void Player::UpdateResistances(uint32 school) { if(school > SPELL_SCHOOL_NORMAL) { float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school)); SetResistance(SpellSchools(school), int32(value)); Pet *pet = GetPet(); if(pet) pet->UpdateResistances(school); } else UpdateArmor(); }
void Guardian::UpdateResistances(uint32 school) { if (school > SPELL_SCHOOL_NORMAL) { float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school)); // hunter and warlock pets gain 40% of owner's resistance if (IsPet()) value += float(CalculatePct(m_owner->GetResistance(SpellSchools(school)), 40)); SetResistance(SpellSchools(school), int32(value)); } else UpdateArmor(); }
void Pet::UpdateResistances(uint32 school) { if(school > SPELL_SCHOOL_NORMAL) { float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school)); Unit *owner = GetOwner(); // hunter and warlock pets gain 40% of owner's resistance if(owner && (getPetType() == HUNTER_PET || (getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK))) value += float(owner->GetResistance(SpellSchools(school))) * 0.4f; SetResistance(SpellSchools(school), int32(value)); } else UpdateArmor(); }
void Guardian::UpdateResistances(uint32 school) { if (school > SPELL_SCHOOL_NORMAL) { float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school)); if (isPet()) value += float(CalculatePct(m_owner->GetResistance(SpellSchools(school)), 40)); if (m_owner->HasAura(37386, 0)) // Void Star Talisman value += 130; SetResistance(SpellSchools(school), int32(value)); } else UpdateArmor(); }
void Pet::UpdateResistances(uint32 school) { if (school > SPELL_SCHOOL_NORMAL) { float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school)); Unit *owner = GetOwner(); // chained, use original owner instead if (owner && owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->GetEntry() == GetEntry()) if (Unit *creator = GetCreator()) owner = creator; // hunter and warlock pets gain 40% of owner's resistance if (owner && (getPetType() == HUNTER_PET || (getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK))) value += float(owner->GetResistance(SpellSchools(school))) * 0.4f; SetResistance(SpellSchools(school), int32(value)); } else UpdateArmor(); }
bool Creature::CreateFromProto(uint32 guidlow,uint32 Entry) { Object::_Create(guidlow, HIGHGUID_UNIT); m_DBTableGuid = guidlow; SetUInt32Value(OBJECT_FIELD_ENTRY,Entry); CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(Entry); if(!cinfo) { sLog.outError("Error: creature entry %u does not exist.",Entry); return false; } uint32 rank = isPet()? 0 : cinfo->rank; float damagemod = _GetDamageMod(rank);; uint32 display_id = cinfo->randomDisplayID(); SetUInt32Value(UNIT_FIELD_DISPLAYID,display_id ); SetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID,display_id ); SetUInt32Value(UNIT_FIELD_BYTES_2,1); // let creature used equiped weapon in fight SetName(GetCreatureInfo()->Name); SelectLevel(cinfo); SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction); SetUInt32Value(UNIT_NPC_FLAGS,cinfo->npcflag); SetFloatValue(UNIT_FIELD_MINDAMAGE,cinfo->mindmg * damagemod); SetFloatValue(UNIT_FIELD_MAXDAMAGE,cinfo->maxdmg * damagemod); SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,cinfo->minrangedmg * damagemod); SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,cinfo->maxrangedmg * damagemod); SetAttackTime(BASE_ATTACK, cinfo->baseattacktime); SetAttackTime(RANGED_ATTACK,cinfo->rangeattacktime); SetUInt32Value(UNIT_FIELD_FLAGS,cinfo->Flags); SetUInt32Value(UNIT_DYNAMIC_FLAGS,cinfo->dynamicflags); SetArmor(cinfo->armor); SetResistance(SPELL_SCHOOL_HOLY,cinfo->resistance1); SetResistance(SPELL_SCHOOL_FIRE,cinfo->resistance2); SetResistance(SPELL_SCHOOL_NATURE,cinfo->resistance3); SetResistance(SPELL_SCHOOL_FROST,cinfo->resistance4); SetResistance(SPELL_SCHOOL_SHADOW,cinfo->resistance5); SetResistance(SPELL_SCHOOL_ARCANE,cinfo->resistance6); //this is probably wrong SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, cinfo->equipmodel[0]); SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO , cinfo->equipinfo[0]); SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + 1, cinfo->equipslot[0]); SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+1, cinfo->equipmodel[1]); SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + 2, cinfo->equipinfo[1]); SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + 2 + 1, cinfo->equipslot[1]); SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+2, cinfo->equipmodel[2]); SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + 4, cinfo->equipinfo[2]); SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + 4 + 1, cinfo->equipslot[2]); SetFloatValue(OBJECT_FIELD_SCALE_X, cinfo->size); SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,cinfo->bounding_radius); SetFloatValue(UNIT_FIELD_COMBATREACH,cinfo->combat_reach ); FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cinfo->faction); if (factionTemplate) { FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction); if (factionEntry) if (cinfo->civilian != 1 && (factionEntry->team == ALLIANCE || factionEntry->team == HORDE)) SetPvP(true); } else sLog.outErrorDb("Error: invalid faction (%u) for creature (GUIDLow: %u Entry: %u)", cinfo->faction, GetGUIDLow(),Entry); if (cinfo->mount != 0) Mount(cinfo->mount); m_spells[0] = cinfo->spell1; m_spells[1] = cinfo->spell2; m_spells[2] = cinfo->spell3; m_spells[3] = cinfo->spell4; SetSpeed(MOVE_WALK, cinfo->speed ); SetSpeed(MOVE_RUN, cinfo->speed ); SetSpeed(MOVE_WALKBACK, cinfo->speed ); SetSpeed(MOVE_SWIM, cinfo->speed); SetSpeed(MOVE_SWIMBACK, cinfo->speed); if(cinfo->MovementType < MAX_DB_MOTION_TYPE) m_defaultMovementType = MovementGeneratorType(cinfo->MovementType); else { m_defaultMovementType = IDLE_MOTION_TYPE; sLog.outErrorDb("Creature template %u have wrong movement generator type value %u, ignore and set to IDLE.",Entry,cinfo->MovementType); } return true; }