Exemple #1
0
Error CAutoFactory::StartAction(int param)
{
    CObject*   cargo;
    ObjectType type = static_cast<ObjectType>(param);

    if ( type != OBJECT_NULL )
    {
        if ( m_phase != AFP_WAIT )
        {
            return ERR_OK;
        }

        m_type = type;

        cargo = SearchCargo();  // transform metal?
        if ( cargo == nullptr )
        {
            return ERR_FACTORY_NULL;
        }
        if ( NearestVehicle() )
        {
            return ERR_FACTORY_NEAR;
        }

        m_program = "";
        SetBusy(true);
        InitProgressTotal(3.0f+2.0f+15.0f+2.0f+3.0f);
        UpdateInterface();

        cargo->SetLock(true);  // usable metal
        SoundManip(3.0f, 1.0f, 0.5f);

        m_phase    = AFP_CLOSE_S;
        m_progress = 0.0f;
        m_speed    = 1.0f/3.0f;
        return ERR_OK;
    }
    return ERR_UNKNOWN;
}
Exemple #2
0
Error CTaskPen::IsEnded()
{
    if ( m_engine->GetPause() )  return ERR_CONTINUE;
    if ( m_bError )  return ERR_STOP;

    if ( m_progress < 1.0f )  return ERR_CONTINUE;
    m_progress = 0.0f;

    if ( m_phase == TPP_UP )
    {
        m_phase    = TPP_TURN;
        m_progress = 0.0f;
        m_delay    = fabs(m_oldAngle-m_newAngle)/Math::PI;
        m_time     = 0.0f;
        m_lastParticle = 0.0f;
        if ( m_delay > 0.0f )
        {
            SoundManip(m_delay, 1.0f, 1.0f);
        }
        return ERR_CONTINUE;
    }

    if ( m_phase == TPP_TURN )
    {
        m_sound->Play(SOUND_PSHHH2, m_supportPos, 1.0f, 1.4f);
        m_phase    = TPP_DOWN;
        m_progress = 0.0f;
        m_delay    = m_timeDown;
        m_time     = 0.0f;
        m_lastParticle = 0.0f;
        return ERR_CONTINUE;
    }

    Abort();
    return ERR_STOP;
}
Exemple #3
0
Error CTaskManip::IsEnded()
{
    CObject*    fret;
    Math::Vector    pos;
    float       angle, dist;
    int         i;

    if ( m_engine->GetPause() )  return ERR_CONTINUE;
    if ( m_bError )  return ERR_STOP;

    if ( m_bBee )  // bee?
    {
        return ERR_STOP;
    }

    if ( m_bTurn )  // preliminary rotation?
    {
        angle = m_object->GetAngleY(0);
        angle = Math::NormAngle(angle);  // 0..2*Math::PI

        if ( Math::TestAngle(angle, m_angle-Math::PI*0.01f, m_angle+Math::PI*0.01f) )
        {
            m_bTurn = false;  // rotation ended
            m_physics->SetMotorSpeedZ(0.0f);
            if ( m_move == 0.0f )
            {
                SoundManip(1.0f/m_speed);
            }
        }
        return ERR_CONTINUE;
    }

    if ( m_move != 0.0f )  // preliminary advance?
    {
        if ( m_timeLimit <= 0.0f )
        {
//OK 1.9
            dist = Math::Distance(m_object->GetPosition(0), m_targetPos);
            if ( dist <= m_advanceLength + 2.0f )
            {
                m_move = 0.0f;  // advance ended
                m_physics->SetMotorSpeedX(0.0f);
                SoundManip(1.0f/m_speed);
                return ERR_CONTINUE;
            }
            else
            {
//EOK 1.9
                m_move = 0.0f;  // advance ended
                m_physics->SetMotorSpeedX(0.0f);  // stops
                Abort();
                return ERR_STOP;
            }
        }

        dist = Math::Distance(m_object->GetPosition(0), m_targetPos);
        if ( dist <= m_advanceLength )
        {
            m_move = 0.0f;  // advance ended
            m_physics->SetMotorSpeedX(0.0f);
            SoundManip(1.0f/m_speed);
        }
        return ERR_CONTINUE;
    }

    if ( m_progress < 1.0f )  return ERR_CONTINUE;
    m_progress = 0.0f;

    if ( !m_bSubm )
    {
        for ( i=0 ; i<5 ; i++ )
        {
            m_object->SetAngleZ(i+1, m_finalAngle[i]);
        }
    }
    m_step ++;

