bool PlaneGeometry::IsAbove( const Point3D &pt3d_mm , bool considerBoundingBox) const { if(considerBoundingBox) { Point3D pt3d_units; BaseGeometry::WorldToIndex(pt3d_mm, pt3d_units); return (pt3d_units[2] > this->GetBoundingBox()->GetBounds()[4]); } else return SignedDistanceFromPlane(pt3d_mm) > 0; }
bool PlaneGeometry::IsAbove( const Point3D &pt3d_mm ) const { return SignedDistanceFromPlane(pt3d_mm) > 0; }
ScalarType PlaneGeometry::SignedDistance( const Point3D &pt3d_mm ) const { return SignedDistanceFromPlane(pt3d_mm); }