void CHudAccount::Paint()
{
	// Update the time.
	C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
	if ( pPlayer )
	{
		SetDisplayValue( (int)pPlayer->GetAccount() );
		SetShouldDisplayValue( true );
		BaseClass::Paint();
	}
}
void CHudRoundTimer::Paint()
{
	// Update the time.
	C_CSGameRules *pRules = CSGameRules();
	if ( pRules )
	{
		SetDisplayValue( (int)ceil( CSGameRules()->TimeRemaining() ) );
		SetShouldDisplayValue( true );
		BaseClass::Paint();
	}
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CHudMoneyClassic::CHudMoneyClassic( const char *pElementName ) : BaseClass(NULL, "HudMoneyClassic"), CHudElement( pElementName )
{
	SetShouldDisplayValue(true);
	SetShouldDisplaySmallValueMoney(false);
}