void CManipulator::CreateManipulator(dWorldID world,dSpaceID space)
{
	if(baseManipulator.paraBase.typeJoint=CYLINDER)
		baseManipulator.geomBase=dCreateCylinder(space,baseManipulator.paraBase.paraManipulatorCylinder.r,baseManipulator.paraBase.paraManipulatorCylinder.length);
	else
		baseManipulator.geomBase=dCreateBox(space,baseManipulator.paraBase.paraManipulatorBox.x,baseManipulator.paraBase.paraManipulatorBox.y,baseManipulator.paraBase.paraManipulatorBox.z);
	if(baseManipulator.paraBase.typeJoint=CYLINDER)
		dGeomSetPosition(baseManipulator.geomBase,0,0,baseManipulator.paraBase.paraManipulatorCylinder.length/2.0);
	else
		dGeomSetPosition(baseManipulator.geomBase,0,0,baseManipulator.paraBase.paraManipulatorBox.z/2.0);

	int i;
	SPoint tempptAnchor;
	dBodyID tempbodyLast=NULL;
	tempptAnchor.x=tempptAnchor.y=0;
	if(baseManipulator.paraBase.typeJoint=CYLINDER)
		tempptAnchor.z=baseManipulator.paraBase.paraManipulatorCylinder.length;
	else
		tempptAnchor.z=baseManipulator.paraBase.paraManipulatorBox.z;
	//创建第一轴
	CreateJoint(tempptAnchor,jointManipulator[0].paraJoint,BORDER,tempbodyLast,
			jointManipulator[0].bodyJoint,jointManipulator[0].geomJoint,jointManipulator[0].joint,world,space);
	SetStop(jointManipulator[0].joint,stopparaJoint[0]);

	//创建第二轴	
	if(jointManipulator[0].paraJoint.typeJoint==CYLINDER)
	{
		tempptAnchor.x=tempptAnchor.x;
		tempptAnchor.z=tempptAnchor.z;
		tempptAnchor.y=tempptAnchor.y+jointManipulator[0].paraJoint.paraManipulatorCylinder.r;
	}
	else
	{
		tempptAnchor.x=tempptAnchor.x;
		tempptAnchor.z=tempptAnchor.z;
		tempptAnchor.y=tempptAnchor.y+jointManipulator[0].paraJoint.paraManipulatorBox.y/2;
	}
	CreateJoint(tempptAnchor,jointManipulator[1].paraJoint,BORDER,tempbodyLast,
			jointManipulator[1].bodyJoint,jointManipulator[1].geomJoint,jointManipulator[1].joint,world,space);
	SetStop(jointManipulator[1].joint,stopparaJoint[1]);
	
	//创建其他轴
	for( i=2;i<NUMOFLEGJOINTS;i++)
	{
		CreateJoint(tempptAnchor,
			jointManipulator[i].paraJoint,BORDER,
			tempbodyLast,
			jointManipulator[i].bodyJoint,
			jointManipulator[i].geomJoint,
			jointManipulator[i].joint,
			world,space);
		SetStop(jointManipulator[i].joint,stopparaJoint[i]);
	}

	return;
}
Exemple #2
0
void CRole::SetDst(Pos pos)
{
	m_bBeginFindPath = false;
	m_fdst = m_dst = pos;
	ComputeDir();

	int x = (int)(m_fdst.x/m_pMap->m_tileWidth);
	int y = (int)(m_fdst.y/m_pMap->m_tileHeight);

	if(!m_pMap->Passable(x, y))//如果目标不可到达
	{
		int bestx;int besty;
		m_bestPosFinder->FindBestPos(x, y, &bestx, &besty, m_pMap->m_map);//寻找最近可走点
		m_fdst.x = (float)bestx*m_pMap->m_tileWidth;
		m_fdst.y = (float)besty*m_pMap->m_tileHeight;
		//printf("%d %d\n", bestx, besty);
	}
	ClearPath();
	//int t=timeGetTime(); //计算寻路时间
	FindPath(&m_pos, &m_fdst);
	//printf("寻路消耗时间: %d\n",timeGetTime()-t); //
	if(GetNextPos(&m_dst, 
			(float)m_pMap->m_tileWidth/2, (float)m_pMap->m_tileHeight/2))
	ComputeDir();
	else
		SetStop();
}
Exemple #3
0
void ControlToolBar::StopPlaying(bool stopStream /* = true*/)
{
   mStop->PushDown();

   SetStop(false);
   if(stopStream)
      gAudioIO->StopStream();
   SetPlay(false);
   SetRecord(false);

   #ifdef AUTOMATED_INPUT_LEVEL_ADJUSTMENT
      gAudioIO->AILADisable();
   #endif

   mPause->PopUp();
   mPaused=false;
   //Make sure you tell gAudioIO to unpause
      gAudioIO->SetPaused(mPaused);

   ClearCutPreviewTracks();

   mBusyProject = NULL;

   // So that we continue monitoring after playing or recording.
   // also clean the MeterQueues
   AudacityProject *project = GetActiveProject();
   if( project ) {
      project->MayStartMonitoring();
      project->GetMeterToolBar()->Clear();
   }
}
//exists gracefully
void	CApp::HandlerSIGTERM(int)
{
	LOG("Signal to stop set: max %d sec", m_nStopTimeout );
	SetStop();
	int timeLeft = alarm(0);
	alarm( _Min(timeLeft,m_nStopTimeout-1) );
	AlarmEx( SIGKILL, m_nStopTimeout );   //set watchdog
}
Exemple #5
0
void APalette::OnKeyEvent(wxKeyEvent & event)
{
   if (event.ControlDown()) {
      event.Skip();
      return;
   }

   if (event.KeyCode() == WXK_SPACE) {
      if (gAudioIO->IsBusy()) {
         SetPlay(false);
         SetStop(true);
         OnStop();
      } else {
         OnPlay();
         SetPlay(true);
         SetStop(false);
      }
   }
}
Exemple #6
0
void ControlToolBar::StopPlaying(bool stopStream /* = true*/)
{
   StopScrolling();

   AudacityProject *project = GetActiveProject();

   if(project) {
      // Let scrubbing code do some appearance change
      project->GetScrubber().StopScrubbing();
   }

   if (!CanStopAudioStream())
      return;

   mStop->PushDown();

   SetStop(false);
   if(stopStream)
      gAudioIO->StopStream();
   SetPlay(false);
   SetRecord(false);

   #ifdef EXPERIMENTAL_AUTOMATED_INPUT_LEVEL_ADJUSTMENT
      gAudioIO->AILADisable();
   #endif

   mPause->PopUp();
   mPaused=false;
   //Make sure you tell gAudioIO to unpause
   gAudioIO->SetPaused(mPaused);

   ClearCutPreviewTracks();

   mBusyProject = NULL;
   // So that we continue monitoring after playing or recording.
   // also clean the MeterQueues
   if( project ) {
      project->MayStartMonitoring();

      Meter *meter = project->GetPlaybackMeter();
      if( meter ) {
         meter->Clear();
      }
      
      meter = project->GetCaptureMeter();
      if( meter ) {
         meter->Clear();
      }
   }

   const auto toolbar = project->GetToolManager()->GetToolBar(ScrubbingBarID);
   toolbar->EnableDisableButtons();
}
Exemple #7
0
void ControlToolBar::OnKeyEvent(wxKeyEvent & event)
{
   if (event.ControlDown() || event.AltDown()) {
      event.Skip();
      return;
   }

   if (event.GetKeyCode() == WXK_SPACE) {
      if (gAudioIO->IsStreamActive(GetActiveProject()->GetAudioIOToken())) {
         SetPlay(false);
         SetStop(true);
         StopPlaying();
      }
      else if (!gAudioIO->IsBusy()) {
         //SetPlay(true);// Not needed as done in PlayPlayRegion
         SetStop(false);
         PlayCurrentRegion();
      }
      return;
   }
   event.Skip();
}
void ControlToolBar::OnKeyEvent(wxKeyEvent & event)
{
   if (event.ControlDown() || event.AltDown()) {
      event.Skip();
      return;
   }

