static void create() {
    room::create();
    SetClimate("temperate");
    SetAmbientLight(30);
    SetNightLight(20);
    SetDayLight(30);
    SetShort("%^B_BLACK%^%^WHITE%^ Ciscoburg - Residential Area South %^RESET%^");
    SetLong(".");

    SetNightLong("On the other end of the little stone bridge, a number of jaunty jetties jut out into the shallow waters of the brook. Cockleshell boats and coracles bob here and there, attached to the jetties with rope. At this time of night, the docks are empty of people, and the only sound is the gentle lap of brook water against the wood and shore.

                 Behind you, to the east, a little stone bridge leads across the brook.
                 ");
    SetDayLong("On the other end of the little stone bridge, a number of jaunty jetties jut out into the shallow waters of the brook. Cockleshell boats and coracles bob here and there, attached to the jetties with rope. A handful of sailors and merchants hustle around, carrying supplies to and fro. Several bored-looking fishermen occupy the ends of the docks, watching their lines, or dozing.

               Behind you, to the east, a little stone bridge leads across the brook.
               ");

    SetExits(([
                  "south" : "/domains/cisco/room/ciscoburgdocks",
              ]));

    SetInventory(([
                  ]));



}
static void create() {
    room::create();
    SetClimate("temperate");
    SetAmbientLight(30);
    SetNightLight(20);
    SetDayLight(30);
    SetShort("%^B_BLACK%^%^WHITE%^ Southwest Side of Hill %^RESET%^");
    SetLong(".");
    SetItems(([
                  ({ "root", "roots", "labyrinth" }) : "The roots snake and whorl all over the side of hill here. Clusters of flowers have grown up in some of the closed loops made by them. Another contains a small pool of water, where frogs seem to have taken up residence. You're sure you could sit here all day, trying to follow the path of the roots, and get nowhere.",
static void create() {
    room::create();
    SetClimate("temperate");
    SetAmbientLight(30);
    SetNightLight(20);
    SetDayLight(30);
    SetShort("%^B_BLACK%^%^WHITE%^ Ciscoburg Market - South %^RESET%^");

    SetInventory(([
      ]));

}
static void create() {
    room::create();
    SetClimate("temperate");
    SetAmbientLight(30);
    SetNightLight(20);
    SetDayLight(30);
    SetShort("%^B_BLACK%^%^WHITE%^ A Dim Alley %^RESET%^");

    SetInventory(([
      ]));

}
Exemple #5
0
void create() {
    ::create();
    SetAmbientLight(5);
    SetNightLight(15);
    SetDayLight(25);
    SetShort("A Dark Cave");
    SetNightLong("This is a cave carved into the rocky riverbank wall. The cave opens west into the night. To the east is darkness.");
    SetDayLong("This is a cave carved into the rocky riverbank wall. Daylight shines in from the west, where the river flows. To the east, the cave continues into darkness.");
    SetLong("This is a small cave near a riverbank.");
    SetItems(([
                ({ "wall", "rocky wall", "river bank wall", "riverbank wall", "rocky river bank wall", "rocky riverbank wall" }) : "The local river carved a narrow and steep valley here over the years. The walls of that valley is what this cave has been dug out of.",
                ]));
Exemple #6
0
void create() {
    room::create();
    SetAmbientLight(30);
    SetDayLight(30);
    SetNightLight(30);
    SetShort("The sky");
    SetLong("You are in the air above a fortress.");
    SetClimate("temperate");
    SetTown("wilderness");
    SetTerrainType(T_MIDAIR);
    SetMedium(MEDIUM_AIR);
    SetItems( ([
                ({ "sea", "ocean" }) : "A seemingly endless body of water.",
                ]) );
static void create() {
    room::create();
    SetClimate("temperate");
    SetAmbientLight(30);
    SetNightLight(20);
    SetDayLight(30);
    SetShort("%^B_BLACK%^%^WHITE%^ Ciscoburg - Residential Area South %^RESET%^");
    SetDayLong("This is the housing area of the village. Houses are arranged in a hodgepodge around communal gardens and wells. Alleys and paths wind haphazardly between it all, though most of them are neatly cobbled. People are busily going about their lives, carrying conversations on over step-sweeping, grocery-toting, gardening, laundry-hanging, &c. Most houses have colorfully shingled, steepled roofs, but a few are flat, with small personal gardens on top. One looks to be reachable by a nearby ladder.

               To the north, you can see more houses, and to the south are the docks of Ciscoburg.
               ");

    SetItems(([
                  ({ "gardens" }) : "Depending on the season, these gardens are either neatly fallow, or riotously blooming and overflowing with plant life. Several have tidily trussed trelli, for grapes, beans, or just vining flowers.",
static void create() {
    room::create();
    SetClimate("temperate");
    SetAmbientLight(30);
    SetNightLight(20);
    SetDayLight(30);
    SetShort("%^B_BLACK%^%^WHITE%^ Ciscoburg Park %^RESET%^");
    SetItems(([
        "trash" : "nope",
      ]));

    SetInventory(([
      ]));