    if ( m_order == TMO_GRAB )
    {
        if ( m_step == 1 )
        {
            if ( m_bSubm )  m_speed = 1.0f/0.7f;
            m_hand = TMH_CLOSE;  // closes the clamp to take
            InitAngle();
            SoundManip(1.0f/m_speed, 0.8f, 1.5f);
            return ERR_CONTINUE;
        }
        if ( m_step == 2 )
        {
            if ( m_bSubm )  m_speed = 1.0f/1.5f;
            if ( !TruckTakeObject() &&
                 m_object->GetFret() == 0 )
            {
                m_hand = TMH_OPEN;  // reopens the clamp
                m_arm = TMA_NEUTRAL;
                InitAngle();
                SoundManip(1.0f/m_speed, 0.8f, 1.5f);
            }
            else
            {
                if ( (m_arm == TMA_OTHER ||
                      m_arm == TMA_POWER ) &&
                     (m_fretType == OBJECT_POWER  ||
                      m_fretType == OBJECT_ATOMIC ) )
                {
                    m_sound->Play(SOUND_POWEROFF, m_object->GetPosition(0));
                }
                m_arm = TMA_STOCK;
                InitAngle();
                SoundManip(1.0f/m_speed);
            }
            return ERR_CONTINUE;
        }
    }

    if ( m_order == TMO_DROP )
    {
        if ( m_step == 1 )
        {
            if ( m_bSubm )  m_speed = 1.0f/0.7f;
            fret = m_object->GetFret();
            if ( TruckDeposeObject() )
            {
                if ( (m_arm == TMA_OTHER ||
                      m_arm == TMA_POWER ) &&
                     (m_fretType == OBJECT_POWER  ||
                      m_fretType == OBJECT_ATOMIC ) )
                {
                    m_sound->Play(SOUND_POWERON, m_object->GetPosition(0));
                }
                if ( fret != 0 && m_fretType == OBJECT_METAL && m_arm == TMA_FFRONT )
                {
                    m_main->ShowDropZone(fret, m_object);  // shows buildable area
                }
                m_hand = TMH_OPEN;  // opens the clamp to deposit
                SoundManip(1.0f/m_speed, 0.8f, 1.5f);
            }
            InitAngle();
            return ERR_CONTINUE;
        }
        if ( m_step == 2 )
        {
            if ( m_bSubm )  m_speed = 1.0f/1.5f;
            m_arm = TMA_NEUTRAL;
            InitAngle();
            SoundManip(1.0f/m_speed);
            return ERR_CONTINUE;
        }
    }

    Abort();
    return ERR_STOP;
}
Exemple #4
0
Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
{
    ObjectType   type;
    CObject      *front, *other, *power;
    Gfx::CPyro   *pyro;
    float        iAngle, dist, len;
    float        fDist, fAngle, oDist, oAngle, oHeight;
    Math::Vector pos, fPos, oPos;

    m_arm      = arm;
    m_height   = 0.0f;
    m_step     = 0;
    m_progress = 0.0f;
    m_speed    = 1.0f/1.5f;

    iAngle = m_object->GetAngleY(0);
    iAngle = Math::NormAngle(iAngle);  // 0..2*Math::PI
    oAngle = iAngle;

    m_bError = true;  // operation impossible

    if ( m_arm != TMA_FFRONT &&
         m_arm != TMA_FBACK  &&
         m_arm != TMA_POWER  &&
         m_arm != TMA_GRAB   )  return ERR_MANIP_VEH;

    m_physics->SetMotorSpeed(Math::Vector(0.0f, 0.0f, 0.0f));

    type = m_object->GetType();
    if ( type == OBJECT_BEE )  // bee?
    {
        if ( m_object->GetFret() == 0 )
        {
            if ( !m_physics->GetLand() )  return ERR_MANIP_FLY;

            other = SearchTakeUnderObject(m_targetPos, MARGIN_BEE);
            if ( other == 0 )  return ERR_MANIP_NIL;
            m_object->SetFret(other);  // takes the ball
            other->SetTruck(m_object);
            other->SetTruckPart(0);  // taken with the base
            other->SetPosition(0, Math::Vector(0.0f, -3.0f, 0.0f));
        }
        else
        {
            other = m_object->GetFret();  // other = ball
            m_object->SetFret(0);  // lick the ball
            other->SetTruck(0);
            pos = m_object->GetPosition(0);
            pos.y -= 3.0f;
            other->SetPosition(0, pos);

            pos = m_object->GetPosition(0);
            pos.y += 2.0f;
            m_object->SetPosition(0, pos);  // against the top of jump

            pyro = new Gfx::CPyro();
            pyro->Create(Gfx::PT_FALL, other);  // the ball falls
        }

        m_bBee = true;
        m_bError = false;  // ok
        return ERR_OK;
    }
    m_bBee = false;

    m_bSubm = ( type == OBJECT_MOBILEsa );  // submarine?