   // Does not appear to be needed on Linux. Perhaps on some other platform?
   // If so, "!CanStopAudioStream()" should probably apply.
   if (event.GetKeyCode() == WXK_SPACE) {
      if (gAudioIO->IsStreamActive(GetActiveProject()->GetAudioIOToken())) {
         SetPlay(false);
         SetStop(true);
         StopPlaying();
      }
      else if (!gAudioIO->IsBusy()) {
         //SetPlay(true);// Not needed as done in PlayPlayRegion
         SetStop(false);
         PlayCurrentRegion();
      }
      return;
   }
   event.Skip();
}
Exemple #9
0
void APalette::OnRecord()
{
   if (gAudioIO->IsBusy())
      return;

   AudacityProject *p = GetActiveProject();
   if (p) {
      TrackList *t = p->GetTracks();
      bool success = gAudioIO->StartRecord(p, t);
      if (!success) {
         SetPlay(false);
         SetStop(false);
         SetRecord(false);
      }
   }
}
Exemple #10
0
void APalette::OnRecord()
{
   if (gAudioIO->IsBusy())
      return;

   AudacityProject *p = GetActiveProject();
   if (p) {
      TrackList *t = p->GetTracks();
      double t0 = p->GetSel0();
      double t1 = p->GetSel1();
      if (t1 == t0)
         t1 = 1000000000.0;  // record for a long, long time (tens of years)
      bool success = gAudioIO->StartRecord(p, t, t0, t1);
      if (!success) {
         SetPlay(false);
         SetStop(false);
         SetRecord(false);
      }
   }
}
void ControlToolBar::StopPlaying()
{
   mStop->PushDown();

   SetStop(false);
   gAudioIO->StopStream();
   SetPlay(false);
   SetRecord(false);
   #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH)
      this->SetBackgroundColour(*wxBLUE); // blue for Ready
      this->Refresh();
   #endif

   mPause->PopUp();
   mPaused=false;
   //Make sure you tell gAudioIO to unpause
   gAudioIO->SetPaused(mPaused);

   mBusyProject = NULL;
}
Exemple #12
0
void APalette::OnPlay()
{
   if (gAudioIO->IsBusy())
      return;

   AudacityProject *p = GetActiveProject();
   if (p) {
      TrackList *t = p->GetTracks();
      double t0 = p->GetSel0();
      double t1 = p->GetSel1();
      if (t1 == t0)
         t1 = t->GetMaxLen();
      bool success = gAudioIO->StartPlay(p, t, t0, t1);

      if (!success) {
         SetPlay(false);
         SetStop(false);
         SetRecord(false);
      }

   }
}
void ControlToolBar::StopPlaying()
{
   mStop->PushDown();

   SetStop(false);
   gAudioIO->StopStream();
   SetPlay(false);
   SetRecord(false);

   mPause->PopUp();
   mPaused=false;
   //Make sure you tell gAudioIO to unpause
   gAudioIO->SetPaused(mPaused);
   
   ClearCutPreviewTracks();

   mBusyProject = NULL;

   // So that we continue monitoring after playing or recording.
   AudacityProject *project = GetActiveProject();
   if( project )
      project->MayStartMonitoring();

}
Exemple #14
0
void ControlToolBar::OnRecord(wxCommandEvent &evt)
{
   if (gAudioIO->IsBusy()) {
      mRecord->PopUp();
      return;
   }
   AudacityProject *p = GetActiveProject();

   if( evt.GetInt() == 1 ) // used when called by keyboard shortcut. Default (0) ignored.
      mRecord->SetShift(true);
   if( evt.GetInt() == 2 )
      mRecord->SetShift(false);

   SetRecord(true, mRecord->WasShiftDown());

   if (p) {
      TrackList *t = p->GetTracks();
      TrackListIterator it(t);
      if(it.First() == NULL)
         mRecord->SetShift(false);
      double t0 = p->GetSel0();
      double t1 = p->GetSel1();
      if (t1 == t0)
         t1 = 1000000000.0;     // record for a long, long time (tens of years)

      /* TODO: set up stereo tracks if that is how the user has set up
       * their preferences, and choose sample format based on prefs */
      WaveTrackArray newRecordingTracks, playbackTracks;
#ifdef EXPERIMENTAL_MIDI_OUT
      NoteTrackArray midiTracks;
#endif
      bool duplex;
      gPrefs->Read(wxT("/AudioIO/Duplex"), &duplex, true);

      if(duplex){
         playbackTracks = t->GetWaveTrackArray(false);
#ifdef EXPERIMENTAL_MIDI_OUT
         midiTracks = t->GetNoteTrackArray(false);
#endif
     }
      else {
         playbackTracks = WaveTrackArray();
#ifdef EXPERIMENTAL_MIDI_OUT
         midiTracks = NoteTrackArray();
#endif
     }

      // If SHIFT key was down, the user wants append to tracks
      int recordingChannels = 0;
      bool shifted = mRecord->WasShiftDown();
      if (shifted) {
         bool sel = false;
         double allt0 = t0;

         // Find the maximum end time of selected and all wave tracks
         // Find whether any tracks were selected.  (If any are selected,
         // record only into them; else if tracks exist, record into all.)
         for (Track *tt = it.First(); tt; tt = it.Next()) {
            if (tt->GetKind() == Track::Wave) {
               WaveTrack *wt = static_cast<WaveTrack *>(tt);
               if (wt->GetEndTime() > allt0) {
                  allt0 = wt->GetEndTime();
               }

               if (tt->GetSelected()) {
                  sel = true;
                  if (wt->GetEndTime() > t0) {
                     t0 = wt->GetEndTime();
                  }
               }
            }
         }

         // Use end time of all wave tracks if none selected
         if (!sel) {
            t0 = allt0;
         }

         // Pad selected/all wave tracks to make them all the same length
         // Remove recording tracks from the list of tracks for duplex ("overdub")
         // playback.
         for (Track *tt = it.First(); tt; tt = it.Next()) {
            if (tt->GetKind() == Track::Wave && (tt->GetSelected() || !sel)) {
               WaveTrack *wt = static_cast<WaveTrack *>(tt);
               if (duplex)
                  playbackTracks.Remove(wt);
               t1 = wt->GetEndTime();
               if (t1 < t0) {
                  WaveTrack *newTrack = p->GetTrackFactory()->NewWaveTrack();
                  newTrack->InsertSilence(0.0, t0 - t1);
                  newTrack->Flush();
                  wt->Clear(t1, t0);
                  bool bResult = wt->Paste(t1, newTrack);
                  wxASSERT(bResult); // TO DO: Actually handle this.
                  delete newTrack;
               }
               newRecordingTracks.Add(wt);
            }
         }

         t1 = 1000000000.0;     // record for a long, long time (tens of years)
      }
      else {
         recordingChannels = gPrefs->Read(wxT("/AudioIO/RecordChannels"), 2);
         for (int c = 0; c < recordingChannels; c++) {
            WaveTrack *newTrack = p->GetTrackFactory()->NewWaveTrack();

            newTrack->SetOffset(t0);

            if (recordingChannels > 2)
              newTrack->SetMinimized(true);

            if (recordingChannels == 2) {
               if (c == 0) {
                  newTrack->SetChannel(Track::LeftChannel);
                  newTrack->SetLinked(true);
               }
               else {
                  newTrack->SetChannel(Track::RightChannel);
               }
            }
            else {
               newTrack->SetChannel( Track::MonoChannel );
            }

            newRecordingTracks.Add(newTrack);
         }

         // msmeyer: StartStream calls a callback which triggers auto-save, so
         // we add the tracks where recording is done into now. We remove them
         // later if starting the stream fails
         for (unsigned int i = 0; i < newRecordingTracks.GetCount(); i++)
            t->Add(newRecordingTracks[i]);
      }

