//---------------------------------------------------------------------------
void ofVideoPlayer::setPaused(bool _bPause){

	bPaused = _bPause;

	//--------------------------------------
	#ifdef OF_VIDEO_PLAYER_QUICKTIME
	//--------------------------------------

		// there might be a more "quicktime-ish" way (or smarter way)
		// to do this for now, to pause, just set the movie's speed to zero,
		// on un-pause, set the movie's speed to "speed"
		// (and hope that speed != 0...)
		if (bPlaying == true){
			if (bPaused == true) 	SetMovieRate(moviePtr, X2Fix(0));
			else 					SetMovieRate(moviePtr, X2Fix(speed));
		}
	//--------------------------------------
	#else
	//--------------------------------------

		gstUtils.setPaused(_bPause);

	//--------------------------------------
	#endif
	//--------------------------------------

}
//--------------------------------------------------------
void ofQuickTimePlayer::play(){
	if( !isLoaded() ){
		ofLog(OF_LOG_ERROR, "ofQuickTimePlayer::play - movie not loaded!");
		return;
	}

	bPlaying = true;
	bPaused = false;
	
	//--------------------------------------
	#ifdef OF_VIDEO_PLAYER_QUICKTIME
	//--------------------------------------

	if (!bStarted){
	 	start();
	}else {
		// ------------ lower level "startMovie"
		// ------------ use desired speed & time (-1,1,etc) to Preroll...
		TimeValue timeNow;
	   	timeNow = GetMovieTime(moviePtr, nil);
		PrerollMovie(moviePtr, timeNow, X2Fix(speed));
		SetMovieRate(moviePtr,  X2Fix(speed));
		MoviesTask(moviePtr, 0);
	}
	
	//--------------------------------------
	#endif
	//--------------------------------------

	//this is if we set the speed first but it only can be set when we are playing.
	setSpeed(speed);

}
//--------------------------------------------------------
void ofQuickTimePlayer::start(){

	//--------------------------------------
	#ifdef OF_VIDEO_PLAYER_QUICKTIME
	//--------------------------------------

	if (bLoaded == true && bStarted == false){
		SetMovieActive(moviePtr, true);

		//------------------ set the movie rate to default
		//------------------ and preroll, so the first frames come correct

		TimeValue timeNow 	= 	GetMovieTime(moviePtr, 0);
		Fixed playRate 		=	GetMoviePreferredRate(moviePtr); 		//Not being used!

		PrerollMovie(moviePtr, timeNow, X2Fix(speed));
		SetMovieRate(moviePtr,  X2Fix(speed));
		setLoopState(currentLoopState);

		// get some pixels in there right away:
		MoviesTask(moviePtr,0);
		#if defined(TARGET_OSX) && defined(__BIG_ENDIAN__)
			convertPixels(offscreenGWorldPixels, pixels.getPixels(), width, height);
		#endif
		bHavePixelsChanged = true;

		bStarted = true;
		bPlaying = true;
	}

	//--------------------------------------
	#endif
	//--------------------------------------
}
//--------------------------------------------------------
void ofVideoPlayer::play(){

	//--------------------------------------
	#ifdef OF_VIDEO_PLAYER_QUICKTIME
	//--------------------------------------

	if (!bStarted){
	 	start();
	}else {
		// ------------ lower level "startMovie"
		// ------------ use desired speed & time (-1,1,etc) to Preroll...
		bPlaying = true;
		TimeValue timeNow;
	   	timeNow = GetMovieTime(moviePtr, nil);
		PrerollMovie(moviePtr, timeNow, X2Fix(speed));
		SetMovieRate(moviePtr,  X2Fix(speed));
		MoviesTask(moviePtr, 0);
	}

	//--------------------------------------
	#endif
	//--------------------------------------


}
//--------------------------------------------------------
void ofVideoPlayer::start(){

	//--------------------------------------
	#ifdef OF_VIDEO_PLAYER_QUICKTIME
	//--------------------------------------

	if (bLoaded == true && bStarted == false){
		SetMovieActive(moviePtr, true);

		//------------------ set the movie rate to default
		//------------------ and preroll, so the first frames come correct

		TimeValue timeNow 	= 	GetMovieTime(moviePtr, 0);
		Fixed playRate 		=	GetMoviePreferredRate(moviePtr); 		//Not being used!

