//REGISTER_SCREEN_CLASS( ScreenOptions ); // can't be instantiated ScreenOptions::ScreenOptions() { // These can be overridden in a derived Init(). switch( PREFSMAN->m_iArcadeOptionsNavigation ) { case 0: SetNavigation( NAV_FIVE_KEY ); break; case 1: SetNavigation( NAV_THREE_KEY ); break; case 2: SetNavigation( NAV_THREE_KEY_ALT ); break; } m_InputMode = INPUTMODE_SHARE_CURSOR; }
void ScreenOptionsManageProfiles::Init() { ScreenOptions::Init(); SetNavigation( NAV_THREE_KEY_MENU ); SetInputMode( INPUTMODE_SHARE_CURSOR ); }
void ScreenMiniMenu::Init() { if( PREFSMAN->m_iArcadeOptionsNavigation ) SetNavigation( NAV_THREE_KEY_MENU ); ScreenOptions::Init(); }
void ScreenOptionsMaster::Init() { vector<RString> asLineNames; split( LINE_NAMES, ",", asLineNames ); if( asLineNames.empty() ) { LuaHelpers::ReportScriptErrorFmt("\"%s:LineNames\" is empty.", m_sName.c_str()); } if( FORCE_ALL_PLAYERS ) { FOREACH_PlayerNumber( pn ) GAMESTATE->JoinPlayer( pn ); } if( NAVIGATION_MODE == "toggle" ) SetNavigation( PREFSMAN->m_iArcadeOptionsNavigation? NAV_TOGGLE_THREE_KEY:NAV_TOGGLE_FIVE_KEY ); else if( NAVIGATION_MODE == "menu" ) SetNavigation( NAV_THREE_KEY_MENU ); SetInputMode( StringToInputMode(INPUT_MODE) ); // Call this after enabling players, if any. ScreenOptions::Init(); vector<OptionRowHandler*> OptionRowHandlers; for( unsigned i = 0; i < asLineNames.size(); ++i ) { RString sLineName = asLineNames[i]; RString sRowCommands = LINE(sLineName); Commands cmds; ParseCommands( sRowCommands, cmds, false ); OptionRowHandler *pHand = OptionRowHandlerUtil::Make( cmds ); if( pHand == NULL ) { LuaHelpers::ReportScriptErrorFmt("Invalid OptionRowHandler \"%s\" in \"%s:Line:%s\".", cmds.GetOriginalCommandString().c_str(), m_sName.c_str(), sLineName.c_str()); } else { OptionRowHandlers.push_back( pHand ); } } InitMenu( OptionRowHandlers ); }
void ScreenOptionsMaster::Init() { ScreenOptions::Init(); // make sure volume is set to full in options, and menu lights are on ScreenAttract::SetAttractVolume( false ); LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU ); CStringArray asLineNames; split( LINE_NAMES, ",", asLineNames ); if( asLineNames.empty() ) RageException::Throw( "%s::LineNames is empty.", m_sName.c_str() ); CStringArray Flags; split( OPTION_MENU_FLAGS, ";", Flags, true ); InputMode im = INPUTMODE_INDIVIDUAL; for( unsigned i = 0; i < Flags.size(); ++i ) { CString sFlag = Flags[i]; sFlag.MakeLower(); if( sFlag == "together" ) im = INPUTMODE_SHARE_CURSOR; else if( sFlag == "explanations" ) ; else if( sFlag == "forceallplayers" ) { FOREACH_PlayerNumber( pn ) GAMESTATE->m_bSideIsJoined[pn] = true; GAMESTATE->m_MasterPlayerNumber = PlayerNumber(0); } else if( sFlag == "smnavigation" ) SetNavigation( NAV_THREE_KEY_MENU ); else if( sFlag == "toggle" || sFlag == "firstchoicegoesdown" ) SetNavigation( PREFSMAN->m_bArcadeOptionsNavigation? NAV_TOGGLE_THREE_KEY:NAV_TOGGLE_FIVE_KEY ); else RageException::Throw( "Unknown flag \"%s\"", sFlag.c_str() ); } vector<OptionRowDefinition> OptionRowDefs; OptionRowDefs.resize( asLineNames.size() ); OptionRowHandlers.resize( asLineNames.size() ); for( unsigned i = 0; i < asLineNames.size(); ++i ) { CString sLineName = asLineNames[i]; OptionRowDefinition &def = OptionRowDefs[i]; CString sRowCommands = LINE(sLineName); OptionRowHandler* &pHand = OptionRowHandlers[i]; pHand = NULL; Commands