Exemple #1
0
UStaticMeshComponent* AGraph::makeVertexMeshForVertex(int32 v)
{
	auto name = FString("vertex").Append(FString::FromInt(v));
	auto vertex = NewObject<UStaticMeshComponent>(this, *name);
	vertex->AttachTo(RootComponent);

	vertex->SetStaticMesh(vertexStaticMesh);
	vertex->SetWorldScale3D(FVector(40.0f, 40.0f, 1.0f));
	vertex->SetWorldLocation(mark[v]->GetActorLocation());

	return vertex;
}
void UPrimitiveComponent::SetAllPhysicsPosition(FVector NewPos)
{
	SetWorldLocation(NewPos, NAME_None);
}