		PrerollMovie(moviePtr, timeNow, X2Fix(speed));
		SetMovieRate(moviePtr,  X2Fix(speed));
		setLoopState(OF_LOOP_NORMAL);

		// get some pixels in there right away:
		MoviesTask(moviePtr,0);
		convertPixels(offscreenGWorldPixels, pixels, width, height);
		bHavePixelsChanged = true;
		if (bUseTexture == true){
			tex.loadData(pixels, width, height, GL_RGB);
		}

		bStarted = true;
		bPlaying = true;
	}

	//--------------------------------------
	#endif
	//--------------------------------------
}
Exemple #6
0
/*------------------------------------ deferred_Rate ---*/
static Pvoid
deferred_Rate(QtPtr   xx,
              PSymbol ss,
              short   argc,
              PAtom   argv)
{
#pragma unused(argc, ss)
  EnterCallback();
  if (xx->fCurrentMovie)
  {
    short numerator = short(argv->a_w.w_long);
    short denominator = short((argv + 1)->a_w.w_long);

    if (! denominator)
      denominator = 1;
    xx->fCurrentRate = FixRatio(numerator, denominator);
    SetMovieRate(xx->fCurrentMovie, xx->fCurrentRate);
    xx->fStopSignalled = false;
    qtAdjustController(xx);
  }
  else
  {
    LOG_ERROR_1(OUTPUT_PREFIX "no movies loaded")
    SignalError(xx);
  }
  ExitMaxMessageHandler()
} /* deferred_Rate */
//---------------------------------------------------------------------------
void ofVideoPlayer::setFrame(int frame){

	//--------------------------------------
	#ifdef OF_VIDEO_PLAYER_QUICKTIME
	//--------------------------------------

	// frame 0 = first frame...

	// this is the simple way...
	//float durationPerFrame = getDuration() / getTotalNumFrames();

	// seems that freezing, doing this and unfreezing seems to work alot
	// better then just SetMovieTimeValue() ;

	if (!bPaused) SetMovieRate(moviePtr, X2Fix(0));

	// this is better with mpeg, etc:
	double frameRate = 0;
	double movieTimeScale = 0;
	MovieGetStaticFrameRate(moviePtr, &frameRate);
	movieTimeScale = GetMovieTimeScale(moviePtr);

	if (frameRate > 0){
		double frameDuration = 1 / frameRate;
		TimeValue t = (TimeValue)(frame * frameDuration * movieTimeScale);
		SetMovieTimeValue(moviePtr, t);
		MoviesTask(moviePtr, 0);
	}

   if (!bPaused) SetMovieRate(moviePtr, X2Fix(speed));

   //--------------------------------------
    #else
   //--------------------------------------

	   gstUtils.setFrame(frame);


   //--------------------------------------
    #endif
   //--------------------------------------

}
//------------------------------------------------------------
void ofQuicktimeSoundPlayer::setSpeed(float spd){
	if (getIsPlaying() == true){
		if (fabs(spd - 0) < FLT_EPSILON){
			bIWasPlayingAndMySpeedWasSetToZero = true;	
		} else {
			bIWasPlayingAndMySpeedWasSetToZero = false;
		}
		SetMovieRate(soundToPlay, X2Fix(spd));
	}
	speed = spd;
}
//---------------------------------------------------------------------------
void ofVideoPlayer::setSpeed(float _speed){

	speed 				= _speed;

