/* Angelox: This is why the pets ghost - pets were being spawned too far away from its npc owner and some into walls or objects (+10), this sometimes creates the "ghost" effect. I changed to +2 (as close as I could get while it still looked good). I also noticed this can happen if an NPC is spawned on the same spot of another or in a related bad spot.*/ Pet::Pet(NPCType *type_data, Mob *owner, PetType type, int16 spell_id, sint16 power) : NPC(type_data, 0, owner->GetX()+2, owner->GetY()+2, owner->GetZ(), owner->GetHeading(), FlyMode3) { GiveNPCTypeData(type_data); typeofpet = type; petpower = power; SetOwnerID(owner->GetID()); SetPetSpellID(spell_id); taunting = true; }
/* This is why the pets ghost - pets were being spawned too far away from its npc owner and some into walls or objects (+10), this sometimes creates the "ghost" effect. I changed to +2 (as close as I could get while it still looked good). I also noticed this can happen if an NPC is spawned on the same spot of another or in a related bad spot.*/ Pet::Pet(NPCType *type_data, Mob *owner, PetType type, uint16 spell_id, int16 power) : NPC(type_data, 0, owner->GetPosition() + glm::vec4(2.0f, 2.0f, 0.0f, 0.0f), FlyMode3) { GiveNPCTypeData(type_data); typeofpet = type; petpower = power; SetOwnerID(owner->GetID()); SetPetSpellID(spell_id); taunting = true; // Class should use npc constructor to set light properties }