	LoadDivGraph( "../dat/img/bullet/b3.png" ,  5 ,  5 , 1 , 19 ,  34 , img_bullet[3] ) ;
	LoadDivGraph( "../dat/img/bullet/b4.png" , 10 , 10 , 1 , 38 ,  38 , img_bullet[4]  ) ;
	LoadDivGraph( "../dat/img/bullet/b5.png" ,  3 ,  3 , 1 , 14 ,  16 , img_bullet[5] ) ;
	LoadDivGraph( "../dat/img/bullet/b6.png" ,  3 ,  3 , 1 , 14 ,  18 , img_bullet[6] ) ;
	LoadDivGraph( "../dat/img/bullet/b7.png" , 10 , 10 , 1 , 16 ,  16 , img_bullet[7] ) ;
	LoadDivGraph( "../dat/img/bullet/b8.png" , 10 , 10 , 1 , 12 ,  18 , img_bullet[8] ) ;
	LoadDivGraph( "../dat/img/bullet/b9.png" ,  3 ,  3 , 1 , 13 ,  19 , img_bullet[9] ) ;
	LoadDivGraph( "../dat/img/bullet/b10.png",  8 ,  8 , 1 ,  8 ,   8 , img_bullet[10] ) ;
	LoadDivGraph( "../dat/img/bullet/b11.png",  8 ,  8 , 1 , 35 ,  32 , img_bullet[11] ) ;
	LoadDivGraph( "../dat/img/bullet/l0.png" ,  2 ,  2 , 1 , 30 , 460 , img_lazer[0] ) ;
	LoadDivGraph( "../dat/img/bullet/l0_moto.png" ,  2 , 2 , 1 , 70 , 70 , img_lazer_moto[0] ) ;
	LoadDivGraph( "../dat/img/enemy/hit_effect.png" , 5 , 5 , 1 , 140 , 140 , img_del_effect ) ;
	LoadDivGraph( "../dat/img/char/riria.png" , 8 , 8 , 1 , 100 , 100 , img_dot_riria ) ;
	LoadDivGraph( "../dat/img/char/0.png" , 12 , 4 , 3 , 73 , 73 , img_ch[0] ) ;
	LoadDivGraph( "../dat/img/enemy/0.png" , 9 , 3 , 3 , 32 , 32 , img_enemy[0] ) ;
	LoadDivGraph( "../dat/img/item/p0.png" , 2 , 2 , 1 , 35 , 35 , img_item[0] ) ;
	LoadDivGraph( "../dat/img/item/p1.png" , 2 , 2 , 1 , 35 , 35 , img_item[1] ) ;
	LoadDivGraph( "../dat/img/item/p2.png" , 2 , 2 , 1 , 15 , 15 , img_item[2] ) ;
	LoadDivGraph( "../dat/img/item/p3.png" , 2 , 2 , 1 , 35 , 35 , img_item[3] ) ;
	LoadDivGraph( "../dat/img/item/p4.png" , 2 , 2 , 1 , 35 , 35 , img_item[4] ) ;
	LoadDivGraph( "../dat/img/item/p5.png" , 2 , 2 , 1 , 35 , 35 , img_item[5] ) ;
	LoadDivGraph( "../dat/img/num/2.png" , 10 , 10 , 1 , 16 , 18 , img_num[0] ) ;//(41)
	img_cshot[0]=LoadGraph("../dat/img/char/bl_00.png");
	img_cshot[1]=LoadGraph("../dat/img/char/bl_01.png");
	img_back[0] = LoadGraph("../dat/img/back/0/back0.png");
	img_back[10] = LoadGraph("../dat/img/back/10/kotei0.png");
	img_back[11] = LoadGraph("../dat/img/back/10/scroll0.png");
	sound_se[0]=LoadSoundMem("../dat/se/enemy_shot.wav");
	sound_se[1]=LoadSoundMem("../dat/se/enemy_death.wav");
	sound_se[2]=LoadSoundMem("../dat/se/cshot.wav");
	sound_se[3]=LoadSoundMem("../dat/se/char_death.wav");
	sound_se[8]=LoadSoundMem("../dat/se/hit.wav");
	sound_se[9]=LoadSoundMem("../dat/se/boss_death.wav");
	sound_se[11]=LoadSoundMem("../dat/se/boss_change.wav");
	sound_se[14]=LoadSoundMem("../dat/se/bom0.wav");
	sound_se[15]=LoadSoundMem("../dat/se/bom1.wav");
	sound_se[33]=LoadSoundMem("../dat/se/lazer.wav");
	sound_se[34]=LoadSoundMem("../dat/se/item_get.wav");
	//sound_se[99]=LoadSoundMem("../dat/music/youmu.wav");//反魂蝶のBGMを再生する場合はココに音楽ファイルを用意して下さい

	ChangeVolumeSoundMem( 50, sound_se[0] ) ;
	ChangeVolumeSoundMem(128, sound_se[1] ) ;
	ChangeVolumeSoundMem(128, sound_se[2] ) ;
	ChangeVolumeSoundMem( 80, sound_se[3] ) ;
	ChangeVolumeSoundMem( 80, sound_se[8] ) ;
	//(41)
	color[0] = GetColor(255,255,255);//白
	color[1] = GetColor(  0,  0,  0);//黒
	color[2] = GetColor(255,  0,  0);//赤
	color[3] = GetColor(  0,255,  0);//緑
	color[4] = GetColor(  0,  0,255);//青
	color[5] = GetColor(255,255,  0);//黄色
	color[6] = GetColor(  0,255,255);//青緑
	color[7] = GetColor(255,  0,255);//紫

	font[0] = CreateFontToHandle( "HGPゴシックE" , 15 , 2 , DX_FONTTYPE_ANTIALIASING_EDGE);
}