	//--------------------------------------
	#ifdef OF_VIDEO_PLAYER_QUICKTIME
	//--------------------------------------
	if (bPlaying == true){
		//setMovieRate actually plays, so let's call it only when we are playing
		SetMovieRate(moviePtr, X2Fix(speed));
	}
	//--------------------------------------
	#endif
	//--------------------------------------
}
Exemple #10
0
void QuicktimeImageStream::run()
{

   bool playing = false;
   bool done = false;

   while (!done) {


      ThreadCommand cmd = getCmd();
      OSG_DEBUG << "movietime: " << _movieData->getMovieTime() << " rate: " << _movieData->getMovieRate() << " state " << cmd << " playing: " << playing << " done " << done << "  " << _wrIndex << "/" << _rdIndex << std::endl;
      // Handle commands
      {
         if (cmd != THREAD_IDLE) {
            OSG_DEBUG << "new cmd: " << cmd << std::endl;
            switch (cmd) {
                    case THREAD_START: // Start or continue stream
                       applyLoopingMode();
                       _movieData->setMovieRate(1.0);

                       playing = true;
                       break;

                    case THREAD_STOP:
                       _movieData->setMovieRate(0);
                       OSG_INFO << "QT-ImageStream: stop at "<< std::endl;
                       playing = false;
                       break;

                    case THREAD_REWIND:
                       SetMovieRate(_movieData->getMovie(),0.0);
                       GoToBeginningOfMovie(_movieData->getMovie());
                       break;

                    case THREAD_FORWARD:
                       SetMovieRate(_movieData->getMovie(),0.0);
                       GoToEndOfMovie(_movieData->getMovie());
                       break;

                    case THREAD_SEEK:
                       _movieData->setMovieTime(_currentRate);
                       playing = true;
                       break;

                    case THREAD_SETRATE:
                       _movieData->setMovieRate(_currentRate);
                       playing = (_currentRate != 0.0);
                       break;

                    case THREAD_CLOSE:
                       _movieData->setMovieRate(0.0);
                       break;

                    case THREAD_QUIT: // TODO
                       _movieData->setMovieRate(0.0);
                       OSG_INFO << "QT-ImageStream: quit" << std::endl;
                       //playing = false;
                       done = true;
                       break;
                    default:
                       OSG_WARN << "QT-ImageStream: Unknown command " << cmd << std::endl;
                       break;
            }
         }

         MoviesTask(_movieData->getMovie(),0);
         _current = _movieData->getMovieTime();
      }


      if (_lastUpdate!= _current)
      {
         // force the texture to update the image
         dirty();
         // update internal time and take care of looping
         _lastUpdate = _current;
      }

      if (playing)
      {
         OpenThreads::Thread::microSleep(16000);
      }
      else if (!done)
      {
         OpenThreads::Thread::microSleep(IDLE_TIMEOUT);
      }
   }


}
void QTCmpr_CompressSequence (WindowObject theWindowObject)
{
	ComponentInstance			myComponent = NULL;
	GWorldPtr					myImageWorld = NULL;		// the graphics world we draw the images in
	PixMapHandle				myPixMap = NULL;
	Movie						mySrcMovie = NULL;
	Track						mySrcTrack = NULL;
	Movie						myDstMovie = NULL;
	Track						myDstTrack = NULL;
	Media						myDstMedia = NULL;
	Rect						myRect;
	PicHandle					myPicture = NULL;
	CGrafPtr					mySavedPort = NULL;
	GDHandle					mySavedDevice = NULL;
	SCTemporalSettings			myTimeSettings;
	SCDataRateSettings			myRateSettings;
	FSSpec						myFile;
	Boolean						myIsSelected = false;
	Boolean						myIsReplacing = false;	
	short						myRefNum = -1;
	StringPtr 					myMoviePrompt = QTUtils_ConvertCToPascalString(kQTCSaveMoviePrompt);
	StringPtr 					myMovieFileName = QTUtils_ConvertCToPascalString(kQTCSaveMovieFileName);
	MatrixRecord				myMatrix;
	ImageDescriptionHandle		myImageDesc = NULL;
	TimeValue					myCurMovieTime = 0L;
	TimeValue					myOrigMovieTime = 0L;		// current movie time, when compression is begun
	short						myFrameNum;		
	long						myFlags = 0L;
	long						myNumFrames = 0L;
	long						mySrcMovieDuration = 0L;	// duration of source movie
	OSErr						myErr = noErr;
#if USE_ASYNC_COMPRESSION
	ICMCompletionProcRecord		myICMComplProcRec;
	ICMCompletionProcRecordPtr	myICMComplProcPtr = NULL;
	OSErr						myICMComplProcErr = noErr;