    if ( m_arm == TMA_GRAB )  // takes immediately?
    {
        TruckTakeObject();
        Abort();
        return ERR_OK;
    }

    m_energy = 0.0f;
    power = m_object->GetPower();
    if ( power != 0 )
    {
        m_energy = power->GetEnergy();
    }

    if ( !m_physics->GetLand() )  return ERR_MANIP_FLY;

    if ( type != OBJECT_MOBILEfa &&
         type != OBJECT_MOBILEta &&
         type != OBJECT_MOBILEwa &&
         type != OBJECT_MOBILEia &&
         type != OBJECT_MOBILEsa )  return ERR_MANIP_VEH;

    if ( m_bSubm )  // submarine?
    {
        m_arm = TMA_FFRONT;  // only possible in front!
    }

    m_move = 0.0f;  // advance not necessary
    m_angle = iAngle;

    if ( order == TMO_AUTO )
    {
        if ( m_object->GetFret() == 0 )
        {
            m_order = TMO_GRAB;
        }
        else
        {
            m_order = TMO_DROP;
        }
    }
    else
    {
        m_order = order;
    }

    if ( m_order == TMO_GRAB && m_object->GetFret() != 0 )
    {
        return ERR_MANIP_BUSY;
    }
    if ( m_order == TMO_DROP && m_object->GetFret() == 0 )
    {
        return ERR_MANIP_EMPTY;
    }

//? speed = m_physics->GetMotorSpeed();
//? if ( speed.x != 0.0f ||
//?      speed.z != 0.0f )  return ERR_MANIP_MOTOR;

    if ( m_order == TMO_GRAB )
    {
        if ( m_arm == TMA_FFRONT )
        {
            front = SearchTakeFrontObject(true, fPos, fDist, fAngle);
            other = SearchOtherObject(true, oPos, oDist, oAngle, oHeight);

            if ( front != 0 && fDist < oDist )
            {
                m_targetPos = fPos;
                m_angle = fAngle;
                m_move = 1.0f;  // advance required
            }
            else if ( other != 0 && oDist < fDist )
            {
                if ( other->GetPower() == 0 )  return ERR_MANIP_NIL;
                m_targetPos = oPos;
                m_angle = oAngle;
                m_height = oHeight;
                m_move = 1.0f;  // advance required
                m_arm = TMA_OTHER;
            }
            else
            {
                return ERR_MANIP_NIL;
            }
            m_main->HideDropZone(front);  // hides buildable area
        }
        if ( m_arm == TMA_FBACK )
        {
            if ( SearchTakeBackObject(true, m_targetPos, fDist, m_angle) == 0 )
            {
                return ERR_MANIP_NIL;
            }
            m_angle += Math::PI;
            m_move = -1.0f;  // back necessary
        }
        if ( m_arm == TMA_POWER )
        {
            if ( m_object->GetPower() == 0 )  return ERR_MANIP_NIL;
        }
    }

    if ( m_order == TMO_DROP )
    {
        if ( m_arm == TMA_FFRONT )
        {
            other = SearchOtherObject(true, oPos, oDist, oAngle, oHeight);
            if ( other != 0 && other->GetPower() == 0 )
            {
                m_targetPos = oPos;
                m_angle = oAngle;
                m_height = oHeight;
                m_move = 1.0f;  // advance required
                m_arm = TMA_OTHER;
            }
            else
            {
                if ( !IsFreeDeposeObject(Math::Vector(TAKE_DIST, 0.0f, 0.0f)) )  return ERR_MANIP_OCC;
            }
        }
        if ( m_arm == TMA_FBACK )
        {
            if ( !IsFreeDeposeObject(Math::Vector(-TAKE_DIST, 0.0f, 0.0f)) )  return ERR_MANIP_OCC;
        }
        if ( m_arm == TMA_POWER )
        {
            if ( m_object->GetPower() != 0 )  return ERR_MANIP_OCC;
        }
    }

    dist = Math::Distance(m_object->GetPosition(0), m_targetPos);
    len = dist-TAKE_DIST;
    if ( m_arm == TMA_OTHER ) len -= TAKE_DIST_OTHER;
    if ( len < 0.0f )  len = 0.0f;
    if ( m_arm == TMA_FBACK ) len = -len;
    m_advanceLength = dist-m_physics->GetLinLength(len);
    if ( dist <= m_advanceLength+0.2f )  m_move = 0.0f;  // not necessary to advance

    if ( m_energy == 0.0f )  m_move = 0.0f;

    if ( m_move != 0.0f )  // forward or backward?
    {
        m_timeLimit = m_physics->GetLinTimeLength(fabs(len))*1.5f;
        if ( m_timeLimit < 0.5f )  m_timeLimit = 0.5f;
    }

    if ( m_object->GetFret() == 0 )  // not carrying anything?
    {
        m_hand = TMH_OPEN;  // open clamp
    }
    else
    {
        m_hand = TMH_CLOSE;  // closed clamp
    }

