Exemple #1
0
void VVidPBView::SetupConnections()
{
    connect(ui.pushButton2x2, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode2x2()));
    connect(ui.pushButton3x3, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode3x3()));
    connect(ui.pushButton4x4, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode4x4()));
    connect(ui.pushButton6, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode6()));
    connect(ui.pushButton1, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode1()));
    connect(ui.pushButton12p1, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode12p1()));

    connect(ui.pushButton1x3, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode1x3()));
    connect(ui.pushButton1p6, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode1p6()));

    connect(ui.pushButton2x2, SIGNAL(clicked()), this, SLOT(SetLayoutMode2x2()));
    connect(ui.pushButton3x3, SIGNAL(clicked()), this, SLOT(SetLayoutMode3x3()));
    connect(ui.pushButton4x4, SIGNAL(clicked()), this, SLOT(SetLayoutMode4x4()));
    connect(ui.pushButton6, SIGNAL(clicked()), this, SLOT(SetLayoutMode6()));
    connect(ui.pushButton1, SIGNAL(clicked()), this, SLOT(SetLayoutMode1()));
    connect(ui.pushButton12p1, SIGNAL(clicked()), this, SLOT(SetLayoutMode12p1()));

    connect(ui.pushButton1x3, SIGNAL(clicked()), this, SLOT(SetLayoutMode1x3()));
    connect(ui.pushButton1p6, SIGNAL(clicked()), this, SLOT(SetLayoutMode1p6()));

    connect(m_pVideo, SIGNAL(ShowFocusClicked(int)), this,
            SLOT(ShowFocusClicked(int)));
    connect(m_pVideo, SIGNAL(Layout1Clicked(int)), this,
            SLOT(ShowLayout1Clicked(int)));

}
Exemple #2
0
void VSCPlayback::SetupConnections()
{
    //connect(m_pFloating, SIGNAL(triggered()), this, SLOT(floatingAction()));

    connect(ui.pushButton2x2, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode2x2()));
    connect(ui.pushButton3x3, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode3x3()));
    connect(ui.pushButton4x4, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode4x4()));
    connect(ui.pushButton6, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode6()));
    connect(ui.pushButton1, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode1()));
    connect(ui.pushButton12p1, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode12p1()));
    connect(ui.pushButton5x5, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode5x5()));
    //connect(ui.pushButton6x6, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode6x6()));
    //connect(ui.pushButton8x8, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode8x8()));
    //connect(ui.pushButtonPB, SIGNAL(clicked()), this, SLOT(ShowPlayControl()));
    connect(m_pVideo, SIGNAL(ShowDisplayClicked(int)), this,
                                        SLOT(ShowDisplayClicked(int)));
    connect(m_pVideo, SIGNAL(ShowFloatingClicked()), this,
                                        SLOT(floatingClicked()));
    connect(m_pVideo, SIGNAL(ShowTabbedClicked()), this,
                                        SLOT(TabbedClicked()));
    connect(m_pVideo, SIGNAL(ShowFocusClicked(int)), this,
                                        SLOT(ShowFocusClicked(int)));
    connect(m_pVideo, SIGNAL(Layout1Clicked(int)), this,
                                        SLOT(ShowLayout1Clicked(int)));
}