      //Automated Input Level Adjustment Initialization
      #ifdef AUTOMATED_INPUT_LEVEL_ADJUSTMENT
         gAudioIO->AILAInitialize();
      #endif

      int token = gAudioIO->StartStream(playbackTracks,
                                        newRecordingTracks,
#ifdef EXPERIMENTAL_MIDI_OUT
                                        midiTracks,
#endif
                                        t->GetTimeTrack(),
                                        p->GetRate(), t0, t1, p);

      bool success = (token != 0);

      if (success) {
         p->SetAudioIOToken(token);
         mBusyProject = p;
      }
      else {
         // msmeyer: Delete recently added tracks if opening stream fails
         if (!shifted) {
            for (unsigned int i = 0; i < newRecordingTracks.GetCount(); i++) {
               t->Remove(newRecordingTracks[i]);
               delete newRecordingTracks[i];
            }
         }

         // msmeyer: Show error message if stream could not be opened
         wxMessageBox(_("Error while opening sound device. Please check the recording device settings and the project sample rate."),
                      _("Error"), wxOK | wxICON_EXCLAMATION, this);

         SetPlay(false);
         SetStop(false);
         SetRecord(false);
      }
   }
}
Exemple #15
0
void ControlToolBar::PlayPlayRegion(double t0, double t1,
                                    bool looped /* = false */,
                                    bool cutpreview /* = false */,
                                    TimeTrack *timetrack /* = NULL */,
                                    const double *pStartTime /* = NULL */)
{
   SetPlay(true, looped, cutpreview);

   if (gAudioIO->IsBusy()) {
      SetPlay(false);
      return;
   }

   if (cutpreview && t0==t1) {
      SetPlay(false);
      return; /* msmeyer: makes no sense */
   }

   AudacityProject *p = GetActiveProject();
   if (!p) {
      SetPlay(false);
      return;  // Should never happen, but...
   }

   TrackList *t = p->GetTracks();
   if (!t) {
      mPlay->PopUp();
      return;  // Should never happen, but...
   }

   bool hasaudio = false;
   TrackListIterator iter(t);
   for (Track *trk = iter.First(); trk; trk = iter.Next()) {
      if (trk->GetKind() == Track::Wave
#ifdef EXPERIMENTAL_MIDI_OUT
         || trk->GetKind() == Track::Note
#endif
         ) {
         hasaudio = true;
         break;
      }
   }

   if (!hasaudio) {
      SetPlay(false);
      return;  // No need to continue without audio tracks
   }

   double maxofmins,minofmaxs;
#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
   double init_seek = 0.0;
#endif

   // JS: clarified how the final play region is computed;
   if (t1 == t0) {
      // msmeyer: When playing looped, we play the whole file, if
      // no range is selected. Otherwise, we play from t0 to end
      if (looped) {
         // msmeyer: always play from start
         t0 = t->GetStartTime();
      } else {
         // move t0 to valid range
         if (t0 < 0) {
            t0 = t->GetStartTime();
         }
         else if (t0 > t->GetEndTime()) {
            t0 = t->GetEndTime();
         }
#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
         else {
            init_seek = t0;         //AC: init_seek is where playback will 'start'
            t0 = t->GetStartTime();
         }
#endif
      }

      // always play to end
      t1 = t->GetEndTime();
   }
   else {
      // always t0 < t1 right?

      // the set intersection between the play region and the
      // valid range maximum of lower bounds
      if (t0 < t->GetStartTime())
         maxofmins = t->GetStartTime();
      else
         maxofmins = t0;

      // minimum of upper bounds
      if (t1 > t->GetEndTime())
         minofmaxs = t->GetEndTime();
      else
         minofmaxs = t1;

      // we test if the intersection has no volume
      if (minofmaxs <= maxofmins) {
         // no volume; play nothing
         return;
      }
      else {
         t0 = maxofmins;
         t1 = minofmaxs;
      }
   }

   // Can't play before 0...either shifted or latencey corrected tracks
   if (t0 < 0.0) {
      t0 = 0.0;
   }

   bool success = false;
   if (t1 > t0) {
      int token;
      if (cutpreview) {
         double beforeLen, afterLen;
         gPrefs->Read(wxT("/AudioIO/CutPreviewBeforeLen"), &beforeLen, 2.0);
         gPrefs->Read(wxT("/AudioIO/CutPreviewAfterLen"), &afterLen, 1.0);
         double tcp0 = t0-beforeLen;
         double tcp1 = (t1+afterLen) - (t1-t0);
         SetupCutPreviewTracks(tcp0, t0, t1, tcp1);
         if (mCutPreviewTracks)
         {
            token = gAudioIO->StartStream(
               mCutPreviewTracks->GetWaveTrackArray(false),
               WaveTrackArray(),
#ifdef EXPERIMENTAL_MIDI_OUT
               NoteTrackArray(),
#endif
               timetrack, p->GetRate(), tcp0, tcp1, p, false,
               t0, t1-t0,
               pStartTime);
         } else
         {
            // Cannot create cut preview tracks, clean up and exit
            SetPlay(false);
            SetStop(false);
            SetRecord(false);
            return;
         }
      } else {
         if (!timetrack) {
            timetrack = t->GetTimeTrack();
         }
         token = gAudioIO->StartStream(t->GetWaveTrackArray(false),
                                       WaveTrackArray(),
#ifdef EXPERIMENTAL_MIDI_OUT
                                       t->GetNoteTrackArray(false),
#endif
                                       timetrack,
                                       p->GetRate(), t0, t1, p, looped,
                                       0, 0,
                                       pStartTime);
      }
      if (token != 0) {
         success = true;
         p->SetAudioIOToken(token);
         mBusyProject = p;
#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
         //AC: If init_seek was set, now's the time to make it happen.
         gAudioIO->SeekStream(init_seek);
#endif
      }
      else {
         // msmeyer: Show error message if stream could not be opened
         wxMessageBox(
#if wxCHECK_VERSION(3,0,0)
            _("Error while opening sound device. "
            "Please check the playback device settings and the project sample rate."),
#else
            _("Error while opening sound device. "
            wxT("Please check the playback device settings and the project sample rate.")),
#endif
            _("Error"), wxOK | wxICON_EXCLAMATION, this);
      }
   }

   if (!success) {
      SetPlay(false);
      SetStop(false);
      SetRecord(false);
   }
}
void ControlToolBar::OnRecord(wxCommandEvent &evt)
{
   if (gAudioIO->IsBusy()) {
      #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH)
         if (mIsLocked) // Stop only if in locked mode. 
         {
            this->StopPlaying(); // Stop recording.
            mRecord->PopUp();
         }
         else
         {
            //v evt.GetClassInfo();
         }
      #else
         mRecord->PopUp();
      #endif
      return;
   }

   mPlay->Disable();
   #if (AUDACITY_BRANDING == BRAND_THINKLABS)
      mLoopPlay->Disable();
   #endif

   #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH)
      mStop->SetEnabled(mIsLocked);
   #else
      mStop->Enable();
   #endif
   mRewind->Disable();
   mFF->Disable();
   #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH)
      mPause->SetEnabled(mIsLocked);
      this->EnablePauseCommand(mIsLocked);
      this->SetRecord(mIsLocked); // If locked, push Record down, else up.
   #else
      mPause->Enable();
      mRecord->PushDown();
   #endif

   AudacityProject *p = GetActiveProject();
   if (p) {
      TrackList *t = p->GetTracks();

