WtTestNewickVectorApplication(const Wt::WEnvironment& env)
   : Wt::WApplication(env)
 {
   this->useStyleSheet("wt.css");
   this->setTitle("TestNewick");
   ShowMain();
 }
Exemple #2
0
bool CUIMMShniaga::OnKeyboard(int dik, EUIMessages keyboard_action){

	if (WINDOW_KEY_PRESSED == keyboard_action){
		switch (dik){
			case DIK_UP:
				if (m_selected_btn > 0)
					SelectBtn(m_selected_btn - 1);
				return true;
			case DIK_DOWN:
				if (m_selected_btn < BtnCount() - 1)
					SelectBtn(m_selected_btn + 1);
				return true;
			case DIK_RETURN:
				OnBtnClick();
				return true;
			case DIK_ESCAPE:
				if (1 == m_page)
					ShowMain();
				return true;
		}
	}


	return CUIWindow::OnKeyboard(dik, keyboard_action);
}
Exemple #3
0
void CUIMMShniaga::OnBtnClick(){
	if (0 == xr_strcmp("btn_new_game", m_selected->WindowName()))
            ShowNewGame();
		else if (0 == xr_strcmp("btn_new_back", m_selected->WindowName()))
            ShowMain();
		else
            GetMessageTarget()->SendMessage(m_selected, BUTTON_CLICKED);
}
// Primary initialization function. Sets everything up and takes care of the program
char *Start(int run_vegastrike) {
	InitGraphics();

	DATA.name = NewString("");
	DATA.author = NewString("");
	DATA.description = NewString("");
	DATA.briefing = NewString("");
	DATA.path = NewString("");
	DATA.numplayers = NewString("");

	ShowMain(1);
	gtk_main();
	return DATA.path;
}
Exemple #5
0
void CUIMMShniaga::InitShniaga(CUIXml& xml_doc, LPCSTR path)
{
	string256 _path;

	CUIXmlInit::InitWindow(xml_doc, path, 0, this);
	strconcat				(sizeof(_path),_path,path,":shniaga:magnifire");
	CUIXmlInit::InitStatic(xml_doc, _path,0,m_magnifier); 
	m_mag_pos				= m_magnifier->GetWndPos().x;
	strconcat				(sizeof(_path),_path,path,":shniaga");
	CUIXmlInit::InitStatic(xml_doc, _path,0,m_shniaga);
	strconcat				(sizeof(_path),_path,path,":buttons_region");
	CUIXmlInit::InitScrollView(xml_doc, _path,0,m_view);
	strconcat				(sizeof(_path),_path,path,":shniaga:magnifire:y_offset");
	m_offset = xml_doc.ReadFlt(_path,0,0);

	if (!g_pGameLevel || !g_pGameLevel->bReady) 
	{
		
		if (!*g_last_saved_game || !CSavedGameWrapper::valid_saved_game(g_last_saved_game))
			CreateList		(m_buttons, xml_doc, "menu_main");
		else
			CreateList		(m_buttons, xml_doc, "menu_main_last_save");

		CreateList			(m_buttons_new, xml_doc, "menu_new_game");
	}
	else {
		if (GameID() == eGameIDSingle) {
			VERIFY			(Actor());
			if (Actor() && !Actor()->g_Alive())
				CreateList	(m_buttons, xml_doc, "menu_main_single_dead");
			else
				CreateList	(m_buttons, xml_doc, "menu_main_single");
		}
		else
			CreateList		(m_buttons, xml_doc, "menu_main_mm");
	}

    ShowMain				();

	m_sound->Init(xml_doc, "menu_sound");
	m_sound->music_Play();
}