Exemple #1
0
void TrainingGame(MGLDraw *mgl)
{
	InitPlayer(INIT_GAME, 0, 0);
	SetCustomName("training.dlw");
	if (LunaticWorld(5, "worlds\\training.dlw") == WORLD_LOAD)
		LunaticGame(mgl, 1);
	mgl->LastKeyPressed(); // just to clear key buffer
	ExitPlayer();
}
Exemple #2
0
void cMonster::OnRightClicked(cPlayer & a_Player)
{
	super::OnRightClicked(a_Player);

	const cItem & EquippedItem = a_Player.GetEquippedItem();
	if ((EquippedItem.m_ItemType == E_ITEM_NAME_TAG) && !EquippedItem.m_CustomName.empty())
	{
		SetCustomName(EquippedItem.m_CustomName);
		if (!a_Player.IsGameModeCreative())
		{
			a_Player.GetInventory().RemoveOneEquippedItem();
		}
	}
}