      // Don't do this for Audiotouch. Not necessary. The performance hit is in the track being recorded, below.
      #if (AUDACITY_BRANDING == BRAND_THINKLABS)
         // For versions that default to dual wave/spectrum display, 
         // switch all tracks to WaveformDisplay on Record, for performance.
         TrackListIterator iter(t);
         for (Track* pTrack = iter.First(); pTrack; pTrack = iter.Next())
            if (pTrack->GetKind() == Track::Wave)
               ((WaveTrack*)pTrack)->SetDisplay(WaveTrack::WaveformDisplay);
      #endif

      double t0 = p->GetSel0();
      double t1 = p->GetSel1();
      if (t1 == t0)
         t1 = 1000000000.0;     // record for a long, long time (tens of years)
      #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH)
         if (p->m_bWantAppendRecording)
         {
            t0 = t->GetEndTime();
            t1 = 1000000000.0;     // record for a long, long time (tens of years)
         }
         gAudioIO->SetWantLatencyCorrection(!p->m_bWantAppendRecording);
      #endif

      /* TODO: set up stereo tracks if that is how the user has set up
       * their preferences, and choose sample format based on prefs */
      WaveTrackArray newRecordingTracks, playbackTracks;

      bool duplex;
      gPrefs->Read("/AudioIO/Duplex", &duplex, true);
      int recordingChannels = gPrefs->Read("/AudioIO/RecordChannels", 1);

      if( duplex )
         playbackTracks = t->GetWaveTrackArray(false);
      else
         playbackTracks = WaveTrackArray();

      for( int c = 0; c < recordingChannels; c++ )
      {
         WaveTrack *newTrack = p->GetTrackFactory()->NewWaveTrack();
         newTrack->SetOffset(t0);
         newTrack->SetRate(p->GetRate());

         //v for performance     newTrack->SetDisplay(WaveTrack::WaveformAndSpectrumDisplay);
         newTrack->SetDisplay(WaveTrack::WaveformDisplay); 
         
         if( recordingChannels == 2 )
         {
            if( c == 0 )
            {
               newTrack->SetChannel(Track::LeftChannel);
               newTrack->SetLinked(true);
            }
            else
               newTrack->SetChannel(Track::RightChannel);
         }
         else
         {
            newTrack->SetChannel( Track::MonoChannel );
         }

         newRecordingTracks.Add(newTrack);
      }

      int token = gAudioIO->StartStream(playbackTracks,
                                        newRecordingTracks, t->GetTimeTrack(),
                                        p->GetRate(), t0, t1);

      bool success = (token != 0);
      for( unsigned int i = 0; i < newRecordingTracks.GetCount(); i++ )
         if (success)
            t->Add(newRecordingTracks[i]);
         else
            delete newRecordingTracks[i];

      if (success) {
         p->SetAudioIOToken(token);
         mBusyProject = p;
         SetVUMeters(p);
         #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH)
            this->SetBackgroundColour(*wxRED); // red for Recording
            this->Refresh();
         #endif
      }
      else {
         // msmeyer: Show error message if stream could not be opened
         wxMessageBox(_("Error while opening sound device. Please check the input "
                        "device settings and the project sample rate."),
                      _("Error"), wxOK | wxICON_EXCLAMATION, this);

         SetPlay(false);
         #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH)
            mStop->Enable(); // In case it was disabled above, based on mIsLocked.
         #endif
         SetStop(false);
         SetRecord(false);
      }

      #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH)
         p->OnZoomFitV();
      #endif
   }
}
void ControlToolBar::OnKeyEvent(wxKeyEvent & event)
{
   if (event.ControlDown() || event.AltDown()) {
      event.Skip();
      return;
   }

   // Play/Stop
#if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH)
   if (event.GetKeyCode() == WXK_RETURN) {
#else
   if (event.KeyCode() == WXK_SPACE) {
#endif
      if (gAudioIO->IsStreamActive(GetActiveProject()->GetAudioIOToken())) {
         SetPlay(false);
         SetStop(true);
         StopPlaying();
      }
      else if (!gAudioIO->IsBusy()) {
         SetPlay(true);
         SetStop(false);
         PlayCurrentRegion();
      }
      return;
   }
   event.Skip();
}

//void ControlToolBar::OnKeyUp(wxKeyEvent & event)
//{
//   #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH)
//      if ((event.KeyCode() == WXK_SPACE) && // Record
//            !mIsLocked)
//      {
//         StopPlaying();
//
//         SetPlay(false);
//         SetRecord(false);
//         SetStop(true);
//         mStop->Disable();
//      }
//   #endif
//   event.Skip();
//}
//
void ControlToolBar::UpdatePrefs()
{
	gPrefs->Read("/GUI/AlwaysEnablePlay", &mAlwaysEnablePlay, false);
#if 0
   gPrefs->Read("/GUI/AlwaysEnablePause", &mAlwaysEnablePause, false);

   if(mAlwaysEnablePause)
   {
      mPause->Enable();
      this->EnablePauseCommand(true);
   }
   else if(!mAlwaysEnablePause && !gAudioIO->IsBusy())
   {
      mPause->PopUp();
      mPause->Disable();
      this->EnablePauseCommand(false);

      mPaused = false;
      gAudioIO->SetPaused(false);
   }

   gAudioIO->SetAlwaysEnablePause(mAlwaysEnablePause);
#endif
}
void ControlToolBar::OnRecord(wxCommandEvent &evt)
{
   auto doubleClicked = mRecord->IsDoubleClicked();
   mRecord->ClearDoubleClicked();

   if (doubleClicked) {
      // Display a fixed recording head while scrolling the waves continuously.
      // If you overdub, you may want to anticipate some context in existing tracks,
      // so center the head.  If not, put it rightmost to display as much wave as we can.
      const auto project = GetActiveProject();
      bool duplex;
      gPrefs->Read(wxT("/AudioIO/Duplex"), &duplex, true);

      if (duplex) {
         // See if there is really anything being overdubbed
         if (gAudioIO->GetNumPlaybackChannels() == 0)
            // No.
            duplex = false;
      }

      using Mode = AudacityProject::PlaybackScroller::Mode;
      project->GetPlaybackScroller().Activate(duplex ? Mode::Centered : Mode::Right);
      return;
   }

   if (gAudioIO->IsBusy()) {
      if (!CanStopAudioStream() || 0 == gAudioIO->GetNumCaptureChannels())
         mRecord->PopUp();
      else
         mRecord->PushDown();
      return;
   }
   AudacityProject *p = GetActiveProject();

   if( evt.GetInt() == 1 ) // used when called by keyboard shortcut. Default (0) ignored.
      mRecord->SetShift(true);
   if( evt.GetInt() == 2 )
      mRecord->SetShift(false);

   SetRecord(true, mRecord->WasShiftDown());

   if (p) {
      TrackList *trackList = p->GetTracks();
      TrackListIterator it(trackList);
      if(it.First() == NULL)
         mRecord->SetShift(false);
      double t0 = p->GetSel0();
      double t1 = p->GetSel1();
      if (t1 == t0)
         t1 = 1000000000.0;     // record for a long, long time (tens of years)

      /* TODO: set up stereo tracks if that is how the user has set up
       * their preferences, and choose sample format based on prefs */
      WaveTrackArray newRecordingTracks, playbackTracks;
#ifdef EXPERIMENTAL_MIDI_OUT
      NoteTrackArray midiTracks;
#endif
      bool duplex;
      gPrefs->Read(wxT("/AudioIO/Duplex"), &duplex, true);

      if(duplex){
         playbackTracks = trackList->GetWaveTrackArray(false);
#ifdef EXPERIMENTAL_MIDI_OUT
         midiTracks = trackList->GetNoteTrackArray(false);
#endif
     }
      else {
         playbackTracks = WaveTrackArray();
#ifdef EXPERIMENTAL_MIDI_OUT
         midiTracks = NoteTrackArray();
#endif
     }

      // If SHIFT key was down, the user wants append to tracks
      int recordingChannels = 0;
      TrackList tracksCopy{};
      bool tracksCopied = false;
      bool shifted = mRecord->WasShiftDown();
      if (shifted) {
         bool sel = false;
         double allt0 = t0;

