uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid, ChatType msgtype, Language language, TextRange range, uint32 sound, Team team, bool gmOnly, Player* srcPlr) { if (!source) return 0; CreatureTextMap::const_iterator sList = mTextMap.find(source->GetEntry()); if (sList == mTextMap.end()) { sLog->outErrorDb("CreatureTextMgr: Could not find Text for Creature(%s) Entry %u in 'creature_text' table. Ignoring.", source->GetName(), source->GetEntry()); return 0; } CreatureTextHolder TextHolder = (*sList).second; CreatureTextHolder::const_iterator itr = TextHolder.find(textGroup); if (itr == TextHolder.end()) { sLog->outErrorDb("CreatureTextMgr: Could not find TextGroup %u for Creature(%s) GuidLow %u Entry %u. Ignoring.", uint32(textGroup), source->GetName(), source->GetGUIDLow(), source->GetEntry()); return 0; } CreatureTextGroup TextGroup = (*itr).second;//has all texts in the group CreatureTextRepeatIds repeatGroup = GetRepeatGroup(source, textGroup);//has all textIDs from the group that were already said CreatureTextGroup tempGroup;//will use this to talk after sorting repeatGroup for (CreatureTextGroup::const_iterator giter = TextGroup.begin(); giter != TextGroup.end(); ++giter) { if (std::find(repeatGroup.begin(), repeatGroup.end(), (*giter).id) == repeatGroup.end()) tempGroup.push_back((*giter)); } if (tempGroup.empty()) { CreatureTextRepeatMap::iterator mapItr = mTextRepeatMap.find(source->GetGUID()); if (mapItr != mTextRepeatMap.end()) { CreatureTextRepeatGroup::iterator groupItr = (*mapItr).second.find(textGroup); (*groupItr).second.clear(); } tempGroup = TextGroup; } uint8 count = 0; float lastChance = -1; bool isEqualChanced = true; float totalChance = 0; for (CreatureTextGroup::const_iterator iter = tempGroup.begin(); iter != tempGroup.end(); ++iter) { if (lastChance >= 0 && lastChance != (*iter).probability) isEqualChanced = false; lastChance = (*iter).probability; totalChance += (*iter).probability; count++; } int32 offset = -1; if (!isEqualChanced) { for (CreatureTextGroup::const_iterator iter = tempGroup.begin(); iter != tempGroup.end(); ++iter) { uint32 chance = uint32((*iter).probability); uint32 r = urand(0, 100); offset++; if (r <= chance) break; } } uint32 pos = 0; if (isEqualChanced || offset < 0) pos = urand(0, count - 1); else if (offset >= 0) pos = offset; CreatureTextGroup::const_iterator iter = tempGroup.begin() + pos; ChatType finalType = (msgtype == CHAT_TYPE_END) ? (*iter).type : msgtype; Language finalLang = (language == LANG_ADDON) ? (*iter).lang : language; uint32 finalSound = sound ? sound : (*iter).sound; if (finalSound) SendSound(source, finalSound, finalType, whisperGuid, range, team, gmOnly); if ((*iter).emote) SendEmote(srcPlr ? srcPlr->ToUnit() : source, (*iter).emote); SendChatString(srcPlr ? srcPlr->ToUnit() : source, (*iter).text.c_str(), finalType, finalLang, whisperGuid, range, team, gmOnly); if (isEqualChanced || (!isEqualChanced && totalChance == 100.0f)) SetRepeatId(source, textGroup, (*iter).id); return (*iter).duration; }
uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid /*= 0*/, ChatMsg msgType /*= CHAT_MSG_ADDON*/, Language language /*= LANG_ADDON*/, TextRange range /*= TEXT_RANGE_NORMAL*/, uint32 sound /*= 0*/, Team team /*= TEAM_OTHER*/, bool gmOnly /*= false*/, Player* srcPlr /*= NULL*/) { if (!source) return 0; CreatureTextMap::const_iterator sList = mTextMap.find(source->GetEntry()); if (sList == mTextMap.end()) { sLog->outErrorDb("CreatureTextMgr: Could not find Text for Creature(%s) Entry %u in 'creature_text' table. Ignoring.", source->GetName(), source->GetEntry()); return 0; } CreatureTextHolder const& textHolder = sList->second; CreatureTextHolder::const_iterator itr = textHolder.find(textGroup); if (itr == textHolder.end()) { sLog->outErrorDb("CreatureTextMgr: Could not find TextGroup %u for Creature(%s) GuidLow %u Entry %u. Ignoring.", uint32(textGroup), source->GetName(), source->GetGUIDLow(), source->GetEntry()); return 0; } CreatureTextGroup const& textGroupContainer = itr->second; //has all texts in the group CreatureTextRepeatIds repeatGroup = GetRepeatGroup(source, textGroup);//has all textIDs from the group that were already said CreatureTextGroup tempGroup;//will use this to talk after sorting repeatGroup for (CreatureTextGroup::const_iterator giter = textGroupContainer.begin(); giter != textGroupContainer.end(); ++giter) if (std::find(repeatGroup.begin(), repeatGroup.end(), giter->id) == repeatGroup.end()) tempGroup.push_back(*giter); if (tempGroup.empty()) { CreatureTextRepeatMap::iterator mapItr = mTextRepeatMap.find(source->GetGUID()); if (mapItr != mTextRepeatMap.end()) { CreatureTextRepeatGroup::iterator groupItr = mapItr->second.find(textGroup); groupItr->second.clear(); } tempGroup = textGroupContainer; } uint8 count = 0; float lastChance = -1; bool isEqualChanced = true; float totalChance = 0; for (CreatureTextGroup::const_iterator iter = tempGroup.begin(); iter != tempGroup.end(); ++iter) { if (lastChance >= 0 && lastChance != iter->probability) isEqualChanced = false; lastChance = iter->probability; totalChance += iter->probability; ++count; } int32 offset = -1; if (!isEqualChanced) { for (CreatureTextGroup::const_iterator iter = tempGroup.begin(); iter != tempGroup.end(); ++iter) { uint32 chance = uint32(iter->probability); uint32 r = urand(0, 100); ++offset; if (r <= chance) break; } } uint32 pos = 0; if (isEqualChanced || offset < 0) pos = urand(0, count - 1); else if (offset >= 0) pos = offset; CreatureTextGroup::const_iterator iter = tempGroup.begin() + pos; ChatMsg finalType = (msgType == CHAT_MSG_ADDON) ? iter->type : msgType; Language finalLang = (language == LANG_ADDON) ? iter->lang : language; uint32 finalSound = sound ? sound : iter->sound; if (finalSound) SendSound(source, finalSound, finalType, whisperGuid, range, team, gmOnly); Unit* finalSource = source; if (srcPlr) finalSource = srcPlr; if (iter->emote) SendEmote(finalSource, iter->emote); CreatureTextBuilder builder(finalSource, finalType, iter->group, iter->id, finalLang, whisperGuid); SendChatPacket(finalSource, builder, finalType, whisperGuid, range, team, gmOnly); if (isEqualChanced || (!isEqualChanced && totalChance == 100.0f)) SetRepeatId(source, textGroup, iter->id); return iter->duration; }
uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, WorldObject const* whisperTarget /*= nullptr*/, ChatMsg msgType /*= CHAT_MSG_ADDON*/, Language language /*= LANG_ADDON*/, CreatureTextRange range /*= TEXT_RANGE_NORMAL*/, uint32 sound /*= 0*/, Team team /*= TEAM_OTHER*/, bool gmOnly /*= false*/, Player* srcPlr /*= nullptr*/) { if (!source) return 0; CreatureTextMap::const_iterator sList = mTextMap.find(source->GetEntry()); if (sList == mTextMap.end()) { TC_LOG_ERROR("sql.sql.creaturetextmgr", "CreatureTextMgr: Could not find Text for Creature %s (Entry %u, GUID %u) in 'creature_text' table. Ignoring.", source->GetName().c_str(), source->GetEntry(), source->GetGUID().GetCounter()); return 0; } CreatureTextHolder const& textHolder = sList->second; CreatureTextHolder::const_iterator itr = textHolder.find(textGroup); if (itr == textHolder.end()) { TC_LOG_ERROR("sql.sql.creaturetextmgr", "CreatureTextMgr: Could not find TextGroup %u for Creature %s (Entry %u, GUID %u) in 'creature_text' table. Ignoring.", uint32(textGroup), source->GetName().c_str(), source->GetEntry(), source->GetGUID().GetCounter()); return 0; } CreatureTextGroup const& textGroupContainer = itr->second; //has all texts in the group CreatureTextRepeatIds repeatGroup = GetRepeatGroup(source, textGroup);//has all textIDs from the group that were already said CreatureTextGroup tempGroup;//will use this to talk after sorting repeatGroup for (CreatureTextGroup::const_iterator giter = textGroupContainer.begin(); giter != textGroupContainer.end(); ++giter) if (std::find(repeatGroup.begin(), repeatGroup.end(), giter->id) == repeatGroup.end()) tempGroup.push_back(*giter); if (tempGroup.empty()) { source->ClearTextRepeatGroup(textGroup); tempGroup = textGroupContainer; } auto iter = Trinity::Containers::SelectRandomWeightedContainerElement(tempGroup, [](CreatureTextEntry const& t) -> double { return t.probability; }); ChatMsg finalType = (msgType == CHAT_MSG_ADDON) ? iter->type : msgType; Language finalLang = (language == LANG_ADDON) ? iter->lang : language; uint32 finalSound = sound ? sound : iter->sound; if (range == TEXT_RANGE_NORMAL) range = iter->TextRange; if (finalSound) SendSound(source, finalSound, finalType, whisperTarget, range, team, gmOnly); Unit* finalSource = source; if (srcPlr) finalSource = srcPlr; if (iter->emote) SendEmote(finalSource, iter->emote); if (srcPlr) { PlayerTextBuilder builder(source, finalSource, finalSource->getGender(), finalType, iter->group, iter->id, finalLang, whisperTarget); SendChatPacket(finalSource, builder, finalType, whisperTarget, range, team, gmOnly); } else { CreatureTextBuilder builder(finalSource, finalSource->getGender(), finalType, iter->group, iter->id, finalLang, whisperTarget); SendChatPacket(finalSource, builder, finalType, whisperTarget, range, team, gmOnly); } SetRepeatId(source, textGroup, iter->id); return iter->duration; }