static void create() { daemon::create(); SetNoClean(1); call_out((: eventReap :), 300); call_out((: CheckMem :), 60); set_heart_beat(5); }
static void create() { object ob; ::create(); SetNoClean(1); SetNoModify(1); SetProperty("light", 3); SetProperty("night light", 2); SetProperty("no steal", 1); SetProperty("no magic", 1); SetProperty("no attack", 1); SetProperty("no castle", 1); SetClimate("indoors"); SetShort("Clergy Prothesis"); SetLong( "The prothesis is used as both an prayer room " "and a vestry where all the brothers that follow " "the path of faith can store goods to use for later " "or share and communicate with each other. " ); SetItems( ([ ({"prothesis","prayer room","room","vestry"}) : "Wouldn't it be easier just to look around?", "goods" : "Goods are left on the floor for " "general use.", "floor" : "You look directly down and examine " "the floor closely." ]) );
static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("Putcri Brothers' storage"); SetLong("This is the Putcri Brothers' storage room."); SetInventory(([ "/domains/ATC/armor/belt" : 3, "/domains/ATC/armor/goldish_ring" : 5, "/domains/ATC/armor/guard_bandana" : 5, "/domains/ATC/armor/rusty_chainmail_shirt" : 10, "/domains/ATC/obj/small_bag" : 20, "/domains/ATC/obj/copper_canteen" : 5, "/domains/ATC/obj/match" : 25, "/domains/ATC/obj/torch" : 10, "/domains/ATC/weap/paddle" : 5, "/domains/ATC/weap/butcher_knife" : 10, "/domains/ATC/weap/dagger" : 20, "/domains/ATC/weap/gladius" : 5, "/domains/ATC/weap/hand_axe" : 10, "/domains/ATC/weap/knife" : 10, ])); SetNoClean(1); SetExits( ([ "up" : "/domains/ATC/room/putcri_bros", ]) ); }
static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("Gorm's storage room"); SetLong("This is a small, bare room where Gorm keeps his goods. The main store is above."); SetInventory(([ OBJ +"skin" : 5, OBJ +"match" : 5, OBJ +"torch" : 5, WEAP +"axe" : 5, WEAP +"dagger" : 5, WEAP +"javelin" : 5, WEAP +"sword" : 5, ARMOR +"armored_boot_l" : 2, ARMOR +"armored_boot_r" : 2, ARMOR +"armored_glove_r" : 2, ARMOR +"armored_glove_l" : 2, ARMOR +"chainmail" : 5, ARMOR +"leather_armor" : 5, ARMOR +"orc_boot_r" : 5, ARMOR +"orc_boot_l" : 5, ARMOR +"orc_tallboot_r" : 5, ARMOR +"orc_tallboot_l" : 5, ARMOR +"orc_helmet" : 5, ARMOR +"platemail" : 1, ARMOR +"pants" : 10, ARMOR +"dress" : 10, ])); SetExits( ([ "up" : ROOM+ "shop", ]) ); SetNoClean(1); }
static void create() { string privs; privs = query_privs(); if( privs ) privs = capitalize(privs); else privs = "a creator"; room::create(); SetClimate("indoors"); SetAmbientLight(40); SetShort("Conference Room"); SetLong((: ExtraDesc :)); SetInventory(([ "/domains/town/obj/chair" : 4, "/domains/town/obj/bbucket" : 1, "/secure/npc/cambot" : 1 ])); SetExits(([ "west" : "/domains/town/room/adv_guild", ])); SetProperties(([ "no attack" : 1, "nopeer" : 1, "meeting room" : 1, ])); SetNoClean(1); privacy=0; set_heart_beat(20); timer = 0; }
static void create() { ::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("The Cleric waiter's Storage Room"); SetLong(" This is a small, bare room where the cleric waiter keeps his goods."); SetInventory( ([ "/domains/diku-alfa/room/30.zon/meals/3002_dk_bottle" : 20, "/domains/diku-alfa/room/30.zon/meals/3004_local_bottle" : 20, ]) ); SetNoClean(1); SetExits(([ "None" : "", ])); }