         // Find the maximum end time of selected and all wave tracks
         // Find whether any tracks were selected.  (If any are selected,
         // record only into them; else if tracks exist, record into all.)
         for (Track *tt = it.First(); tt; tt = it.Next()) {
            if (tt->GetKind() == Track::Wave) {
               WaveTrack *wt = static_cast<WaveTrack *>(tt);
               if (wt->GetEndTime() > allt0) {
                  allt0 = wt->GetEndTime();
               }

               if (tt->GetSelected()) {
                  sel = true;
                  if (wt->GetEndTime() > t0) {
                     t0 = wt->GetEndTime();
                  }
               }
            }
         }

         // Use end time of all wave tracks if none selected
         if (!sel) {
            t0 = allt0;
         }

         // Pad selected/all wave tracks to make them all the same length
         // Remove recording tracks from the list of tracks for duplex ("overdub")
         // playback.
         for (Track *tt = it.First(); tt; tt = it.Next()) {
            if (tt->GetKind() == Track::Wave && (tt->GetSelected() || !sel)) {
               WaveTrack *wt = static_cast<WaveTrack *>(tt);
               if (duplex) {
                  auto end = playbackTracks.end();
                  auto it = std::find(playbackTracks.begin(), end, wt);
                  if (it != end)
                     playbackTracks.erase(it);
               }
               t1 = wt->GetEndTime();
               if (t1 < t0) {
                  if (!tracksCopied) {
                     tracksCopied = true;
                     tracksCopy = *trackList;
                  }

                  auto newTrack = p->GetTrackFactory()->NewWaveTrack();
                  newTrack->InsertSilence(0.0, t0 - t1);
                  newTrack->Flush();
                  wt->Clear(t1, t0);
                  bool bResult = wt->Paste(t1, newTrack.get());
                  wxASSERT(bResult); // TO DO: Actually handle this.
                  wxUnusedVar(bResult);
               }
               newRecordingTracks.push_back(wt);
            }
         }

         t1 = 1000000000.0;     // record for a long, long time (tens of years)
      }
      else {
         bool recordingNameCustom, useTrackNumber, useDateStamp, useTimeStamp;
         wxString defaultTrackName, defaultRecordingTrackName;
         int numTracks = 0;

         for (Track *tt = it.First(); tt; tt = it.Next()) {
            if (tt->GetKind() == Track::Wave && !tt->GetLinked())
               numTracks++;
         }
         numTracks++;
         
         recordingChannels = gPrefs->Read(wxT("/AudioIO/RecordChannels"), 2);

         gPrefs->Read(wxT("/GUI/TrackNames/RecordingNameCustom"), &recordingNameCustom, false);
         gPrefs->Read(wxT("/GUI/TrackNames/TrackNumber"), &useTrackNumber, false);
         gPrefs->Read(wxT("/GUI/TrackNames/DateStamp"), &useDateStamp, false);
         gPrefs->Read(wxT("/GUI/TrackNames/TimeStamp"), &useTimeStamp, false);
         /* i18n-hint: The default name for an audio track. */
         gPrefs->Read(wxT("/GUI/TrackNames/DefaultTrackName"),&defaultTrackName, _("Audio Track"));
         gPrefs->Read(wxT("/GUI/TrackNames/RecodingTrackName"), &defaultRecordingTrackName, defaultTrackName);

         wxString baseTrackName = recordingNameCustom? defaultRecordingTrackName : defaultTrackName;

         for (int c = 0; c < recordingChannels; c++) {
            auto newTrack = p->GetTrackFactory()->NewWaveTrack();

            newTrack->SetOffset(t0);
            wxString nameSuffix = wxString(wxT(""));

            if (useTrackNumber) {
               nameSuffix += wxString::Format(wxT("%d"), numTracks + c);
            }

            if (useDateStamp) {
               if (!nameSuffix.IsEmpty()) {
                  nameSuffix += wxT("_");
               }
               nameSuffix += wxDateTime::Now().FormatISODate();
            }

            if (useTimeStamp) {
               if (!nameSuffix.IsEmpty()) {
                  nameSuffix += wxT("_");
               }
               nameSuffix += wxDateTime::Now().FormatISOTime();
            }

            // ISO standard would be nice, but ":" is unsafe for file name.
            nameSuffix.Replace(wxT(":"), wxT("-"));

            if (baseTrackName.IsEmpty()) {
               newTrack->SetName(nameSuffix);
            }
            else if (nameSuffix.IsEmpty()) {
               newTrack->SetName(baseTrackName);
            }
            else {
               newTrack->SetName(baseTrackName + wxT("_") + nameSuffix);
            }

            if (recordingChannels > 2)
              newTrack->SetMinimized(true);

            if (recordingChannels == 2) {
               if (c == 0) {
                  newTrack->SetChannel(Track::LeftChannel);
                  newTrack->SetLinked(true);
               }
               else {
                  newTrack->SetChannel(Track::RightChannel);
               }
            }
            else {
               newTrack->SetChannel( Track::MonoChannel );
            }

            // Let the list hold the track, and keep a pointer to it
            newRecordingTracks.push_back(
               static_cast<WaveTrack*>(
                  trackList->Add(
                     std::move(newTrack))));
         }
      }

      //Automated Input Level Adjustment Initialization
      #ifdef EXPERIMENTAL_AUTOMATED_INPUT_LEVEL_ADJUSTMENT
         gAudioIO->AILAInitialize();
      #endif

      AudioIOStartStreamOptions options(p->GetDefaultPlayOptions());
      int token = gAudioIO->StartStream(playbackTracks,
                                        newRecordingTracks,
#ifdef EXPERIMENTAL_MIDI_OUT
                                        midiTracks,
#endif
                                        t0, t1, options);

      bool success = (token != 0);

      if (success) {
         p->SetAudioIOToken(token);
         mBusyProject = p;
      }
      else {
         if (shifted) {
            // Restore the tracks to remove any inserted silence
            if (tracksCopied)
               *trackList = std::move(tracksCopy);
         }
         else {
            // msmeyer: Delete recently added tracks if opening stream fails
            for (unsigned int i = 0; i < newRecordingTracks.size(); i++) {
               trackList->Remove(newRecordingTracks[i]);
            }
         }

         // msmeyer: Show error message if stream could not be opened
         wxMessageBox(_("Error while opening sound device. Please check the recording device settings and the project sample rate."),
                      _("Error"), wxOK | wxICON_EXCLAMATION, this);

         SetPlay(false);
         SetStop(false);
         SetRecord(false);
      }
   }
   UpdateStatusBar(GetActiveProject());
}
void ControlToolBar::PlayPlayRegion(double t0, double t1,
                                    bool looped /* = false */)
{
   if (gAudioIO->IsBusy()) {
      mPlay->PopUp();
      #if (AUDACITY_BRANDING == BRAND_THINKLABS)
         mLoopPlay->PopUp();
      #elif (AUDACITY_BRANDING == BRAND_AUDIOTOUCH)
         mPlay->Show();
         mPause->Hide();
         this->EnablePauseCommand(false);
      #endif
      return;
   }
  
   mStop->Enable();
   mRewind->Disable();
   mRecord->Disable();
   mFF->Disable();
   mPause->Enable();
   this->EnablePauseCommand(true);
   
   AudacityProject *p = GetActiveProject();
   if (p) {
      TrackList *t = p->GetTracks();
      double maxofmins,minofmaxs;
      
      // JS: clarified how the final play region is computed;
      
      if (t1 == t0) {
         // msmeyer: When playing looped, we play the whole file, if
         // no range is selected. Otherwise, we play from t0 to end
         if (looped) {
            // msmeyer: always play from start
            t0 = t->GetStartTime();
         } else {
            // move t0 to valid range
            if (t0 < 0)
               t0 = t->GetStartTime();
            if (t0 > t->GetEndTime())
               t0 = t->GetEndTime();
         }
         
         // always play to end
         t1 = t->GetEndTime();
      }
      else {
         // always t0 < t1 right?

