void Terrain::SetPositionLight(float x, float y, float z) { SetPositionLight(Vector3f(x, y, z)); }
static int populate_lights(Vector *lights) { size_t i; size_t n; int s; hash *light_h; char *name, *type, *aux; Vector *v; set *S; float r, g, b, w; float rgb[3], pos4[4]; float cutoff = 30.0; float exp = 10.0; Light *l; if (!lights) return -1; n = sizeVector(lights); for(i = 0; i < n; i++) { S = CreateSet(); light_h = (hash *) atVector(lights, i); name = (char *) FindHashElement(light_h, "name"); type = (char *) FindHashElement(light_h, "type"); if (!check_light_type(type)) { fprintf(stderr, "[E] populate_lights: bad light type %s (possible values \"positional\", \"directional\", \"spotlight\")\n", type); exit(1); } if (!name) return i; if (!type) return i; InsertSetElement(S, "name"); InsertSetElement(S, "type"); l = SceneRegisterLight(name); v = (Vector *) FindHashElement(light_h, "pos"); if (v) { InsertSetElement(S, "pos"); read_xyz(v, &pos4[0], &pos4[1], &pos4[2]); pos4[3] = 1.0; if (!strcmp(type, "directional")) pos4[3] = 0.0; SetPositionLight(l, &pos4[0]); } v = (Vector *) FindHashElement(light_h, "amb"); if (v) { InsertSetElement(S, "amb"); read_xyz(v, &rgb[0], &rgb[1], &rgb[2]); SetAmbientLight(l, &rgb[0]); } v = (Vector *) FindHashElement(light_h, "dif"); if (v) { InsertSetElement(S, "dif"); read_xyz(v, &rgb[0], &rgb[1], &rgb[2]); SetDiffuseLight(l, &rgb[0]); } v = (Vector *) FindHashElement(light_h, "spec"); if (v) { InsertSetElement(S, "spec"); read_xyz(v, &rgb[0], &rgb[1], &rgb[2]); SetSpecularLight(l, &rgb[0]); } if (!strcmp(type, "spotlight")) { aux = (char *) FindHashElement(light_h, "exp"); if (aux) { InsertSetElement(S, "exp"); sscanf(aux, "%f", &exp); if (exp < 0) { fprintf(stderr, "[E] populate_lights: negative exponent\n"); exit(1); } free(aux); } aux = (char *) FindHashElement(light_h, "cutoff"); if (aux) { InsertSetElement(S, "cutoff"); sscanf(aux, "%f", &cutoff); if (exp < 0) { fprintf(stderr, "[E] populate_lights: negative cutoff\n"); exit(1); } free(aux); } rgb[0] = 0.577; rgb[1] = 0.577; rgb[2] = 0.577; v = (Vector *) FindHashElement(light_h, "spdir"); if (v) { InsertSetElement(S, "spdir"); read_xyz(v, &rgb[0], &rgb[1], &rgb[2]); } SetSpotLight(l, &rgb[0], cutoff, exp); } aux = (char *) FindHashElement(light_h, "switched"); if (aux) { InsertSetElement(S, "switched"); sscanf(aux, "%d", &s); if (!s) SwitchLight(l, 0); free(aux); } free(type); free(name); check_and_destroy("populate_lights", light_h, S); //DestroyHash(&light_h); } DestroyVector(&lights); return -1; }