    InitAngle();

    if ( iAngle == m_angle || m_energy == 0.0f )
    {
        m_bTurn = false;  // preliminary rotation unnecessary
        SoundManip(1.0f/m_speed);
    }
    else
    {
        m_bTurn = true;  // preliminary rotation necessary
    }

    if ( m_bSubm )
    {
        m_camera->StartCentering(m_object, Math::PI*0.8f, 99.9f, 0.0f, 0.5f);
    }

    m_physics->SetFreeze(true);  // it does not move

    m_bError = false;  // ok
    return ERR_OK;
}
bool CAutoFactory::EventProcess(const Event &event)
{
    ObjectType  type;
    CObject*    fret;
    CObject*    vehicle;
    Math::Matrix*   mat;
    CPhysics*   physics;
    Math::Vector    pos, speed;
    Math::Point     dim;
    float       zoom, angle, prog;
    int         i;

    CAuto::EventProcess(event);

    if ( m_engine->GetPause() )  return true;

    if ( m_object->GetSelect() )  // factory selected?
    {
        if ( event.type == EVENT_UPDINTERFACE )
        {
            CreateInterface(true);
        }

        type = OBJECT_NULL;
        if ( event.type == EVENT_OBJECT_FACTORYwa )  type = OBJECT_MOBILEwa;
        if ( event.type == EVENT_OBJECT_FACTORYta )  type = OBJECT_MOBILEta;
        if ( event.type == EVENT_OBJECT_FACTORYfa )  type = OBJECT_MOBILEfa;
        if ( event.type == EVENT_OBJECT_FACTORYia )  type = OBJECT_MOBILEia;
        if ( event.type == EVENT_OBJECT_FACTORYws )  type = OBJECT_MOBILEws;
        if ( event.type == EVENT_OBJECT_FACTORYts )  type = OBJECT_MOBILEts;
        if ( event.type == EVENT_OBJECT_FACTORYfs )  type = OBJECT_MOBILEfs;
        if ( event.type == EVENT_OBJECT_FACTORYis )  type = OBJECT_MOBILEis;
        if ( event.type == EVENT_OBJECT_FACTORYwc )  type = OBJECT_MOBILEwc;
        if ( event.type == EVENT_OBJECT_FACTORYtc )  type = OBJECT_MOBILEtc;
        if ( event.type == EVENT_OBJECT_FACTORYfc )  type = OBJECT_MOBILEfc;
        if ( event.type == EVENT_OBJECT_FACTORYic )  type = OBJECT_MOBILEic;
        if ( event.type == EVENT_OBJECT_FACTORYwi )  type = OBJECT_MOBILEwi;
        if ( event.type == EVENT_OBJECT_FACTORYti )  type = OBJECT_MOBILEti;
        if ( event.type == EVENT_OBJECT_FACTORYfi )  type = OBJECT_MOBILEfi;
        if ( event.type == EVENT_OBJECT_FACTORYii )  type = OBJECT_MOBILEii;
        if ( event.type == EVENT_OBJECT_FACTORYrt )  type = OBJECT_MOBILErt;
        if ( event.type == EVENT_OBJECT_FACTORYrc )  type = OBJECT_MOBILErc;
        if ( event.type == EVENT_OBJECT_FACTORYrr )  type = OBJECT_MOBILErr;
        if ( event.type == EVENT_OBJECT_FACTORYrs )  type = OBJECT_MOBILErs;
        if ( event.type == EVENT_OBJECT_FACTORYsa )  type = OBJECT_MOBILEsa;

        Error err = StartAction(type);
        if( err != ERR_OK && err != ERR_GENERIC )
            m_displayText->DisplayError(err, m_object);

        if( err != ERR_GENERIC )
            return false;
    }

    if ( event.type != EVENT_FRAME )  return true;

    m_progress += event.rTime*m_speed;
    EventProgress(event.rTime);

    if ( m_phase == AFP_WAIT )
    {
        if ( m_progress >= 1.0f )
        {
            m_phase    = AFP_WAIT;  // still waiting ...
            m_progress = 0.0f;
            m_speed    = 1.0f/2.0f;
        }
    }

    if ( m_phase == AFP_CLOSE_S )
    {
        if ( m_progress < 1.0f )
        {
            for ( i=0 ; i<9 ; i++ )
            {
                zoom = 0.30f+(m_progress-0.5f+i/16.0f)*2.0f*0.70f;
                if ( zoom < 0.30f )  zoom = 0.30f;
                if ( zoom > 1.00f )  zoom = 1.00f;
                m_object->SetZoomZ( 1+i, zoom);
                m_object->SetZoomZ(10+i, zoom);
            }
        }
        else
        {
            for ( i=0 ; i<9 ; i++ )
            {
                m_object->SetZoomZ( 1+i, 1.0f);
                m_object->SetZoomZ(10+i, 1.0f);
            }

