void SkTileGrid::search(const SkIRect& query, SkTDArray<void*>* results) {
    SkIRect adjustedQuery = query;
    // The inset is to counteract the outset that was applied in 'insert'
    // The outset/inset is to optimize for lookups of size
    // 'tileInterval + 2 * margin' that are aligned with the tile grid.
    adjustedQuery.inset(fInfo.fMargin.width(), fInfo.fMargin.height());
    adjustedQuery.offset(fInfo.fOffset);
    adjustedQuery.sort();  // in case the inset inverted the rectangle
    // Convert the query rectangle from device coordinates to tile coordinates
    // by rounding outwards to the nearest tile boundary so that the resulting tile
    // region includes the query rectangle. (using truncating division to "floor")
    int tileStartX = adjustedQuery.left() / fInfo.fTileInterval.width();
    int tileEndX = (adjustedQuery.right() + fInfo.fTileInterval.width() - 1) /
        fInfo.fTileInterval.width();
    int tileStartY = adjustedQuery.top() / fInfo.fTileInterval.height();
    int tileEndY = (adjustedQuery.bottom() + fInfo.fTileInterval.height() - 1) /
        fInfo.fTileInterval.height();

    tileStartX = SkPin32(tileStartX, 0, fXTileCount - 1);
    tileEndX = SkPin32(tileEndX, tileStartX+1, fXTileCount);
    tileStartY = SkPin32(tileStartY, 0, fYTileCount - 1);
    tileEndY = SkPin32(tileEndY, tileStartY+1, fYTileCount);

    int queryTileCount = (tileEndX - tileStartX) * (tileEndY - tileStartY);
    SkASSERT(queryTileCount);
    if (queryTileCount == 1) {
        *results = this->tile(tileStartX, tileStartY);
    } else {
        results->reset();
        SkTDArray<int> curPositions;
        curPositions.setCount(queryTileCount);
        // Note: Reserving space for 1024 tile pointers on the stack. If the
        // malloc becomes a bottleneck, we may consider increasing that number.
        // Typical large web page, say 2k x 16k, would require 512 tiles of
        // size 256 x 256 pixels.
        SkAutoSTArray<1024, SkTDArray<void *>*> storage(queryTileCount);
        SkTDArray<void *>** tileRange = storage.get();
        int tile = 0;
        for (int x = tileStartX; x < tileEndX; ++x) {
            for (int y = tileStartY; y < tileEndY; ++y) {
                tileRange[tile] = &this->tile(x, y);
                curPositions[tile] = tileRange[tile]->count() ? 0 : kTileFinished;
                ++tile;
            }
        }
        void *nextElement;
        while(NULL != (nextElement = fNextDatumFunction(tileRange, curPositions))) {
            results->push(nextElement);
        }
    }
}
Exemple #2
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void SkTableMaskFilter::MakeGammaTable(uint8_t table[256], SkScalar gamma) {
    const float dx = 1 / 255.0f;
    const float g = SkScalarToFloat(gamma);

    float x = 0;
    for (int i = 0; i < 256; i++) {
     // float ee = powf(x, g) * 255;
        table[i] = SkPin32(sk_float_round2int(powf(x, g) * 255), 0, 255);
        x += dx;
    }
}
Exemple #3
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SkFontStyle::SkFontStyle(int weight, int width, Slant slant) {
    fUnion.fU32 = 0;
    fUnion.fR.fWeight = SkPin32(weight, kThin_Weight, kBlack_Weight);
    fUnion.fR.fWidth = SkPin32(width, kUltraCondensed_Width, kUltaExpanded_Width);
    fUnion.fR.fSlant = SkPin32(slant, kUpright_Slant, kItalic_Slant);
}
bool SkMagnifierImageFilter::onFilterImage(Proxy*, const SkBitmap& src,
                                           const Context&, SkBitmap* dst,
                                           SkIPoint* offset) const {
    if ((src.colorType() != kN32_SkColorType) ||
        (fSrcRect.width() >= src.width()) ||
        (fSrcRect.height() >= src.height())) {
      return false;
    }

    SkAutoLockPixels alp(src);
    SkASSERT(src.getPixels());
    if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
      return false;
    }

    if (!dst->tryAllocPixels(src.info())) {
        return false;
    }

    SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;

    SkScalar inv_x_zoom = fSrcRect.width() / src.width();
    SkScalar inv_y_zoom = fSrcRect.height() / src.height();

    SkColor* sptr = src.getAddr32(0, 0);
    SkColor* dptr = dst->getAddr32(0, 0);
    int width = src.width(), height = src.height();
    for (int y = 0; y < height; ++y) {
        for (int x = 0; x < width; ++x) {
            SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
            SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
            SkScalar weight = 0;

            static const SkScalar kScalar2 = SkScalar(2);

            // To create a smooth curve at the corners, we need to work on
            // a square twice the size of the inset.
            if (x_dist < kScalar2 && y_dist < kScalar2) {
                x_dist = kScalar2 - x_dist;
                y_dist = kScalar2 - y_dist;

                SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
                                             SkScalarSquare(y_dist));
                dist = SkMaxScalar(kScalar2 - dist, 0);
                weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
            } else {
                SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
                                              SkScalarSquare(y_dist));
                weight = SkMinScalar(sqDist, SK_Scalar1);
            }

            SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
                           (SK_Scalar1 - weight) * x;
            SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
                           (SK_Scalar1 - weight) * y;

            int x_val = SkPin32(SkScalarFloorToInt(x_interp), 0, width - 1);
            int y_val = SkPin32(SkScalarFloorToInt(y_interp), 0, height - 1);

            *dptr = sptr[y_val * width + x_val];
            dptr++;
        }
    }
    return true;
}
Exemple #5
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// Convert user-space bounds to grid tiles they cover (LT and RB both inclusive).
void SkTileGrid::userToGrid(const SkRect& user, SkIRect* grid) const {
    grid->fLeft   = SkPin32(user.left()   * fInvWidth , 0, fXTiles - 1);
    grid->fTop    = SkPin32(user.top()    * fInvHeight, 0, fYTiles - 1);
    grid->fRight  = SkPin32(user.right()  * fInvWidth , 0, fXTiles - 1);
    grid->fBottom = SkPin32(user.bottom() * fInvHeight, 0, fYTiles - 1);
}
Exemple #6
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void SkTileGrid::search(const SkRect& query, SkTDArray<void*>* results) const {
    SkIRect adjusted;
    query.roundOut(&adjusted);

    // The inset is to counteract the outset that was applied in 'insert'
    // The outset/inset is to optimize for lookups of size
    // 'tileInterval + 2 * margin' that are aligned with the tile grid.
    adjusted.inset(fInfo.fMargin.width(), fInfo.fMargin.height());
    adjusted.offset(fInfo.fOffset);
    adjusted.sort();  // in case the inset inverted the rectangle

    // Convert the query rectangle from device coordinates to tile coordinates
    // by rounding outwards to the nearest tile boundary so that the resulting tile
    // region includes the query rectangle.
    int startX = adjusted.left() / fInfo.fTileInterval.width(),
        startY = adjusted.top()  / fInfo.fTileInterval.height();
    int endX = divide_ceil(adjusted.right(),  fInfo.fTileInterval.width()),
        endY = divide_ceil(adjusted.bottom(), fInfo.fTileInterval.height());

    // Logically, we could pin endX to [startX, fXTiles], but we force it
    // up to (startX, fXTiles] to make sure we hit at least one tile.
    // This snaps just-out-of-bounds queries to the neighboring border tile.
    // I don't know if this is an important feature outside of unit tests.
    startX = SkPin32(startX, 0, fXTiles - 1);
    startY = SkPin32(startY, 0, fYTiles - 1);
    endX   = SkPin32(endX, startX + 1, fXTiles);
    endY   = SkPin32(endY, startY + 1, fYTiles);

    const int tilesHit = (endX - startX) * (endY - startY);
    SkASSERT(tilesHit > 0);

    if (tilesHit == 1) {
        // A performance shortcut.  The merging code below would work fine here too.
        const SkTDArray<Entry>& tile = fTiles[startY * fXTiles + startX];
        results->setCount(tile.count());
        for (int i = 0; i < tile.count(); i++) {
            (*results)[i] = tile[i].data;
        }
        return;
    }

    // We've got to merge the data in many tiles into a single sorted and deduplicated stream.
    // We do a simple k-way merge based on the order the data was inserted.

    // Gather pointers to the starts and ends of the tiles to merge.
    SkAutoSTArray<kStackAllocationTileCount, const Entry*> starts(tilesHit), ends(tilesHit);
    int i = 0;
    for (int x = startX; x < endX; x++) {
        for (int y = startY; y < endY; y++) {
            starts[i] = fTiles[y * fXTiles + x].begin();
            ends[i]  = fTiles[y * fXTiles + x].end();
            i++;
        }
    }

    // Merge tiles into results until they're fully consumed.
    results->reset();
    while (true) {
        // The tiles themselves are already ordered, so the earliest is at the front of some tile.
        // It may be at the front of several, even all, tiles.
        const Entry* earliest = NULL;
        for (int i = 0; i < starts.count(); i++) {
            if (starts[i] < ends[i]) {
                if (NULL == earliest || starts[i]->order < earliest->order) {
                    earliest = starts[i];
                }
            }
        }

        // If we didn't find an earliest entry, there isn't anything left to merge.
        if (NULL == earliest) {
            return;
        }

        // We did find an earliest entry. Output it, and step forward every tile that contains it.
        results->push(earliest->data);
        for (int i = 0; i < starts.count(); i++) {
            if (starts[i] < ends[i] && starts[i]->order == earliest->order) {
                starts[i]++;
            }
        }
    }
}
 static inline SkPMColor fetch(const SkBitmap& src, int x, int y, const SkIRect& bounds) {
     x = SkPin32(x, bounds.fLeft, bounds.fRight - 1);
     y = SkPin32(y, bounds.fTop, bounds.fBottom - 1);
     return *src.getAddr32(x, y);
 }