	myICMComplProcRec.completionProc = NULL;
	myICMComplProcRec.completionRefCon = 0L;
#endif

	if (theWindowObject == NULL)
		goto bail;

	//////////
	//
	// get the movie and the first video track in the movie
	//
	//////////
	
	mySrcMovie = (**theWindowObject).fMovie;
	if (mySrcMovie == NULL)
		goto bail;

	mySrcTrack = GetMovieIndTrackType(mySrcMovie, 1, VideoMediaType, movieTrackMediaType);
	if (mySrcTrack == NULL)
		goto bail;
	
	// stop the movie; we don't want it to be playing while we're (re)compressing it
	SetMovieRate(mySrcMovie, (Fixed)0L);

	// get the current movie time, when compression is begun; we'll restore this later
	myOrigMovieTime = GetMovieTime(mySrcMovie, NULL);

	//////////
	//
	// configure and display the Standard Image Compression dialog box
	//
	//////////
	
	// open an instance of the Standard Image Compression dialog component
	myComponent = OpenDefaultComponent(StandardCompressionType, StandardCompressionSubType);
	if (myComponent == NULL)
		goto bail;

	// turn off "best depth" option in the compression dialog, because all of our
	// buffering is done at 32-bits (regardless of the depth of the source data)
	//
	// a more ambitious approach would be to loop through each of the video sample
	// descriptions in each of the video tracks looking for the deepest depth, and
	// using that for the best depth; better yet, we could find out which compressors
	// were used and set one of those as the default in the compression dialog
	SCGetInfo(myComponent, scPreferenceFlagsType, &myFlags);
	myFlags &= ~scShowBestDepth;
	SCSetInfo(myComponent, scPreferenceFlagsType, &myFlags);

	// because we are recompressing a movie that may have a variable frame rate,
	// we want to allow the user to leave the frame rate text field blank (in which
	// case we can preserve the frame durations of the source movie); if the user
	// enters a number, we will resample the movie at a new frame rate; if we don't
	// clear this flag, the compression dialog will not allow zero in the frame rate field
	//
	// NOTE: we could have set this flag above when we cleared the scShowBestDepth flag;
	// it is done here for clarity.	
	SCGetInfo(myComponent, scPreferenceFlagsType, &myFlags);
	myFlags |= scAllowZeroFrameRate;
	SCSetInfo(myComponent, scPreferenceFlagsType, &myFlags);

	// get the number of video frames in the movie
	myNumFrames = QTUtils_GetFrameCount(mySrcTrack);

	// get the bounding rectangle of the movie, create a 32-bit GWorld with those
	// dimensions, and draw the movie poster picture into it; this GWorld will be
	// used for the test image in the compression dialog box and for rendering movie
	// frames
	myPicture = GetMoviePosterPict(mySrcMovie);
	if (myPicture == NULL)
		goto bail;
		
	GetMovieBox(mySrcMovie, &myRect);

	myErr = NewGWorld(&myImageWorld, 32, &myRect, NULL, NULL, 0L);
	if (myErr != noErr)
		goto bail;
		
	// get the pixmap of the GWorld; we'll lock the pixmap, just to be safe
	myPixMap = GetGWorldPixMap(myImageWorld);
	if (!LockPixels(myPixMap))
		goto bail;