            SoundManip(2.0f, 1.0f, 1.2f);

            m_phase    = AFP_CLOSE_T;
            m_progress = 0.0f;
            m_speed    = 1.0f/2.0f;
        }
    }

    if ( m_phase == AFP_CLOSE_T )
    {
        if ( m_progress < 1.0f )
        {
            for ( i=0 ; i<9 ; i++ )
            {
                angle = -m_progress*(Math::PI/2.0f)+Math::PI/2.0f;
                m_object->SetAngleZ( 1+i,  angle);
                m_object->SetAngleZ(10+i, -angle);
            }
        }
        else
        {
            for ( i=0 ; i<9 ; i++ )
            {
                m_object->SetAngleZ( 1+i, 0.0f);
                m_object->SetAngleZ(10+i, 0.0f);
            }

            m_channelSound = m_sound->Play(SOUND_FACTORY, m_object->GetPosition(0), 0.0f, 1.0f, true);
            m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f,  2.0f, SOPER_CONTINUE);
            m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 11.0f, SOPER_CONTINUE);
            m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f,  2.0f, SOPER_STOP);

            m_phase    = AFP_BUILD;
            m_progress = 0.0f;
            m_speed    = 1.0f/15.0f;
        }
    }

    if ( m_phase == AFP_BUILD )
    {
        if ( m_progress == 0.0f )
        {
            if ( !CreateVehicle() )
            {
                fret = SearchFret();  // transform metal?
                if ( fret != 0 )
                {
                    fret->SetLock(false);  // metal usable again
                }

                if ( m_channelSound != -1 )
                {
                    m_sound->FlushEnvelope(m_channelSound);
                    m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP);
                    m_channelSound = -1;
                }

                m_phase    = AFP_OPEN_T;
                m_progress = 0.0f;
                m_speed    = 1.0f/2.0f;
                return true;
            }
        }

        if ( m_progress < 1.0f )
        {
            if ( m_type == OBJECT_MOBILErt ||
                 m_type == OBJECT_MOBILErc ||
                 m_type == OBJECT_MOBILErr ||
                 m_type == OBJECT_MOBILErs )
            {
                prog = 1.0f-m_progress*1.5f;
                if ( prog < 0.0f )  prog = 0.0f;
            }
            else
            {
                prog = 1.0f-m_progress;
            }
            angle = powf(prog*10.0f, 2.0f)+m_object->GetAngleY(0);

            vehicle = SearchVehicle();
            if ( vehicle != 0 )
            {
                vehicle->SetAngleY(0, angle+Math::PI);
                vehicle->SetZoom(0, m_progress);
            }

            fret = SearchFret();  // transform metal?
            if ( fret != 0 )
            {
                fret->SetZoom(0, 1.0f-m_progress);
            }

            if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
            {
                m_lastParticle = m_time;

#if 0
                pos = m_fretPos;
                pos.x += (Math::Rand()-0.5f)*20.0f;
                pos.z += (Math::Rand()-0.5f)*20.0f;
                pos.y += 1.0f;
                speed.x = (Math::Rand()-0.5f)*12.0f;
                speed.z = (Math::Rand()-0.5f)*12.0f;
                speed.y = Math::Rand()*12.0f;
                dim.x = Math::Rand()*12.0f+10.0f;
                dim.y = dim.x;
                m_particle->CreateParticle(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f);
#else
                mat = m_object->GetWorldMatrix(0);
                pos = Math::Vector(-12.0f, 20.0f, -4.0f);  // position of chimney
                pos = Math::Transform(*mat, pos);
                pos.y += 2.0f;
                pos.x += (Math::Rand()-0.5f)*2.0f;
                pos.z += (Math::Rand()-0.5f)*2.0f;
                speed.x = 0.0f;
                speed.z = 0.0f;
                speed.y = 6.0f+Math::Rand()*6.0f;
                dim.x = Math::Rand()*1.5f+1.0f;
                dim.y = dim.x;
                m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f);
#endif
            }
        }
        else
        {
            m_displayText->DisplayError(INFO_FACTORY, m_object);
            SoundManip(2.0f, 1.0f, 1.2f);

            fret = SearchFret();  // transform metal?
            if ( fret != 0 )
            {
                fret->DeleteObject();  // removes the metal
                delete fret;
            }

            m_vehicle = vehicle = SearchVehicle();
            if ( vehicle != 0 )
            {
                physics = vehicle->GetPhysics();
                if ( physics != 0 )
                {
                    physics->SetFreeze(false);  // can move
                }

                vehicle->SetLock(false);  // vehicle useable
//?             vehicle->GetPhysics()->GetBrain()->StartTaskAdvance(16.0f);
                vehicle->SetAngleY(0, m_object->GetAngleY(0)+Math::PI);
                vehicle->SetZoom(0, 1.0f);
            }

            m_main->CreateShortcuts();

            m_phase    = AFP_OPEN_T;
            m_progress = 0.0f;
            m_speed    = 1.0f/2.0f;
        }
    }

    if ( m_phase == AFP_OPEN_T )
    {
        if ( m_progress < 1.0f )
        {
            for ( i=0 ; i<9 ; i++ )
            {
                angle = -(1.0f-m_progress)*(Math::PI/2.0f)+Math::PI/2.0f;
                m_object->SetAngleZ( 1+i,  angle);
                m_object->SetAngleZ(10+i, -angle);
            }

            if ( m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time )
            {
                m_lastParticle = m_time;

                pos = m_fretPos;
                pos.x += (Math::Rand()-0.5f)*10.0f;
                pos.z += (Math::Rand()-0.5f)*10.0f;
                pos.y += Math::Rand()*10.0f;
                speed = Math::Vector(0.0f, 0.0f, 0.0f);
                dim.x = 2.0f;
                dim.y = dim.x;
                m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f);
            }
        }
        else
        {
            for ( i=0 ; i<9 ; i++ )
            {
                m_object->SetAngleZ( 1+i,  Math::PI/2.0f);
                m_object->SetAngleZ(10+i, -Math::PI/2.0f);
            }