}
Exemple #9
0
static void create() {
    room::create();
    SetClimate("outdoors");
    SetAmbientLight(40);
    SetNightLight(10);
    SetDayLight(30);
    SetShort("Forest Clearing");
    SetLong("This is a small clearing in a path through the forest. The path leads west into a small valley, and northeast toward a forest and a bridge.");
    SetItems( ([
                "clearing" : "An area with few trees.",
                "path" : "This forest path runs east "
                "and west. A small trail goes north of here.",
                ({"forest","wood","woods"}) : "This is a "
                "dark, creepy forest. You are standing on a "
                "path in a clearing, so it's a bit brighter here.",
Exemple #10
0
static void create() {
    room::create();
    SetClimate("temperate");
    SetAmbientLight(30);
    SetNightLight(20);
    SetDayLight(30);
    SetShort("copy of ciscoburgalley.c");
    SetItems(([
        "trash" : "nope",
      ]));
      
    SetInventory(([
      ]));

}
Exemple #11
0
static void create() {
    room::create();
    SetClimate("temperate");
    SetAmbientLight(30);
    SetNightLight(20);
    SetDayLight(30);
    SetShort("%^B_BLACK%^%^WHITE%^ Ciscoburg Market - South %^RESET%^");
    SetLong("Eventually, there'll be an exit to the west that goes to the road!");
    SetExits( ([
        "north" : "/domains/cisco/room/marketnorth",
        "east" : "/domains/cisco/room/park.c",
      ]) );
    SetInventory(([
      ]));

}
Exemple #12
0
static void create() {
    room::create();
    SetClimate("temperate");
    SetAmbientLight(30);
    SetNightLight(20);
    SetDayLight(30);
    SetShort("%^B_BLACK%^%^WHITE%^ Bridge to Ciscoburg %^RESET%^");
    SetNightLong("This is a rickety bridge leading west over a burbling brook. Moonlight diffracts off the waves, casting flickering shadows along the decaying slats of the bridge.
    
Further west, you can see the colorful rooftops of a village. Behind you, east, rises a tall hill.
    ");
    SetDayLong("This is a rickety bridge leading west over a burbling brook. Sunlight glares off the waves and foam, forming brief little rainbows here and there.
    
Further west, you can see the colorful rooftops of a village. Behind you, east, rises a tall hill.
");
SetItems(([
({ "brook", "stream", "river", "water" }) : "The brook seems pretty shallow, but is very broad. It babbles happily by, unaware of your value judgements.",
static void create() {
    room::create();
    SetClimate("temperate");
    SetAmbientLight(30);
    SetNightLight(20);
    SetDayLight(30);
    SetShort("%^B_BLACK%^%^WHITE%^ A Dim Alley %^RESET%^");
    SetExits( ([
        "north" : "/domains/cisco/room/defaultroutebar.c",
      ]) );
    SetEnters( ([
        "trash" : "/domains/cisco/room/park.c",
      ]) );

    SetInventory(([
      ]));

}
Exemple #14
0
static void create() {
    room::create();
    SetClimate("temperate");
    SetAmbientLight(30);
    SetNightLight(20);
    SetDayLight(30);
    SetShort("%^B_BLACK%^%^WHITE%^ South East Side of Hill %^RESET%^");
    SetNightLong("The east side of the hill slopes down very sharply and suddenly becomes the edge of a cliff. You have to walk like a duck to avoid tumbling over it. Big hummocks of grass and blue-bells hang over the cliff's edge, and a cautious look over shows you a vast canyon filled with clouds that are dimly luminescent, bathing the cliff walls in an eerie glow.
    
You can walk along the cliff's edge towards the south, or return to the hill top by going west.
    ");
    SetDayLong("The east side of the hill slopes down very sharply and suddenly becomes the edge of a cliff. You have to walk like a duck to avoid tumbling over it. Big hummocks of grass and blue-bells hang over the cliff's edge, and a cautious look over shows you a vast canyon filled with clouds. You cannot see the other side.

You can walk along the cliff's edge towards the south, or return to the hill top by going west.
");
SetItems(([
({ "cloud", "clouds" }) : "The clouds in the canyon roil mysteriously. Ocassionally, you catch sight of a flash of lightning that crawls along their bellies. You wonder what's beneath them?",
]));
static void create() {
    room::create();
    SetClimate("temperate");
    SetAmbientLight(30);
    SetNightLight(20);
    SetDayLight(30);
    SetShort("%^B_BLACK%^%^WHITE%^ East Side of Hill %^RESET%^");
    SetNightLong("The east side of the hill slopes down very sharply and suddenly becomes the edge of a cliff. You have to walk like a duck to avoid tumbling over it. Big hummocks of grass and blue-bells hang over the cliff's edge, and a cautious look over shows you a vast canyon filled with clouds that are dimly luminescent, bathing the cliff walls in an eerie glow.
    
You can walk along the cliff's edge towards the south, or return to the hill top by going west.
    ");
    SetDayLong("The east side of the hill slopes down very sharply and suddenly becomes the edge of a cliff. You have to walk like a duck to avoid tumbling over it. Big hummocks of grass and blue-bells hang over the cliff's edge, and a cautious look over shows you a vast canyon filled with clouds. You cannot see the other side.

You can walk along the cliff's edge towards the south, or return to the hill top by going west.
");
SetExits(([
"west" : "/domains/cisco/room/hill1",
]));

SetSmell(([
({ "flower", "blue-belled flowers", "flowers" }) : "Yep, these smell just like new donuts. Mmmm, donuts.",
]));