         // the set intersection between the play region and the
         // valid range maximum of lower bounds
         if (t0 < t->GetStartTime())
            maxofmins = t->GetStartTime();
         else
            maxofmins = t0;
         
         // minimum of upper bounds
         if (t1 > t->GetEndTime())
            minofmaxs = t->GetEndTime();
         else
            minofmaxs = t1;

         // we test if the intersection has no volume 
         if (minofmaxs <= maxofmins) {
            // no volume; play nothing
            return;
         }
         else {
            t0 = maxofmins;
            t1 = minofmaxs;
         }
      }

      bool success = false;
      if (t1 > t0) {
         int token =
            gAudioIO->StartStream(t->GetWaveTrackArray(false),
                                  WaveTrackArray(), t->GetTimeTrack(),
                                  p->GetRate(), t0, t1, looped);
         if (token != 0) {
            success = true;
            p->SetAudioIOToken(token);
            mBusyProject = p;
            SetVUMeters(p);
         }
         else {
            // msmeyer: Show error message if stream could not be opened
            wxMessageBox(_("Error while opening sound device. Please check the output "
                           "device settings and the project sample rate."),
                         _("Error"), wxOK | wxICON_EXCLAMATION, this);
         }
      }

      if (!success) {
         SetPlay(false);
         SetStop(false);
         SetRecord(false);
      }
      #if (AUDACITY_BRANDING == BRAND_AUDIOTOUCH)
         if (success)
         {
            mPlay->Hide();
            mPause->Show();
            this->EnablePauseCommand(true);

            this->SetBackgroundColour(*wxGREEN); // green for Playing
            this->Refresh();
         }
      #endif
   }
}
int ControlToolBar::PlayPlayRegion(const SelectedRegion &selectedRegion,
                                   const AudioIOStartStreamOptions &options,
                                   PlayMode mode,
                                   PlayAppearance appearance, /* = PlayOption::Straight */
                                   bool backwards, /* = false */
                                   bool playWhiteSpace /* = false */)
{
   if (!CanStopAudioStream())
      return -1;

   // Uncomment this for laughs!
   // backwards = true;

   double t0 = selectedRegion.t0();
   double t1 = selectedRegion.t1();
   // SelectedRegion guarantees t0 <= t1, so we need another boolean argument
   // to indicate backwards play.
   const bool looped = options.playLooped;

   if (backwards)
      std::swap(t0, t1);

   SetPlay(true, appearance);

   if (gAudioIO->IsBusy()) {
      SetPlay(false);
      return -1;
   }

   const bool cutpreview = appearance == PlayAppearance::CutPreview;
   if (cutpreview && t0==t1) {
      SetPlay(false);
      return -1; /* msmeyer: makes no sense */
   }

   AudacityProject *p = GetActiveProject();
   if (!p) {
      SetPlay(false);
      return -1;  // Should never happen, but...
   }

   TrackList *t = p->GetTracks();
   if (!t) {
      mPlay->PopUp();
      return -1;  // Should never happen, but...
   }

   p->mLastPlayMode = mode;

   bool hasaudio = false;
   TrackListIterator iter(t);
   for (Track *trk = iter.First(); trk; trk = iter.Next()) {
      if (trk->GetKind() == Track::Wave
#ifdef EXPERIMENTAL_MIDI_OUT
         || trk->GetKind() == Track::Note
#endif
         ) {
         hasaudio = true;
         break;
      }
   }

   double latestEnd = (playWhiteSpace)? t1 : t->GetEndTime();

   if (!hasaudio) {
      SetPlay(false);
      return -1;  // No need to continue without audio tracks
   }

#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
   double init_seek = 0.0;
#endif

   if (t1 == t0) {
      if (looped) {
         // play selection if there is one, otherwise
         // set start of play region to project start, 
         // and loop the project from current play position.

         if ((t0 > p->GetSel0()) && (t0 < p->GetSel1())) {
            t0 = p->GetSel0();
            t1 = p->GetSel1();
         }
         else {
            // loop the entire project
            t0 = t->GetStartTime();
            t1 = t->GetEndTime();
         }
      } else {
         // move t0 to valid range
         if (t0 < 0) {
            t0 = t->GetStartTime();
         }
         else if (t0 > t->GetEndTime()) {
            t0 = t->GetEndTime();
         }
#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
         else {
            init_seek = t0;         //AC: init_seek is where playback will 'start'
            t0 = t->GetStartTime();
         }
#endif
      }
      t1 = t->GetEndTime();
   }
   else {
      // maybe t1 < t0, with backwards scrubbing for instance
      if (backwards)
         std::swap(t0, t1);

      t0 = std::max(0.0, std::min(t0, latestEnd));
      t1 = std::max(0.0, std::min(t1, latestEnd));

      if (backwards)
         std::swap(t0, t1);
   }

   int token = -1;
   bool success = false;
   if (t1 != t0) {
      if (cutpreview) {
         const double tless = std::min(t0, t1);
         const double tgreater = std::max(t0, t1);
         double beforeLen, afterLen;
         gPrefs->Read(wxT("/AudioIO/CutPreviewBeforeLen"), &beforeLen, 2.0);
         gPrefs->Read(wxT("/AudioIO/CutPreviewAfterLen"), &afterLen, 1.0);
         double tcp0 = tless-beforeLen;
         double diff = tgreater - tless;
         double tcp1 = (tgreater+afterLen) - diff;
         SetupCutPreviewTracks(tcp0, tless, tgreater, tcp1);
         if (backwards)
            std::swap(tcp0, tcp1);
         if (mCutPreviewTracks)
         {
            AudioIOStartStreamOptions myOptions = options;
            myOptions.cutPreviewGapStart = t0;
            myOptions.cutPreviewGapLen = t1 - t0;
            token = gAudioIO->StartStream(
               mCutPreviewTracks->GetWaveTrackArray(false),
               WaveTrackArray(),
#ifdef EXPERIMENTAL_MIDI_OUT
               NoteTrackArray(),
#endif
               tcp0, tcp1, myOptions);
         } else
         {
            // Cannot create cut preview tracks, clean up and exit
            SetPlay(false);
            SetStop(false);
            SetRecord(false);
            return -1;
         }
      } else {
         // Lifted the following into AudacityProject::GetDefaultPlayOptions()
         /*
         if (!timetrack) {
            timetrack = t->GetTimeTrack();
         }
         */
         token = gAudioIO->StartStream(t->GetWaveTrackArray(false),
                                       WaveTrackArray(),
#ifdef EXPERIMENTAL_MIDI_OUT
                                       t->GetNoteTrackArray(false),
#endif
                                       t0, t1, options);
      }
      if (token != 0) {
         success = true;
         p->SetAudioIOToken(token);
         mBusyProject = p;
#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
         //AC: If init_seek was set, now's the time to make it happen.
         gAudioIO->SeekStream(init_seek);
#endif
      }
      else {
         // msmeyer: Show error message if stream could not be opened
         wxMessageBox(
            _("Error while opening sound device. "
            "Please check the playback device settings and the project sample rate."),
            _("Error"), wxOK | wxICON_EXCLAMATION, this);
      }
   }

   if (!success) {
      SetPlay(false);
      SetStop(false);
      SetRecord(false);
      return -1;
   }

   // Let other UI update appearance
   if (p)
      p->GetRulerPanel()->HideQuickPlayIndicator();

   return token;
}
void EMVideoTransitionClip::SetMarkOutLength(int64 p_vLength)
{
	SetStop(GetMediaLength() - p_vLength);
}
Exemple #22
0
void APalette::OnStop()
{
   gAudioIO->Stop();
   SetStop(false);
}
Exemple #23
0
bool nuiLayoutConstraint::Set(const nglString& rDescription)
{
  int index = 0;
  nglUChar c = rDescription.GetNextUChar(index);

  if (c == '[')
  {
    // Fix start + ?
    int pos = index;
    int end = index;
    c = rDescription.GetNextUChar(index);
    while (c != ',' && c != '}')
    {
      end = index;
      c = rDescription.GetNextUChar(index);
    }

    nglString anchor1 = rDescription.Extract(pos, index - pos - 1);
    anchor1.Trim();

    if (c == ',')
    {
      // Fix stop or fix size
      int pos = index;
      int end = index;
      c = rDescription.GetNextUChar(index);
      while (c != ']' && c != '}')
      {
        end = index;
        c = rDescription.GetNextUChar(index);
      }

      nglString anchor2 = rDescription.Extract(pos, index - pos - 1);
      anchor2.Trim();

      if (c == ']')
      {
        // Start and Stop:
        SetStartAndStop(anchor1, anchor2);
        return true;
      }
      else if (c == '}')
      {
        // Start and size:
        SetStartAndSize(anchor1, anchor2.GetCFloat());
        return true;
      }