            SoundManip(3.0f, 1.0f, 0.5f);

            m_phase    = AFP_OPEN_S;
            m_progress = 0.0f;
            m_speed    = 1.0f/3.0f;
        }
    }

    if ( m_phase == AFP_OPEN_S )
    {
        if ( m_progress < 1.0f )
        {
            for ( i=0 ; i<9 ; i++ )
            {
                zoom = 0.30f+((1.0f-m_progress)-0.5f+i/16.0f)*2.0f*0.70f;
                if ( zoom < 0.30f )  zoom = 0.30f;
                if ( zoom > 1.00f )  zoom = 1.00f;
                m_object->SetZoomZ( 1+i, zoom);
                m_object->SetZoomZ(10+i, zoom);
            }

            if ( m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time )
            {
                m_lastParticle = m_time;

                pos = m_fretPos;
                pos.x += (Math::Rand()-0.5f)*10.0f;
                pos.z += (Math::Rand()-0.5f)*10.0f;
                pos.y += Math::Rand()*10.0f;
                speed = Math::Vector(0.0f, 0.0f, 0.0f);
                dim.x = 2.0f;
                dim.y = dim.x;
                m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f);
            }
        }
        else
        {
            for ( i=0 ; i<9 ; i++ )
            {
                m_object->SetZoomZ( 1+i, 0.30f);
                m_object->SetZoomZ(10+i, 0.30f);
            }

            if ( m_program != nullptr )
            {
                CBrain* brain = m_vehicle->GetBrain();
                if ( brain != nullptr )
                {
                    brain->SendProgram(0, const_cast<const char*>(m_program));
                    brain->SetScriptRun(0);
                    brain->RunProgram(0);
                }
            }

            SetBusy(false);
            UpdateInterface();

            m_phase    = AFP_WAIT;
            m_progress = 0.0f;
            m_speed    = 1.0f/2.0f;
        }
    }

    return true;
}
Exemple #6
0
Error CTaskPen::Start(bool bDown, TraceColor color)
{
    Math::Vector    pos;
    Math::Matrix*   mat;
    ObjectType  type;
    int         i;

    if (color == TraceColor::Default)
        color = m_object->GetTraceColor();

    m_object->SetTraceDown(bDown);
    m_object->SetTraceColor(color);

    m_physics->SetMotorSpeedX(0.0f);
    m_physics->SetMotorSpeedY(0.0f);
    m_physics->SetMotorSpeedZ(0.0f);

    m_bError = true;  // operation impossible

    type = m_object->GetType();
    if ( type != OBJECT_MOBILEdr )  return ERR_WRONG_BOT;

    m_bError = false;  // ok

    m_oldAngle = m_object->GetPartRotationY(1);
    m_newAngle = ColorToAngle(color);

    i = AngleToRank(m_oldAngle);
    pos = m_object->GetPartPosition(10+i);

    if ( pos.y == 0.0f )  // pencil at the top?
    {
        m_timeUp = 0.0f;
    }
    else    // pencil on the bottom?
    {
        m_timeUp = 1.0f;  // must rise up
    }

    if ( bDown )  // must go down ?
    {
        m_timeDown = 0.7f;
    }
    else
    {
        m_timeDown = 0.0f;
    }

    mat = m_object->GetWorldMatrix(0);
    pos = Math::Vector(-3.0f, 7.0f, 0.0f);
    pos = Math::Transform(*mat, pos);  // position of carousel
    m_supportPos = pos;

    m_phase    = TPP_UP;
    m_progress = 0.0f;
    m_delay    = m_timeUp;
    m_time     = 0.0f;

    if ( m_timeUp > 0.0f )
    {
        SoundManip(m_timeUp, 1.0f, 0.5f);
    }

    m_lastParticle = 0.0f;

//? m_camera->StartCentering(m_object, Math::PI*0.60f, 99.9f, 5.0f, 0.5f);

    return ERR_OK;
}
Exemple #7
0
bool CAutoFactory::EventProcess(const Event &event)
{
    ObjectType  type;
    CObject*    cargo;
    CObject*    vehicle;
    Math::Matrix*   mat;
    CPhysics*   physics;
    Math::Vector    pos, speed;
    Math::Point     dim;
    float       zoom, angle, prog;
    int         i;

