Exemple #1
0
	void WatermarkSet(unsigned char &a, unsigned char &b, unsigned char &c, int position)
	{
	  unsigned char bit1, bit2, bit3, code;
	  
	  code=(GetLSB(a) * 4) + (GetLSB(b) * 2) + GetLSB(c);

	  switch (position)
	      	{
		 /* On doit tatouer que le pixel effacé est x0 */
		 case 0:
		 	switch (code)
			      {
				case 1: c=ResetLSB(c);	break;
				case 2: b=ResetLSB(b);	break;
				case 3: a=SetLSB(a);	break;
				case 4: a=ResetLSB(a);	break;
				case 5: b=SetLSB(b);	break;
				case 6: c=SetLSB(c);	break;
			      }	
			break;      

		 /* On doit tatouer que le pixel effacé est x1 */
		 case 1:
		 	switch (code)
			      {
				case 0: c=SetLSB(c);	break;
				case 2: a=SetLSB(a);	break;
				case 3: b=ResetLSB(b);	break;
				case 4: b=SetLSB(b);	break;
				case 5: a=ResetLSB(a);	break;
				case 7: c=ResetLSB(c);	break;
			      }	
			break;      

		 /* On doit tatouer que le pixel effacé est x2 */
		 case 2:
		 	switch (code)
			      {
				case 0: b=SetLSB(b);	break;
				case 1: a=SetLSB(a);	break;
				case 3: c=ResetLSB(c);	break;
				case 4: c=SetLSB(c);	break;
				case 6: a=ResetLSB(a);	break;
				case 7: b=ResetLSB(b);	break;
			      }	
			break;      
	  
		 /* On doit tatouer que le pixel effacé est x3 */
		 case 3:
		 	switch (code)
			      {
				case 0: a=SetLSB(a);	break;
				case 1: b=SetLSB(b);	break;
				case 2: c=SetLSB(c);	break;
				case 5: c=ResetLSB(c);	break;
				case 6: b=ResetLSB(b);	break;
				case 7: a=ResetLSB(a);	break;
			      }	
			break;
		}	
	  return;
	}
QString GrEnterArea::name(){
    return QString("Enter Area #"+QString().number(SetLSB(UniqueNumber)));//+" unique number #"+QString().number(UniqueNumber));
}
Exemple #3
0
QString GrBar::name(){
    return QString("Bar #"+QString().number(SetLSB(UniqueNumber)));//+" on screen #"+QString().number(UniqueNumber));
}
QString GrButton::name() {
    return QString("Button #"+QString().number(SetLSB(UniqueNumber)));//+" unique number #"+QString().number(UniqueNumber));
}