Exemple #1
0
static void Setup(int index, int buildTables)
{
	if (index < campaign.missionCount) {
		currentMission = &campaign.missions[index];
		SetupMission(index, buildTables);
	} else
		currentMission = NULL;
}
Exemple #2
0
void CampaignAndMissionSetup(
	int buildTables, CampaignOptions *campaign, struct MissionOptions *mo)
{
	CampaignSeedRandom(campaign);
	SetupMission(
		buildTables,
		CampaignGetCurrentMission(campaign), mo,
		campaign->MissionIndex);
}
Exemple #3
0
void D_DoomMain(void)
{
    SetupMission(MissionSet);

    RunGUI();
}