    CAuto::EventProcess(event);

    if ( m_engine->GetPause() )  return true;

    if ( m_object->GetSelect() )  // factory selected?
    {
        if ( event.type == EVENT_UPDINTERFACE )
        {
            CreateInterface(true);
        }

        type = ObjectTypeFromFactoryButton(event.type);

        Error err = StartAction(type);
        if( err != ERR_OK && err != ERR_UNKNOWN )
            m_main->DisplayError(err, m_object);

        if( err != ERR_UNKNOWN )
            return false;
    }

    if ( event.type != EVENT_FRAME )  return true;

    m_progress += event.rTime*m_speed;
    EventProgress(event.rTime);

    if ( m_phase == AFP_WAIT )
    {
        if ( m_progress >= 1.0f )
        {
            m_phase    = AFP_WAIT;  // still waiting ...
            m_progress = 0.0f;
            m_speed    = 1.0f/2.0f;
        }
    }

    if ( m_phase == AFP_CLOSE_S )
    {
        if ( m_progress < 1.0f )
        {
            for ( i=0 ; i<9 ; i++ )
            {
                zoom = 0.30f+(m_progress-0.5f+i/16.0f)*2.0f*0.70f;
                if ( zoom < 0.30f )  zoom = 0.30f;
                if ( zoom > 1.00f )  zoom = 1.00f;
                m_object->SetPartScaleZ( 1+i, zoom);
                m_object->SetPartScaleZ(10+i, zoom);
            }
        }
        else
        {
            for ( i=0 ; i<9 ; i++ )
            {
                m_object->SetPartScaleZ( 1+i, 1.0f);
                m_object->SetPartScaleZ(10+i, 1.0f);
            }

            SoundManip(2.0f, 1.0f, 1.2f);

            m_phase    = AFP_CLOSE_T;
            m_progress = 0.0f;
            m_speed    = 1.0f/2.0f;
        }
    }

    if ( m_phase == AFP_CLOSE_T )
    {
        if ( m_progress < 1.0f )
        {
            for ( i=0 ; i<9 ; i++ )
            {
                angle = -m_progress*(Math::PI/2.0f)+Math::PI/2.0f;
                m_object->SetPartRotationZ( 1+i,  angle);
                m_object->SetPartRotationZ(10+i, -angle);
            }
        }
        else
        {
            for ( i=0 ; i<9 ; i++ )
            {
                m_object->SetPartRotationZ( 1+i, 0.0f);
                m_object->SetPartRotationZ(10+i, 0.0f);
            }

            m_channelSound = m_sound->Play(SOUND_FACTORY, m_object->GetPosition(), 0.0f, 1.0f, true);
            m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f,  2.0f, SOPER_CONTINUE);
            m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 11.0f, SOPER_CONTINUE);
            m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f,  2.0f, SOPER_STOP);

            m_phase    = AFP_BUILD;
            m_progress = 0.0f;
            m_speed    = 1.0f/15.0f;
        }
    }

    if ( m_phase == AFP_BUILD )
    {
        if ( m_progress == 0.0f )
        {
            if ( !CreateVehicle() )
            {
                cargo = SearchCargo();  // transform metal?
                if ( cargo != nullptr )
                {
                    cargo->SetLock(false);  // metal usable again
                }

                if ( m_channelSound != -1 )
                {
                    m_sound->FlushEnvelope(m_channelSound);
                    m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP);
                    m_channelSound = -1;
                }

                m_phase    = AFP_OPEN_T;
                m_progress = 0.0f;
                m_speed    = 1.0f/2.0f;
                return true;
            }
        }

        if ( m_progress < 1.0f )
        {
            if ( m_type == OBJECT_MOBILErt ||
                 m_type == OBJECT_MOBILErc ||
                 m_type == OBJECT_MOBILErr ||
                 m_type == OBJECT_MOBILErs )
            {
                prog = 1.0f-m_progress*1.5f;
                if ( prog < 0.0f )  prog = 0.0f;
            }
            else
            {
                prog = 1.0f-m_progress;
            }
            angle = powf(prog*10.0f, 2.0f)+m_object->GetRotationY();

            vehicle = SearchVehicle();
            if ( vehicle != nullptr )
            {
                vehicle->SetRotationY(angle+Math::PI);
                vehicle->SetScale(m_progress);
            }

            cargo = SearchCargo();  // transform metal?
            if ( cargo != nullptr )
            {
                cargo->SetScale(1.0f-m_progress);
            }

            if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
            {
                m_lastParticle = m_time;

                mat = m_object->GetWorldMatrix(0);
                pos = Math::Vector(-12.0f, 20.0f, -4.0f);  // position of chimney
                pos = Math::Transform(*mat, pos);
                pos.y += 2.0f;
                pos.x += (Math::Rand()-0.5f)*2.0f;
                pos.z += (Math::Rand()-0.5f)*2.0f;
                speed.x = 0.0f;
                speed.z = 0.0f;
                speed.y = 6.0f+Math::Rand()*6.0f;
                dim.x = Math::Rand()*1.5f+1.0f;
                dim.y = dim.x;
                m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f);
            }
        }
        else
        {
            m_main->DisplayError(INFO_FACTORY, m_object);
            SoundManip(2.0f, 1.0f, 1.2f);

