func SetBeamer(object pBeam,int iOwner,object pBefo) { SetPlrViewRange(200); pBeamer = pBeam; pBef = pBefo; SetOwner(iOwner); SetCursor(iOwner,this()); SetVisibility(VIS_None | VIS_Owner); }
global func DoInitPlayer(int player) { var index = 0; while(GetPlayerByIndex(index, C4PT_User) != player && index < GetPlayerCount(C4PT_User)) index++; var pClonk = GetHiRank(player); SetFoW(1, player); SetPlrViewRange(0, pClonk); pClonk->SetRelaunch(); // Storyobject erzeugen if(!FindObject(_STY)) { CreateObject(_STY)->~Start(); } }