vCommands; ParseCommands( sRowCommands, vCommands ); if( vCommands.v.size() != 1 ) RageException::Throw( "Parse error in %s::Line%s", m_sName.c_str(), sLineName.c_str() ); Command& command = vCommands.v[0]; pHand = OptionRowHandlerUtil::Make( command, def ); if( pHand == NULL ) RageException::Throw( "Invalid OptionRowHandler '%s' in %s::%s", command.GetOriginalCommandString().c_str(), m_sName.c_str(), sLineName.c_str() ); } ASSERT( OptionRowHandlers.size() == asLineNames.size() ); InitMenu( im, OptionRowDefs, OptionRowHandlers ); }
CGUIAction::CGUIAction(int controlID) { m_sendThreadMessages = false; SetNavigation(controlID); }
ScreenOptionsMaster::ScreenOptionsMaster( const CString &sClassName ): ScreenOptions( sClassName ) { LOG->Trace("ScreenOptionsMaster::ScreenOptionsMaster(%s)", m_sName.c_str() ); /* If this file doesn't exist, leave the music alone (eg. ScreenPlayerOptions music sample * left over from ScreenSelectMusic). If you really want to play no music, add a redir * to _silent. */ CString MusicPath = THEME->GetPathToS( ssprintf("%s music", m_sName.c_str()), true ); if( MusicPath != "" ) SOUND->PlayMusic( MusicPath ); CStringArray asLineNames; split( LINE_NAMES, ",", asLineNames ); if( asLineNames.empty() ) RageException::Throw( "%s::LineNames is empty.", m_sName.c_str() ); CStringArray Flags; split( OPTION_MENU_FLAGS, ";", Flags, true ); InputMode im = INPUTMODE_INDIVIDUAL; bool Explanations = false; unsigned i; for( i = 0; i < Flags.size(); ++i ) { CString &flag = Flags[i]; flag.MakeLower(); if( flag == "together" ) im = INPUTMODE_SHARE_CURSOR; else if( flag == "explanations" ) Explanations = true; else if( flag == "forceallplayers" ) { FOREACH_PlayerNumber( pn ) GAMESTATE->m_bSideIsJoined[pn] = true; GAMESTATE->m_MasterPlayerNumber = PlayerNumber(0); } else if( flag == "smnavigation" ) SetNavigation( NAV_THREE_KEY_MENU ); else if( flag == "toggle" || flag == "firstchoicegoesdown" ) SetNavigation( PREFSMAN->m_bArcadeOptionsNavigation? NAV_TOGGLE_THREE_KEY:NAV_TOGGLE_FIVE_KEY ); } m_OptionRowAlloc = new OptionRowData[asLineNames.size()]; for( i = 0; i < asLineNames.size(); ++i ) { OptionRowData &row = m_OptionRowAlloc[i]; vector<ParsedCommand> vCommands; ParseCommands( LINE(asLineNames[i]), vCommands ); if( vCommands.size() < 1 ) RageException::Throw( "Parse error in %s::Line%i", m_sName.c_str(), i+1 ); OptionRowHandler hand; for( unsigned part = 0; part < vCommands.size(); ++part) { ParsedCommand& command = vCommands[part]; HandleParams; const CString name = sParam(0); if( !name.CompareNoCase("list") ) { SetList( row, hand, sParam(1), row.name ); } else if( !name.CompareNoCase("steps") ) { SetStep( row, hand ); row.name = "Steps"; } else if( !name.CompareNoCase("conf") ) { SetConf( row, hand, sParam(1), row.name ); } else if( !name.CompareNoCase("characters") ) { SetCharacter( row, hand ); row.name = "Characters"; } else RageException::Throw( "Unexpected type '%s' in %s::Line%i", name.c_str(), m_sName.c_str(), i ); CheckHandledParams; } // TRICKY: Insert a down arrow as the first choice in the row. if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY ) { row.choices.insert( row.choices.begin(), ENTRY_NAME("NextRow") ); hand.ListEntries.insert( hand.ListEntries.begin(), ModeChoice() ); } OptionRowHandlers.push_back( hand ); } ASSERT( OptionRowHandlers.size() == asLineNames.size() ); Init( im, m_OptionRowAlloc, asLineNames.size() ); }