Exemple #1
0
bool Game_Map::PrepareEncounter() {
	if (GetEncounterRate() <= 0) {
		return false;
	}

	int x = Main_Data::game_player->GetX();
	int y = Main_Data::game_player->GetY();

	std::vector<int> encounters = GetEncountersAt(x, y);

	if (encounters.empty()) {
		// No enemies on this map :(
		return false;
	}

	Game_Temp::battle_troop_id = encounters[Utils::GetRandomNumber(0, encounters.size() - 1)];
	Game_Temp::battle_calling = true;

	if (Utils::GetRandomNumber(1, 32) == 1) {
		Game_Temp::battle_first_strike = true;
	}

	SetupBattle();

	return true;
}
Exemple #2
0
void MainMenu::onLogic()
{
	if (ScreenManager::getTop() != this)
	{
		return;
	}

	Music::playSong("data/music/menu.xm");

	if (Input::isPressed(Button_Up))
	{
		mySelectedIndex--;
		if (mySelectedIndex < 0)
			mySelectedIndex = 0;
		else
			Sound::playSample("data/sound/gui_select.wav");
	}
	if (Input::isPressed(Button_Exit))
	{
		ScreenManager::exit(this);
	}
	if (Input::isPressed(Button_Down))
	{
		mySelectedIndex++;
		if (mySelectedIndex > 1)
			mySelectedIndex = 1;
		else
			Sound::playSample("data/sound/gui_select.wav");
	}
	if (Input::isPressed(Button_Action))
	{
		if (mySelectedIndex == 0)
		{
			ScreenManager::add(SetupBattle());
		}
		else if (mySelectedIndex == 1)
		{
			ScreenManager::exit(this);
		}
	}

}