	// draw the movie poster image into the GWorld
	GetGWorld(&mySavedPort, &mySavedDevice);
	SetGWorld(myImageWorld, NULL);
	EraseRect(&myRect);
	DrawPicture(myPicture, &myRect);
	KillPicture(myPicture);
	SetGWorld(mySavedPort, mySavedDevice);

	// set the picture to be displayed in the dialog box; passing NULL for the rect
	// means use the entire image; passing 0 for the flags means to use the default
	// system method of displaying the test image, which is currently a combination
	// of cropping and scaling; personally, I prefer scaling (your mileage may vary)
	SCSetTestImagePixMap(myComponent, myPixMap, NULL, scPreferScaling);

	// install the custom procs, if requested
	// we can install two kinds of custom procedures for use in connection with
	// the standard dialog box: (1) a modal-dialog filter function, and (2) a hook
	// function to handle the custom button in the dialog box
	if (gUseExtendedProcs)
		QTCmpr_InstallExtendedProcs(myComponent, (long)myPixMap);
	
	// set up some default settings for the compression dialog
	SCDefaultPixMapSettings(myComponent, myPixMap, true);
	
	// clear out the default frame rate chosen by Standard Compression (a frame rate
	// of 0 means to use the rate of the source movie)
	myErr = SCGetInfo(myComponent, scTemporalSettingsType, &myTimeSettings);
	if (myErr != noErr)
		goto bail;

	myTimeSettings.frameRate = 0;
	SCSetInfo(myComponent, scTemporalSettingsType, &myTimeSettings);

	// request image compression settings from the user; in other words, put up the dialog box
	myErr = SCRequestSequenceSettings(myComponent);
	if (myErr == scUserCancelled)
		goto bail;

	// get a copy of the temporal settings the user entered; we'll need them for some
	// of our calculations (in a simpler application, we'd never have to look at them)	
	SCGetInfo(myComponent, scTemporalSettingsType, &myTimeSettings);

	//////////
	//
	// adjust the data rate [to be supplied][relevant only for movies that have sound tracks]
	//
	//////////

	
	//////////
	//
	// adjust the sample count
	//
	// if the user wants to resample the frame rate of the movie (as indicated a non-zero
	// value in the frame rate field) calculate the number of frames and duration for the new movie
	//
	//////////
	
	if (myTimeSettings.frameRate != 0) {
		long	myDuration = GetMovieDuration(mySrcMovie);
		long	myTimeScale = GetMovieTimeScale(mySrcMovie);
		float	myFloat = (float)myDuration * myTimeSettings.frameRate;
		
		myNumFrames = myFloat / myTimeScale / 65536;
		if (myNumFrames == 0)
			myNumFrames = 1;
	}

	//////////
	//
	// get the name and location of the new movie file
	//
	//////////

	// prompt the user for a file to put the compressed image into; in theory, the name
	// should have a file extension appropriate to the type of compressed data selected by the user;
	// this is left as an exercise for the reader
	QTFrame_PutFile(myMoviePrompt, myMovieFileName, &myFile, &myIsSelected, &myIsReplacing);
	if (!myIsSelected)
		goto bail;

	// delete any existing file of that name
	if (myIsReplacing) {
		myErr = DeleteMovieFile(&myFile);
		if (myErr != noErr)
			goto bail;
	}
		
	//////////
	//
	// create the target movie
	//
	//////////
	
	myErr = CreateMovieFile(&myFile, sigMoviePlayer, smSystemScript, 
								createMovieFileDeleteCurFile | createMovieFileDontCreateResFile, &myRefNum, &myDstMovie);
	if (myErr != noErr)
		goto bail;
	
	// create a new video movie track with the same dimensions as the entire source movie
	myDstTrack = NewMovieTrack(myDstMovie,
								(long)(myRect.right - myRect.left) << 16,
								(long)(myRect.bottom - myRect.top) << 16, kNoVolume);
	if (myDstTrack == NULL)
		goto bail;
	