            cargo = SearchCargo();  // transform metal?
            if ( cargo != nullptr )
            {
                CObjectManager::GetInstancePointer()->DeleteObject(cargo);
            }

            vehicle = SearchVehicle();
            if ( vehicle != nullptr )
            {
                assert(vehicle->Implements(ObjectInterfaceType::Movable));
                physics = dynamic_cast<CMovableObject*>(vehicle)->GetPhysics();
                physics->SetFreeze(false);  // can move

                vehicle->SetLock(false);  // vehicle useable
                vehicle->SetRotationY(m_object->GetRotationY()+Math::PI);
                vehicle->SetScale(1.0f);

                if ( !m_program.empty() )
                {
                    if (vehicle->Implements(ObjectInterfaceType::Programmable) && vehicle->Implements(ObjectInterfaceType::ProgramStorage))
                    {
                        Program* program = dynamic_cast<CProgramStorageObject*>(vehicle)->AddProgram();

                        if (boost::regex_search(m_program, boost::regex("^[A-Za-z0-9_]+$"))) // Public function name?
                        {
                            std::string code = "extern void object::Start_"+m_program+"()\n{\n\t\n\t//Automatically generated by object.factory()\n\t"+m_program+"();\n\t\n}\n";
                            program->script->SendScript(code.c_str());
                        }
                        else if (boost::regex_search(m_program, boost::regex("\\.txt$"))) // File name (with .txt extension)?
                        {
                            program->script->ReadScript(m_program.c_str());
                        }
                        else // Program code?
                        {
                            program->script->SendScript(m_program.c_str());
                        }

                        dynamic_cast<CProgrammableObject*>(vehicle)->RunProgram(program);
                    }
                }
            }

            m_main->CreateShortcuts();

            m_phase    = AFP_OPEN_T;
            m_progress = 0.0f;
            m_speed    = 1.0f/2.0f;
        }
    }

    if ( m_phase == AFP_OPEN_T )
    {
        if ( m_progress < 1.0f )
        {
            for ( i=0 ; i<9 ; i++ )
            {
                angle = -(1.0f-m_progress)*(Math::PI/2.0f)+Math::PI/2.0f;
                m_object->SetPartRotationZ( 1+i,  angle);
                m_object->SetPartRotationZ(10+i, -angle);
            }

            if ( m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time )
            {
                m_lastParticle = m_time;

                pos = m_cargoPos;
                pos.x += (Math::Rand()-0.5f)*10.0f;
                pos.z += (Math::Rand()-0.5f)*10.0f;
                pos.y += Math::Rand()*10.0f;
                speed = Math::Vector(0.0f, 0.0f, 0.0f);
                dim.x = 2.0f;
                dim.y = dim.x;
                m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f);
            }
        }
        else
        {
            for ( i=0 ; i<9 ; i++ )
            {
                m_object->SetPartRotationZ( 1+i,  Math::PI/2.0f);
                m_object->SetPartRotationZ(10+i, -Math::PI/2.0f);
            }

            SoundManip(3.0f, 1.0f, 0.5f);

            m_phase    = AFP_OPEN_S;
            m_progress = 0.0f;
            m_speed    = 1.0f/3.0f;
        }
    }

    if ( m_phase == AFP_OPEN_S )
    {
        if ( m_progress < 1.0f )
        {
            for ( i=0 ; i<9 ; i++ )
            {
                zoom = 0.30f+((1.0f-m_progress)-0.5f+i/16.0f)*2.0f*0.70f;
                if ( zoom < 0.30f )  zoom = 0.30f;
                if ( zoom > 1.00f )  zoom = 1.00f;
                m_object->SetPartScaleZ( 1+i, zoom);
                m_object->SetPartScaleZ(10+i, zoom);
            }

            if ( m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time )
            {
                m_lastParticle = m_time;

                pos = m_cargoPos;
                pos.x += (Math::Rand()-0.5f)*10.0f;
                pos.z += (Math::Rand()-0.5f)*10.0f;
                pos.y += Math::Rand()*10.0f;
                speed = Math::Vector(0.0f, 0.0f, 0.0f);
                dim.x = 2.0f;
                dim.y = dim.x;
                m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f);
            }
        }
        else
        {
            for ( i=0 ; i<9 ; i++ )
            {
                m_object->SetPartScaleZ( 1+i, 0.30f);
                m_object->SetPartScaleZ(10+i, 0.30f);
            }

            SetBusy(false);
            UpdateInterface();

            m_phase    = AFP_WAIT;
            m_progress = 0.0f;
            m_speed    = 1.0f/2.0f;
        }
    }

    return true;
}