virtual void Init() { SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL ); SetAttackerFilter("player"); SetVictimFilter("player"); SetGoal( 25 ); }
void Init() { SetFlags( ACH_LISTEN_MAP_EVENTS | ACH_LISTEN_KILL_EVENTS | ACH_SAVE_WITH_GAME ); SetGameDirFilter( "episodic" ); SetGoal( 1 ); SetVictimFilter( "npc_citizen" ); }
virtual void Init() { SetVictimFilter("npc_hunter"); SetFlags(ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL); SetGameDirFilter("firefightreloaded"); SetGoal(20); }
virtual void Init() { SetVictimFilter( "npc_antlion_grub" ); SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_WITH_GAME ); SetGameDirFilter( "ep2" ); SetGoal( 333 ); }
virtual void Init() { SetVictimFilter( "npc_antlion" ); SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME ); SetGameDirFilter( "ep2" ); SetGoal( 1 ); }
void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME ); SetInflictorFilter( "prop_physics" ); SetVictimFilter( "npc_antlion" ); SetGameDirFilter( "episodic" ); SetGoal( 15 ); }
virtual void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetAttackerFilter( "player" ); SetVictimFilter( "player" ); SetGoal( 3000 ); VarInit(); }
void Init() { SetFlags(ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL); SetVictimFilter("npc_hunter"); SetInflictorFilter("hunter_flechette"); SetGameDirFilter("firefightreloaded"); SetGoal(10); }
void Init() { SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_WITH_GAME ); SetVictimFilter( "npc_hunter" ); SetInflictorFilter( "hunter_flechette" ); SetGameDirFilter( "ep2" ); SetGoal( 1 ); }
virtual void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME ); SetInflictorFilter( "prop_physics" ); SetVictimFilter( "npc_barnacle" ); SetGoal( 1 ); m_pLastInflictor = NULL; m_iBarnacleCount = 0; }
virtual void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME ); SetInflictorFilter( "prop_combine_ball" ); SetVictimFilter( "npc_combine_s" ); SetGoal( 1 ); if ( IsPC() ) { // only in Ep2 for PC. (Shared across HLX for X360.) SetGameDirFilter( "episodic" ); } }
void Init() { SetFlags( ACH_LISTEN_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME ); SetInflictorFilter( "npc_grenade_frag" ); SetVictimFilter( "npc_combine_s" ); SetGoal( 1 ); if ( IsPC() ) { // only in Ep2 for PC. (Shared across HLX for X360.) SetGameDirFilter( "ep2" ); } }