nsresult ChannelMediaDecoder::Load(BaseMediaResource* aOriginal) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!mResource); AbstractThread::AutoEnter context(AbstractMainThread()); mResource = aOriginal->CloneData(mResourceCallback); if (!mResource) { return NS_ERROR_FAILURE; } DDLINKCHILD("resource", mResource.get()); nsresult rv = MediaShutdownManager::Instance().Register(this); if (NS_WARN_IF(NS_FAILED(rv))) { return rv; } SetStateMachine(CreateStateMachine()); NS_ENSURE_TRUE(GetStateMachine(), NS_ERROR_FAILURE); GetStateMachine()->DispatchIsLiveStream(mResource->IsLiveStream()); return InitializeStateMachine(); }
nsresult ChannelMediaDecoder::Load(nsIChannel* aChannel, bool aIsPrivateBrowsing, nsIStreamListener** aStreamListener) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!mResource); MOZ_ASSERT(aStreamListener); AbstractThread::AutoEnter context(AbstractMainThread()); mResource = BaseMediaResource::Create(mResourceCallback, aChannel, aIsPrivateBrowsing); if (!mResource) { return NS_ERROR_FAILURE; } DDLINKCHILD("resource", mResource.get()); nsresult rv = MediaShutdownManager::Instance().Register(this); if (NS_WARN_IF(NS_FAILED(rv))) { return rv; } rv = mResource->Open(aStreamListener); NS_ENSURE_SUCCESS(rv, rv); SetStateMachine(CreateStateMachine()); NS_ENSURE_TRUE(GetStateMachine(), NS_ERROR_FAILURE); GetStateMachine()->DispatchIsLiveStream(mResource->IsLiveStream()); return InitializeStateMachine(); }
nsresult ChannelMediaDecoder::Load(nsIChannel* aChannel, bool aIsPrivateBrowsing, nsIStreamListener** aStreamListener) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!mResource); mResource = BaseMediaResource::Create(mResourceCallback, aChannel, aIsPrivateBrowsing); if (!mResource) { return NS_ERROR_FAILURE; } nsresult rv = MediaShutdownManager::Instance().Register(this); if (NS_WARN_IF(NS_FAILED(rv))) { return rv; } rv = OpenResource(aStreamListener); NS_ENSURE_SUCCESS(rv, rv); SetStateMachine(CreateStateMachine()); NS_ENSURE_TRUE(GetStateMachine(), NS_ERROR_FAILURE); return InitializeStateMachine(); }
void ElfBaseState::SetContainer( StateContainer* pContainer ) { m_pContainer = pContainer; ElfBaseState* pState = dynamic_cast<ElfBaseState*>(pContainer); if(pState) { if(pState->GetStateMachine()) { SetStateMachine(pState->GetStateMachine()); } } }
cNamedMonster::cNamedMonster(const std::string& _name, const D3DXVECTOR3& _pos, cIState* _pState) { this->AddRef(); SetName(_name); m_chrSkinnedMesh = new cSkinnedMesh; SetVBaseDir(D3DXVECTOR3(0, 0, -1)); SetVDir(D3DXVECTOR3(0, 0, -1)); SetVPos(_pos); SetTag(g_pGameManager->FindObjectType("monster")); g_pObjectManager->AddObject(this); SetStateMachine(new cBossMonsterFSM(this, _pState)); }
nsresult MediaSourceDecoder::Load(nsIStreamListener**, MediaDecoder*) { MOZ_ASSERT(!GetStateMachine()); SetStateMachine(CreateStateMachine()); if (!GetStateMachine()) { NS_WARNING("Failed to create state machine!"); return NS_ERROR_FAILURE; } nsresult rv = GetStateMachine()->Init(nullptr); NS_ENSURE_SUCCESS(rv, rv); SetStateMachineParameters(); return NS_OK; }
cCombatNPC::cCombatNPC(const std::string & _name, const D3DXVECTOR3 & _pos, const D3DXVECTOR3& _vDir, cIState * _pState) { this->AddRef(); SetName(_name); m_chrSkinnedMesh = new cSkinnedMesh; m_objSkinnedMesh = new cWeaponSkinnedMesh; SetVBaseDir(D3DXVECTOR3(0, 0, -1)); SetVDir(D3DXVECTOR3(0, 0, -1)); SetVPos(_pos); SetVDir(_vDir); SetTag(g_pGameManager->FindObjectType("combatnpc")); g_pObjectManager->AddObject(this); SetStateMachine(new cCombatNPCFSM(this, _pState)); }
nsresult ChannelMediaDecoder::Load(BaseMediaResource* aOriginal) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!mResource); mResource = aOriginal->CloneData(mResourceCallback); if (!mResource) { return NS_ERROR_FAILURE; } nsresult rv = MediaShutdownManager::Instance().Register(this); if (NS_WARN_IF(NS_FAILED(rv))) { return rv; } rv = OpenResource(nullptr); NS_ENSURE_SUCCESS(rv, rv); SetStateMachine(CreateStateMachine()); NS_ENSURE_TRUE(GetStateMachine(), NS_ERROR_FAILURE); return InitializeStateMachine(); }