    }
    else if (c == '}')
    {
      // Fix start
      SetStart(anchor1);
      return true;
    }
    
  }
  else if (c == '{')
  {
    // Fix end + ?
    int pos = index;
    int end = index;
    c = rDescription.GetNextUChar(index);
    while (c != ',' && c != '}' && c != ']')
    {
      end = index;
      c = rDescription.GetNextUChar(index);
    }

    nglString anchor1 = rDescription.Extract(pos, index - pos - 1);
    anchor1.Trim();

    if (c == ',')
    {
      // Fix stop or fix size
      int pos = index;
      int end = index;
      c = rDescription.GetNextUChar(index);

      while (c != ']' && c != '}' && c != ',')
      {
        end = index;
        c = rDescription.GetNextUChar(index);
      }

      nglString anchor2 = rDescription.Extract(pos, index - pos - 1);
      anchor2.Trim();

      if (c == ']')
      {
        // size and Stop:
        SetStopAndSize(anchor2, anchor1.GetCFloat());
        return true;
      }
      else if (c == '}')
      {
        // Midle and size:
        if (anchor2.IsFloat())
          SetMiddleAndSize(anchor1, anchor2.GetCFloat());
        else
          SetMiddle(anchor1, anchor2);
        return true;
      }
      else if (c == ',')
      {
        nglString anchor2 = rDescription.Extract(pos, index - pos - 1);
        anchor2.Trim();

        // Fix stop or fix size
        int pos = index;
        int end = index;
        c = rDescription.GetNextUChar(index);

        while (c != '}')
        {
          end = index;
          c = rDescription.GetNextUChar(index);
        }

        nglString anchor3 = rDescription.Extract(pos, index - pos - 1);
        anchor3.Trim();

        SetMiddleAndSize(anchor1, anchor2, anchor3.GetCFloat());
        return true;
      }

    }
    else if (c == '}')
    {
      // Fix middle
      if (anchor1.IsFloat())
        SetMiddleAndSize(nglString::Null, anchor1.GetCFloat());
      else
        SetMiddle(anchor1);
      return true;
    }
    else if (c == ']')
    {
      // Fix stop
      SetStop(anchor1);
      return true;
    }
  }
  else
  {
    SetSize(rDescription.GetCFloat());
    return true;
  }

  return false;
}
void ControlToolBar::OnRecord(wxCommandEvent &evt)
{
   if (gAudioIO->IsBusy()) {
      mRecord->PopUp();
      return;
   }
   AudacityProject *p = GetActiveProject();
   if (p && p->GetCleanSpeechMode()) {
      size_t numProjects = gAudacityProjects.Count();
      bool tracks = (p && !p->GetTracks()->IsEmpty());
      if (tracks || (numProjects > 1)) {
         wxMessageBox(_("Recording in CleanSpeech mode is not possible when a track, or more than one project, is already open."),
            _("Recording not permitted"),
            wxOK | wxICON_INFORMATION,
            this);
         mRecord->PopUp();
         mRecord->Disable();
         return;
      }
   }

   if( evt.GetInt() == 1 ) // used when called by keyboard shortcut. Default (0) ignored.
      mRecord->SetShift(true);
   if( evt.GetInt() == 2 )
      mRecord->SetShift(false);

   SetRecord(true);

   if (p) {
      TrackList *t = p->GetTracks();
      TrackListIterator it(t);
      if(it.First() == NULL)
         mRecord->SetShift(false);
      double t0 = p->GetSel0();
      double t1 = p->GetSel1();
      if (t1 == t0)
         t1 = 1000000000.0;     // record for a long, long time (tens of years)

      /* TODO: set up stereo tracks if that is how the user has set up
       * their preferences, and choose sample format based on prefs */
      WaveTrackArray newRecordingTracks, playbackTracks;
/* REQUIRES PORTMIDI */
//      NoteTrackArray midiTracks;

      bool duplex;
      gPrefs->Read(wxT("/AudioIO/Duplex"), &duplex, true);
            
      if(duplex){
         playbackTracks = t->GetWaveTrackArray(false);
/* REQUIRES PORTMIDI */
//		 midiTracks = t->GetNoteTrackArray(false);
     }
      else {
         playbackTracks = WaveTrackArray();
/* REQUIRES PORTMIDI */
//		 midiTracks = NoteTrackArray();
     }
      
      // If SHIFT key was down, the user wants append to tracks
      int recordingChannels = 0;
      bool shifted = mRecord->WasShiftDown();
      if (shifted) {
         TrackListIterator it(t);
         WaveTrack *wt;
         bool sel = false;
         double allt0 = t0;

         // Find the maximum end time of selected and all wave tracks
         for (Track *tt = it.First(); tt; tt = it.Next()) {
            if (tt->GetKind() == Track::Wave) {
               wt = (WaveTrack *)tt;
               if (wt->GetEndTime() > allt0) {
                  allt0 = wt->GetEndTime();
               }
            
               if (tt->GetSelected()) {
                  sel = true;
                  if (duplex)
                     playbackTracks.Remove(wt);
                  if (wt->GetEndTime() > t0) {
                     t0 = wt->GetEndTime();
                  }
               }
            }
         }

         // Use end time of all wave tracks if none selected
         if (!sel) {
            t0 = allt0;
         }

         // Pad selected/all wave tracks to make them all the same length
         for (Track *tt = it.First(); tt; tt = it.Next()) {
            if (tt->GetKind() == Track::Wave && (tt->GetSelected() || !sel)) {
               wt = (WaveTrack *)tt;
               t1 = wt->GetEndTime();
               if (t1 < t0) {
                  WaveTrack *newTrack = p->GetTrackFactory()->NewWaveTrack();
                  newTrack->InsertSilence(0.0, t0 - t1);
                  newTrack->Flush();
                  wt->Clear(t1, t0);
                  wt->Paste(t1, newTrack);
                  delete newTrack;
               }
               newRecordingTracks.Add(wt);
            }
         }

         t1 = 1000000000.0;     // record for a long, long time (tens of years)
      }
      else {
         recordingChannels = gPrefs->Read(wxT("/AudioIO/RecordChannels"), 2);
         for (int c = 0; c < recordingChannels; c++) {
            WaveTrack *newTrack = p->GetTrackFactory()->NewWaveTrack();

            int initialheight = newTrack->GetHeight();

            newTrack->SetOffset(t0);

            if (recordingChannels <= 2) {
               newTrack->SetHeight(initialheight/recordingChannels);
            }
            else {
               newTrack->SetMinimized(true);
            }

            if (recordingChannels == 2) {
               if (c == 0) {
                  newTrack->SetChannel(Track::LeftChannel);
                  newTrack->SetLinked(true);
               }
               else {
                  newTrack->SetChannel(Track::RightChannel);
                  newTrack->SetTeamed(true);
               }
            }
            else {
               newTrack->SetChannel( Track::MonoChannel );
            }

            newRecordingTracks.Add(newTrack);
         }
         
         // msmeyer: StartStream calls a callback which triggers auto-save, so
         // we add the tracks where recording is done into now. We remove them
         // later if starting the stream fails
         for (unsigned int i = 0; i < newRecordingTracks.GetCount(); i++)
            t->Add(newRecordingTracks[i]);
      }

      int token = gAudioIO->StartStream(playbackTracks,
                                        newRecordingTracks,
/* REQUIRES PORTMIDI */
//                                        midiTracks,
                                        t->GetTimeTrack(),
                                        p->GetRate(), t0, t1, p);

      bool success = (token != 0);
      
      if (success) {
         p->SetAudioIOToken(token);
         mBusyProject = p;
         SetVUMeters(p);
      }
      else {
         // msmeyer: Delete recently added tracks if opening stream fails
         if (!shifted) {
            for (unsigned int i = 0; i < newRecordingTracks.GetCount(); i++) {
               t->Remove(newRecordingTracks[i]);
               delete newRecordingTracks[i];
            }
         }

