Exemple #1
0
void cStaticEnemy :: Update_Dying( void )
{
	m_counter += pFramerate->m_speed_factor * 0.1f;

	// falling death

	// a little bit upwards first
	if( m_counter < 0.3f )
	{
		Move( 0.0f, -5.0f );
	}
	// if not below the screen fall
	else if( m_pos_y < game_res_h + m_col_rect.m_h )
	{
		Move( 0.0f, 20.0f );

		Add_Scale( -pFramerate->m_speed_factor * 0.01f );
	}
	// if below disable
	else
	{
		m_rot_z = 0.0f;
		Set_Scale( 1.0f );
		Set_Active( 0 );
	}
}
Exemple #2
0
void cSpikeball :: Update_Dying( void )
{
	// stomp death
	if( !Is_Float_Equal( m_rot_z, 180.0f ) )
	{
		// scale out
		float speed = pFramerate->m_speed_factor * 0.05f;

		Add_Scale_X( -speed * 0.5f );
		Add_Scale_Y( -speed );

		if( m_scale_y < 0.01f )
		{
			Set_Scale( 1.0f );
			Set_Active( 0 );
		}
	}
	// falling death
	else
	{
		m_counter += pFramerate->m_speed_factor * 0.1f;

		// a little bit upwards first
		if( m_counter < 0.3f )
		{
			Move( 0.0f, -5.0f );
		}
		// if not below the ground : fall
		else if( m_col_rect.m_y < pActive_Camera->m_limit_rect.m_y )
		{
			Move( 0.0f, 20.0f );
			Add_Scale( -pFramerate->m_speed_factor * 0.01f );
		}
		// if below disable
		else
		{
			m_rot_z = 0.0f;
			Set_Scale( 1.0f );
			Set_Active( 0 );
		}
	}
}
Exemple #3
0
void cMenu_Item :: Set_Active( bool nactive /* = 0 */ )
{
	active = nactive;
	m_rot_z = 0;
	Set_Scale( 1 );

	if( !nactive )
	{
		Set_Color_Combine( 0, 0, 0, 0 );
	}
}
Exemple #4
0
 void cBaseBox::Update_Collision(void)
 {
     if (move_col_dir == DIR_UNDEFINED)
     {
         return;
     }
     
     if (move_col_dir != DIR_UP && move_col_dir != DIR_DOWN && move_col_dir != DIR_RIGHT && move_col_dir != DIR_LEFT)
     {
         printf("Warning : wrong box collision direction %d\n", move_col_dir);
         move_col_dir = DIR_UNDEFINED;
         Update_Valid_Update();
         return;
     }
     
     float mod = pFramerate->m_speed_factor * 0.05f;
     
     move_counter += pFramerate->m_speed_factor * 0.2f;
     
     if (!move_back)
     {
         Add_Scale(mod);
         
         Generate_Activation_Particles();
         
         if (move_counter > 1.0f)
         {
             move_back = 1;
             move_counter = 0.0f;
         }
     }
     else
     {
         Add_Scale(-mod);
         
         if (move_counter > 1.0f)
         {
             move_col_dir = DIR_UNDEFINED;
             Update_Valid_Update();
             move_back = 0;
             move_counter = 0.0f;
             
             m_col_pos = m_image->m_col_pos;
             
             Set_Scale(1);
             Set_Scale_Directions(1, 1, 1, 1);
             
             Set_Pos(m_start_pos_x, m_start_pos_y);
         }
     }
 }
Exemple #5
0
 void cStaticEnemy::Update_Dying(void)
 {
     m_counter += pFramerate->m_speed_factor * 0.1f;
     
     if (m_counter < 0.3f)
     {
         Move(0.0f, -5.0f);
     }
     else if (m_pos_y < game_res_h + m_col_rect.m_h)
     {
         Move(0.0f, 20.0f);
         Add_Scale(-pFramerate->m_speed_factor * 0.01f);
     }
     else
     {
         m_rot_z = 0.0f;
         Set_Scale(1.0f);
         Set_Active(0);
     }
 }