	// create a media for the new track with the same time scale as the source movie;
	// because the time scales are the same, we don't have to do any time scale conversions.
	myDstMedia = NewTrackMedia(myDstTrack, VIDEO_TYPE, GetMovieTimeScale(mySrcMovie), 0, 0);
	if (myDstMedia == NULL)
		goto bail;
	
	// copy the user data and settings from the source to the dest movie
	CopyMovieSettings(mySrcMovie, myDstMovie);
	
	// set movie matrix to identity and clear the movie clip region (because the conversion
	// process transforms and composites all video tracks into one untransformed video track)
	SetIdentityMatrix(&myMatrix);
	SetMovieMatrix(myDstMovie, &myMatrix);
	SetMovieClipRgn(myDstMovie, NULL);
	
	// set the movie to highest quality imaging
	SetMoviePlayHints(mySrcMovie, hintsHighQuality, hintsHighQuality);

	myImageDesc = (ImageDescriptionHandle)NewHandleClear(sizeof(ImageDescription));
	if (myImageDesc == NULL)
		goto bail;

	// prepare for adding frames to the movie
	myErr = BeginMediaEdits(myDstMedia);
	if (myErr != noErr)
		goto bail;

	//////////
	//
	// compress the image sequence
	//
	// we are going to step through the source movie, compress each frame, and then add
	// the compressed frame to the destination movie
	//
	//////////
	
	myErr = SCCompressSequenceBegin(myComponent, myPixMap, NULL, &myImageDesc);
	if (myErr != noErr)
		goto bail;
	
#if USE_ASYNC_COMPRESSION
	myFlags = codecFlagUpdatePrevious + codecFlagUpdatePreviousComp + codecFlagLiveGrab;
	SCSetInfo(myComponent, scCodecFlagsType, &myFlags);
#endif

	// clear out our image GWorld and set movie to draw into it
	SetGWorld(myImageWorld, NULL);
	EraseRect(&myRect);
	SetMovieGWorld(mySrcMovie, myImageWorld, GetGWorldDevice(myImageWorld));

	// set current time value to beginning of the source movie
	myCurMovieTime = 0;

	// get a value we'll need inside the loop
	mySrcMovieDuration = GetMovieDuration(mySrcMovie);

	// loop through all of the interesting times we counted above
	for (myFrameNum = 0; myFrameNum < myNumFrames; myFrameNum++) {
		short			mySyncFlag;
		TimeValue		myDuration;
		long			myDataSize;
		Handle			myCompressedData;

		//////////
		//
		// get the next frame of the source movie
		//
		//////////
		
		// if we are resampling the movie, step to the next frame
		if (myTimeSettings.frameRate) {
			myCurMovieTime = myFrameNum * mySrcMovieDuration / (myNumFrames - 1);
			myDuration = mySrcMovieDuration / myNumFrames;
		} else {
			OSType		myMediaType = VIDEO_TYPE;
			
			myFlags = nextTimeMediaSample;

			// if this is the first frame, include the frame we are currently on		
			if (myFrameNum == 0)
				myFlags |= nextTimeEdgeOK;
			
			// if we are maintaining the frame durations of the source movie,
			// skip to the next interesting time and get the duration for that frame
			GetMovieNextInterestingTime(mySrcMovie, myFlags, 1, &myMediaType, myCurMovieTime, 0, &myCurMovieTime, &myDuration);
		}
		
		SetMovieTimeValue(mySrcMovie, myCurMovieTime);
		MoviesTask(mySrcMovie, 0);
		MoviesTask(mySrcMovie, 0);
		MoviesTask(mySrcMovie, 0);