         // msmeyer: Show error message if stream could not be opened
         wxMessageBox(_("Error while opening sound device. "
            wxT("Please check the input device settings and the project sample rate.")),
                      _("Error"), wxOK | wxICON_EXCLAMATION, this);

         SetPlay(false);
         SetStop(false);
         SetRecord(false);
      }
   }
}
Exemple #25
0
void CRole::Update(float dt)
{

	m_oldPos = m_pos;
	CMoveableObj::Update(dt);

	/*
	m_mapPosX = (int)(m_pos.x/m_pMap->m_tileWidth);
	m_mapPosY = (int)(m_pos.y/m_pMap->m_tileHeight);
	if(m_mapPosX < 0 || m_mapPosY < 0 || 
		m_pos.x < 0 || m_pos.y < 0 ||
		m_mapPosX >= m_pMap->m_col || m_mapPosY >= m_pMap->m_row) 
	{//阻止角色离开地图
		m_pos = m_oldPos;
		SetStop();
	}

	if(m_pos==m_dst)
	{
		if(m_bSwt)
		{
			m_dst = m_fdst;
			ComputeDir();
			m_bSwt = false;
		}
		else if(m_bBeginFindPath)
		{
			Pos next;
			if(GetNextPos(&next, 
				(float)m_pMap->m_tileWidth/2, (float)m_pMap->m_tileHeight/2))
			{
				m_dst = next;
				if(next.x != m_pos.x && next.y != m_pos.y)//转折点
				{
					ComputeDir();
					m_bBeginFindPath = false;
					m_bSwt = true;//打开转折开关
					ClearPath();
				}

			}else
			{
				Stop();
				m_bBeginFindPath = false;
			}
		}else
		{
			Stop();
			m_bBeginFindPath = false;
		}
	}
	else
	{
		if(!m_pAni[m_dir]->IsPlaying())
		{
			m_pAni[m_dir]->Play();
			m_pAni[m_dir]->SetFrame(1);
		}
		m_bMoving = true;
	}

	if(CollideMap() && !m_bBeginFindPath && m_bMoving && !m_bSwt)
	{
		m_bBeginFindPath = true;
		//m_bSwt = false;
		m_pos = m_oldPos;

		int t=timeGetTime(); //计算寻路时间
		FindPath(&m_pos, &m_fdst);
		printf("寻路消耗时间: %d\n",timeGetTime()-t); //
		if(GetNextPos(&m_dst, (float)m_pMap->m_tileWidth/2, (float)m_pMap->m_tileHeight/2))
			ComputeDir();
		else
		{
			m_bBeginFindPath = false;
			SetStop();
		}
	}*/


	//test
	if(m_pos==m_dst)
	{
		if(GetNextPos(&m_dst, 
			(float)m_pMap->m_tileWidth/2, (float)m_pMap->m_tileHeight/2))
		{
			ComputeDir();
		}else
		{
			Stop();
			m_bBeginFindPath = false;
		}

	}
	else
	{
		if(!m_pAni[m_dir]->IsPlaying())
		{
			m_pAni[m_dir]->Play();
			m_pAni[m_dir]->SetFrame(1);
		}
		m_bMoving = true;
	}


	m_rect.x1 = m_pos.x - m_pMap->m_tileWidth/2.f +1;
	m_rect.y1 = m_pos.y - m_pMap->m_tileHeight/2.f +1;
	m_rect.x2 = m_pos.x + m_pMap->m_tileWidth/2.f-1;
	m_rect.y2 = m_pos.y + m_pMap->m_tileHeight/2.f -1;

	x1 = (int)(m_rect.x1/m_pMap->m_tileWidth);
	y1 = (int)(m_rect.y1/m_pMap->m_tileHeight);
	x2 = (int)(m_rect.x2/m_pMap->m_tileWidth);
	y2 = (int)(m_rect.y1/m_pMap->m_tileHeight);
	x3 = (int)(m_rect.x1/m_pMap->m_tileWidth);
	y3 = (int)(m_rect.y2/m_pMap->m_tileHeight);
	x4 = (int)(m_rect.x2/m_pMap->m_tileWidth);
	y4 = (int)(m_rect.y2/m_pMap->m_tileHeight);

	if(IsInMap(x1,y1))
		m_mapTile[INDEX(x1,y1)] = false;
	if(IsInMap(x2,y2))
		m_mapTile[INDEX(x2,y2)] = false;
	if(IsInMap(x3,y3))
		m_mapTile[INDEX(x3,y3)] = false;
	if(IsInMap(x4,y4))
		m_mapTile[INDEX(x4,y4)] = false;


	for(MOBJ_ITR itr = m_mobjs->begin(); itr != m_mobjs->end();itr ++)
	{
		hgeRect* rct = (*itr)->GetRect();
		if(m_rect.Intersect(rct))
		{
			if((*itr)->GetID() != m_uID)
			{
				//m_pos = m_oldPos;
				//Stop();
				//x1 = (int)(m_rect.x1/m_pMap->m_tileWidth);
				//y1 = (int)(m_rect.y1/m_pMap->m_tileHeight);
				//x2 = (int)(m_rect.x2/m_pMap->m_tileWidth);
				//y2 = (int)(m_rect.y1/m_pMap->m_tileHeight);
				//x3 = (int)(m_rect.x1/m_pMap->m_tileWidth);
				//y3 = (int)(m_rect.y2/m_pMap->m_tileHeight);
				//x4 = (int)(m_rect.x2/m_pMap->m_tileWidth);
				//y4 = (int)(m_rect.y2/m_pMap->m_tileHeight);
				//if(IsInMap(x1,y1))
				//	point1 = m_mapTile[INDEX(x1,y1)];
				//if(IsInMap(x2,y2))
				//	point2 = m_mapTile[INDEX(x2,y2)];
				//if(IsInMap(x3,y3))
				//	point3 = m_mapTile[INDEX(x3,y3)];
				//if(IsInMap(x4,y4))
				//	point4 = m_mapTile[INDEX(x4,y4)];

				//if(IsInMap(x1,y1))
				//	m_mapTile[INDEX(x1,y1)] = false;
				//if(IsInMap(x2,y2))
				//	m_mapTile[INDEX(x2,y2)] = false;
				//if(IsInMap(x3,y3))
				//	m_mapTile[INDEX(x3,y3)] = false;
				//if(IsInMap(x4,y4))
				//	m_mapTile[INDEX(x4,y4)] = false;
				//
				////m_bBeginFindPath = true;

				FindPath(&m_pos, &m_fdst);

				if(GetNextPos(&m_dst, (float)m_pMap->m_tileWidth/2, (float)m_pMap->m_tileHeight/2))
					ComputeDir();
				else
				{
					//m_bBeginFindPath = false;
					SetStop();
				}

				//if(IsInMap(x1,y1))
				//	m_mapTile[INDEX(x1,y1)] = point1;
				//if(IsInMap(x2,y2))
				//	m_mapTile[INDEX(x2,y2)] = point2;
				//if(IsInMap(x3,y3))
				//	m_mapTile[INDEX(x3,y3)] = point3;
				//if(IsInMap(x4,y4))
				//	m_mapTile[INDEX(x4,y4)] = point4;
				//

				break;
			}
			
		}
	}

	m_pAni[m_dir]->Update(dt);

}