void UTankMovementComponent::Initialise(UTankTrack* LeftTrackToSet, UTankTrack* RightTrackToSet) { if (!ensure(LeftTrackToSet && RightTrackToSet)) { return; } LeftTrack = LeftTrackToSet; RightTrack = RightTrackToSet; SetInitialised( true ); }
void UTankAimingComponent::Initialise(UTankBarrel* BarrelToSet, UTankTurret* TurretToSet) { if (!ensure(BarrelToSet && TurretToSet)) { return; } Barrel = BarrelToSet; Turret = TurretToSet; SetInitialised( true ); }
void ECSTestScene::Initialise() { if (GetInitialised()) return; SetInitialised(true); m_renderSystem.SetCamera(&GetActiveCamera()); // resources // ///////////////////////////// // meshes unsigned int ID_MoonMesh = m_renderSystem.AddMesh("Models/planets/moon/moon.obj"); unsigned int ID_spaceship = m_renderSystem.AddMesh("Models/starwars/ARC170.3DS"); unsigned int ID_checkerPlaneMesh = m_renderSystem.AddMesh("Models/shapes/checkerPlane.obj"); //materials unsigned int ID_moonMat = m_renderSystem.AddMaterial(Material("Models/planets/moon/MoonMap2_2500x1250.png", "Models/planets/moon/MoonMap2_2500x1250_NRM.png", "Models/planets/moon/MoonMap2_2500x1250_NRM.png", 10)); unsigned int ID_spaceshipMat = m_renderSystem.AddMaterial(Material("Models/starwars/Arc170_blinn1.png", "Models/starwars/Arc170_blinn1_NRM.png", "Models/starwars/Arc170_blinn1_SPEC.png", 10)); unsigned int ID_checkerPlaneMat = m_renderSystem.AddMaterial(Material("Models/shapes/checker.png", "Models/shapes/checker_NRM.png", "Models/shapes/checker_SPEC.png",10)); //////////////////////////// ////// cubemap ////// std::string redsky = "Textures/Skyboxes/redsky/"; ResourceManager::CacheCubeMap("redsky", redsky + "r.png", redsky + "l.png", redsky + "up.png", // top of sphere redsky + "bot.png", // bottom of sphere redsky + "front.png", redsky + "back.png"); SetSkyboxCubeMap(ResourceManager::GetCubeMap("redsky")); //////////////// /* star wars space ship*/ ///////////////// { ECS::Component::CRenderable model; ECS::Component::CTransform trans; model.material = ID_spaceshipMat; model.mesh = ID_spaceship; trans.SetScale(glm::vec3(0.0001, 0.0001, 0.0001)); unsigned int width = 20; for (unsigned int i = 0; i < width; ++i) { for (unsigned int j = 0; j < width; ++j) { trans.SetPosition(glm::vec3(j, rand() % 30, i)); trans.SetRotation(glm::vec3(rand() % 20, rand() % 20, rand() % 20)); AddRenderableObjectToScene(i * width + j, trans, model); } } } /////////////////// /* MOON */ /////////////////// { ECS::Component::CRenderable model; ECS::Component::CTransform trans; unsigned int moonID = 1000; // set transform component vars trans.SetPosition(glm::vec3(0, 0, -5)); trans.SetScale(glm::vec3(0.1, 0.1, 0.1)); // set model component vars model.mesh = ID_MoonMesh; model.material = ID_moonMat; // add components AddRenderableObjectToScene(moonID, trans, model); } /////////////////// /*PLANE*/ { ECS::Component::CRenderable model; ECS::Component::CTransform trans; model.material = ID_checkerPlaneMat; model.mesh = ID_checkerPlaneMesh; trans.SetPosition(glm::vec3(-30,0,0)); trans.SetScale(glm::vec3(30, 30, 30)); AddRenderableObjectToScene(1010, trans, model); } }