		// if data rate constraining is being done, tell Standard Compression the
		// duration of the current frame in milliseconds; we only need to do this
		// if the frames have variable durations
		if (!SCGetInfo(myComponent, scDataRateSettingsType, &myRateSettings)) {
			myRateSettings.frameDuration = myDuration * 1000 / GetMovieTimeScale(mySrcMovie);
			SCSetInfo(myComponent, scDataRateSettingsType, &myRateSettings);
		}

		//////////
		//
		// compress the current frame of the source movie and add it to the destination movie
		//
		//////////
		
		// if SCCompressSequenceFrame completes successfully, myCompressedData will hold
		// a handle to the newly-compressed image data and myDataSize will be the size of
		// the compressed data (which will usually be different from the size of the handle);
		// also mySyncFlag will be a value that that indicates whether or not the frame is a
		// key frame (and which we pass directly to AddMediaSample); note that we do not need
		// to dispose of myCompressedData, since SCCompressSequenceEnd will do that for us
#if !USE_ASYNC_COMPRESSION
		myErr = SCCompressSequenceFrame(myComponent, myPixMap, &myRect, &myCompressedData, &myDataSize, &mySyncFlag);
		if (myErr != noErr)
			goto bail;
#else
		if (myICMComplProcPtr == NULL) {
			myICMComplProcRec.completionProc = NewICMCompletionProc(QTCmpr_CompletionProc);
			myICMComplProcRec.completionRefCon = (long)&myICMComplProcErr;
			myICMComplProcPtr = &myICMComplProcRec;
		}
		
		myICMComplProcErr = kAsyncDefaultValue;
		
		myErr = SCCompressSequenceFrameAsync(myComponent, myPixMap, &myRect, &myCompressedData, &myDataSize, &mySyncFlag, myICMComplProcPtr);
		if (myErr != noErr)
			goto bail;

		// spin our wheels while we're waiting for the compress call to complete
		while (myICMComplProcErr == kAsyncDefaultValue) {
			EventRecord			myEvent;
			
			WaitNextEvent(0, &myEvent, 60, NULL);
			SCAsyncIdle(myComponent);
		}
		myErr = myICMComplProcErr;
#endif

		myErr = AddMediaSample(myDstMedia, myCompressedData, 0, myDataSize, myDuration, (SampleDescriptionHandle)myImageDesc, 1, mySyncFlag, NULL);
		if (myErr != noErr)
			goto bail;
	}
	
	// close the compression sequence; this will dispose of the image description
	// and compressed data handles allocated by SCCompressSequenceBegin
	SCCompressSequenceEnd(myComponent);

	//////////
	//
	// add the media data to the destination movie
	//
	//////////
	
	myErr = EndMediaEdits(myDstMedia);
	if (myErr != noErr)
		goto bail;
	
	InsertMediaIntoTrack(myDstTrack, 0, 0, GetMediaDuration(myDstMedia), fixed1);

	// add the movie resource to the dst movie file.
	myErr = AddMovieResource(myDstMovie, myRefNum, NULL, NULL);
	if (myErr != noErr)
		goto bail;

	// flatten the movie data [to be supplied]
	
	// close the movie file
	CloseMovieFile(myRefNum);
	
bail:
	// close the Standard Compression component
	if (myComponent != NULL)
		CloseComponent(myComponent);

	if (mySrcMovie != NULL) {
		// restore the source movie's original graphics port and device
		SetMovieGWorld(mySrcMovie, mySavedPort, mySavedDevice);

		// restore the source movie's original movie time
		SetMovieTimeValue(mySrcMovie, myOrigMovieTime);
	}
	
	// restore the original graphics port and device
	SetGWorld(mySavedPort, mySavedDevice);

	// delete the GWorld we were drawing frames into
	if (myImageWorld != NULL)
		DisposeGWorld(myImageWorld);
	
#if USE_ASYNC_COMPRESSION
	if (myICMComplProcRec.completionProc != NULL)
		DisposeICMCompletionUPP(myICMComplProcRec.completionProc);
#endif

	free(myMoviePrompt);
	free(myMovieFileName);
}