void create() { ::create(); SetProperty("light", 2); SetProperty("no castle", 1); SetShort( "along West Road"); SetLong( (: is_dug :)); SetNoClean(1); SetItems( (["road" : "There is a mound of loose dirt piled by its side.", "dirt" : "It is very loose.", "hut " : "It looks very mystical.", "sign" : "Those who can read are very fortunate indeed!", "mound" : (: this_object(), "look_at_mound" :) ]) ); SetExits( (["north" : "/domains/Praxis/west_road3", "south" : "/domains/Praxis/west_road1", "east" : "/domains/Praxis/medium"]) ); dug = 0; }
static void create() { object ob; room::create(); SetAmbientLight(30); SetNoClean(1); SetTerrainType(T_SPACE); SetMedium(MEDIUM_SPACE); SetShort("Outer Space"); SetLong("Outer space. A big, place. There is a medium sized planet below."); SetExits(([ "+x" : "/domains/town/virtual/space/1,2,1", "-x-y-z" : "/domains/town/virtual/space/2100000000,2100000000,0", "-z" : "/domains/town/virtual/space/1,1,0", "-x-y" : "/domains/town/virtual/space/2100000000,2100000000,1", "+x+y-z" : "/domains/town/virtual/space/2,2,0", "-y" : "/domains/town/virtual/space/2100000000,1,1", "+x-y+z" : "/domains/town/virtual/space/2100000000,2,2", "-x+y+z" : "/domains/town/virtual/space/2,2100000000,2", "-x" : "/domains/town/virtual/space/1,2100000000,1", "+x+y" : "/domains/town/virtual/space/2,2,1", "-x-y+z" : "/domains/town/virtual/space/2100000000,2100000000,2", "+x-y-z" : "/domains/town/virtual/space/2100000000,2,0", "-x+y-z" : "/domains/town/virtual/space/2,2100000000,0", "+z" : "/domains/town/virtual/space/1,1,2", "+x-y" : "/domains/town/virtual/space/2100000000,2,1", "-x+y" : "/domains/town/virtual/space/2,2100000000,1", "+y" : "/domains/town/virtual/space/2,1,1", "+x+y+z" : "/domains/town/virtual/space/2,2,2", "down": "/domains/town/virtual/sky/1,1,1000", "-y+z" : "/domains/town/virtual/space/2100000000,1,2", "+x-z" : "/domains/town/virtual/space/1,2,0", "-x-z" : "/domains/town/virtual/space/1,2100000000,0", "+y-z" : "/domains/town/virtual/space/2,1,0", "+x+z" : "/domains/town/virtual/space/1,2,2", "-y-z" : "/domains/town/virtual/space/2100000000,1,0", "-x+z" : "/domains/town/virtual/space/1,2100000000,2", "+y+z" : "/domains/town/virtual/space/2,1,2", ]) ); SetInventory(([ ])); }
static void create() { ::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("Luxan's Storage Room"); SetLong(" This is a small, bare room where the Luxan keps his goods."); SetInventory(([ "/domains/diku-alfa/room/55.zon/obj/3030_torch" : 20, "/domains/diku-alfa/room/55.zon/obj/5004_wildflowers" : 20, "/domains/diku-alfa/room/55.zon/meals/5005_waterskin" : 20, "/domains/diku-alfa/room/55.zon/meals/5006_beef_jerkey" : 20, "/domains/diku-alfa/room/55.zon/armor/6001_shirt" : 20, ])); SetNoClean(1); SetExits(([ "None" : "", ])); }
void create(){ string path; item::create(); SetNoClean(1); SetId( ({ "board", "message board" }) );
static void create() { daemon::create(); SetNoClean(1); call_out((: eventDecay :), 30); }
void create() { daemon::create(); SetNoClean(1); SaveFile = save_file(SAVE_BANISH); __Names = ({"template"});