bool ScriptHF01::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, -202.0f, 8.0f, -619.0f, 0, 1, false, 0)) { Game_Flag_Set(312); Set_Enter(41, 38); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(0, 124.0f, 8.0f, -724.0f, 0, 1, false, 0)) { Loop_Actor_Walk_To_XYZ(0, 124.0f, 8.0f, -880.0f, 0, 0, false, 0); Game_Flag_Set(310); Set_Enter(39, 36); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(0, 406.0f, 8.0f, -717.0f, 0, 1, false, 0)) { Loop_Actor_Walk_To_XYZ(0, 406.0f, 8.0f, -813.0f, 0, 0, false, 0); Game_Flag_Set(308); Set_Enter(38, 35); } return true; } if (exitId == 3) { if (!Loop_Actor_Walk_To_XYZ(0, 100.0f, 0.0f, -260.0f, 0, 1, false, 0)) { Game_Flag_Reset(176); Game_Flag_Reset(182); Game_Flag_Reset(179); Game_Flag_Reset(178); Game_Flag_Reset(258); Game_Flag_Reset(257); int spinnerDest = Spinner_Interface_Choose_Dest(3, 0); switch (spinnerDest) { case 0: Game_Flag_Set(178); Game_Flag_Reset(256); Game_Flag_Set(251); Set_Enter(61, 65); Scene_Loop_Start_Special(1, 4, 1); break; case 1: Game_Flag_Set(179); Game_Flag_Reset(256); Game_Flag_Set(250); Set_Enter(49, 48); Scene_Loop_Start_Special(1, 4, 1); break; case 2: Game_Flag_Set(182); Game_Flag_Reset(256); Game_Flag_Set(249); Set_Enter(69, 78); Scene_Loop_Start_Special(1, 4, 1); break; case 3: Game_Flag_Set(176); Game_Flag_Reset(256); Game_Flag_Set(248); Set_Enter(4, 13); Scene_Loop_Start_Special(1, 4, 1); break; case 5: Game_Flag_Set(261); Game_Flag_Reset(256); Game_Flag_Set(307); Set_Enter(17, 82); Scene_Loop_Start_Special(1, 4, 1); break; case 4: Game_Flag_Set(180); Game_Flag_Reset(256); Game_Flag_Set(252); Set_Enter(0, 0); Scene_Loop_Start_Special(1, 4, 1); break; case 7: Game_Flag_Set(258); Game_Flag_Reset(256); Game_Flag_Set(254); Set_Enter(20, 2); Scene_Loop_Start_Special(1, 4, 1); break; case 6: Game_Flag_Set(177); Game_Flag_Reset(256); Game_Flag_Set(253); Set_Enter(7, 25); Scene_Loop_Start_Special(1, 4, 1); break; case 8: Game_Flag_Set(181); Game_Flag_Reset(256); Game_Flag_Set(255); Set_Enter(54, 54); Scene_Loop_Start_Special(1, 4, 1); break; default: Game_Flag_Set(257); Loop_Actor_Walk_To_XYZ(0, 100.0f, 0.0f, -300.0f, 0, 1, false, 0); break; } } return true; } return false; }
bool ScriptDR01::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, -835.0f, -0.04f, -118.0f, 0, 1, false, 0)) { Async_Actor_Walk_To_XYZ(0, -911.0f, -0.04f, -118.0f, 0, false); Ambient_Sounds_Adjust_Looping_Sound(112, 10, -100, 1); Game_Flag_Set(224); Set_Enter(7, 26); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(0, -711.0f, -0.04f, 70.0f, 0, 1, false, 0)) { Async_Actor_Walk_To_XYZ(0, -796.0f, -0.04f, 166.0f, 0, false); Game_Flag_Set(10); Set_Enter(7, 28); } return true; } if (exitId == 2) { if (Loop_Actor_Walk_To_XYZ(0, -372.0f, -0.04f, -82.0f, 0, 1, false, 0)) { Game_Flag_Reset(176); Game_Flag_Reset(182); Game_Flag_Reset(179); Game_Flag_Reset(178); Game_Flag_Reset(180); Game_Flag_Reset(261); Game_Flag_Reset(177); Game_Flag_Reset(258); int spinnerDest = Spinner_Interface_Choose_Dest(-1, 0); switch (spinnerDest) { case 2: Game_Flag_Set(182); Game_Flag_Reset(253); Game_Flag_Set(249); Set_Enter(69, 78); break; case 3: Game_Flag_Set(176); Game_Flag_Reset(253); Game_Flag_Set(248); Set_Enter(4, 13); break; case 1: Game_Flag_Set(179); Game_Flag_Reset(253); Game_Flag_Set(250); Set_Enter(49, 48); break; case 0: Game_Flag_Set(178); Game_Flag_Reset(253); Game_Flag_Set(251); Set_Enter(61, 65); break; case 5: Game_Flag_Set(261); Game_Flag_Reset(253); Game_Flag_Set(307); Set_Enter(17, 82); break; case 4: Game_Flag_Set(180); Game_Flag_Reset(253); Game_Flag_Set(252); Set_Enter(0, 0); break; case 7: Game_Flag_Set(258); Game_Flag_Reset(253); Game_Flag_Set(254); Set_Enter(20, 2); break; case 8: Game_Flag_Set(181); Game_Flag_Reset(253); Game_Flag_Set(255); Set_Enter(54, 54); break; case 9: Game_Flag_Set(257); Game_Flag_Reset(253); Game_Flag_Set(256); Set_Enter(37, 34); break; default: Player_Loses_Control(); Game_Flag_Set(177); Loop_Actor_Walk_To_XYZ(0, -447.39f, 0.16f, -92.38f, 0, 0, true, 0); Player_Gains_Control(); break; } } return true; } if (exitId == 3) { float x, y, z; Actor_Query_XYZ(0, &x, &y, &z); bool v7 = false; if (-1200 < x) { v7 = Loop_Actor_Walk_To_XYZ(0, -1236.4f, -0.04f, -13.91f, 0, 1, false, 0); } if (!v7) { Game_Flag_Set(558); Game_Flag_Set(176); Game_Flag_Reset(177); Set_Enter(33, 23); } return true; } return false; }
bool SceneScriptCT01::ClickedOnExit(int exitId) { if (exitId == kCT01ExitCT02) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -327.5f, -6.5f, 352.28f, 0, true, false, 0)) { Player_Loses_Control(); Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 106, 0, false, false); Player_Gains_Control(); Game_Flag_Reset(kFlagArrivedFromSpinner1); Set_Enter(kSetCT02, kSceneCT02); } return true; } if (exitId == kCT01ExitCT03) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -259.0f, -6.5f, 710.0f, 0, true, false, 0)) { Game_Flag_Reset(kFlagArrivedFromSpinner1); Set_Enter(kSetCT03_CT04, kSceneCT03); } return true; } if (exitId == kCT01ExitCT12) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -419.0f, -6.5f, 696.0f, 0, true, false, 0)) { Game_Flag_Set(kFlagCT01toCT12); Game_Flag_Reset(kFlagArrivedFromSpinner1); Set_Enter(kSetCT01_CT12, kSceneCT12); } return true; } if (exitId == kCT01ExitSpinner) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, true, false, 0)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, true, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -530.0f, -6.5f, 241.0f, 0, false, true, 0); Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagMcCoyInBradburyBuilding); int spinnerDest = Spinner_Interface_Choose_Dest(-1, false); switch (spinnerDest) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(kSetPS01, kScenePS01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationMcCoysApartment: Game_Flag_Set(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(kSetMA01, kSceneMA01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(kSetRC01, kSceneRC01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(kSetBB01, kSceneBB01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(kFlagMcCoyInNightclubRow); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; default: Game_Flag_Set(kFlagMcCoyInChinaTown); Player_Loses_Control(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -530.0f, -6.5f, 241.0f, 0, false, true, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, true, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, false, false, 0); Player_Gains_Control(); break; } } return true; } return false; }
bool SceneScriptAR01::ClickedOnExit(int exitId) { if (exitId == kAR01ExitHC01) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -358.0, 0.0, -149.0, 0, true, false, false)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -477.0, 0.0, -149.0, 0, false, false, false); Game_Flag_Set(kFlagAR01toHC01); Game_Flag_Set(kFlagHC01GuzzaPrepare); Game_Flag_Reset(kFlagMcCoyInAnimoidRow); Game_Flag_Set(kFlagMcCoyInHawkersCircle); Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC01); Actor_Set_Goal_Number(kActorFishDealer, 3); } return true; } if (exitId == kAR01ExitAR02) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -182.0, 0.0, -551.0, 0, true, false, false)) { Game_Flag_Set(kFlagAR01toAR02); Async_Actor_Walk_To_XYZ(kActorMcCoy, -222.0, 0.0, -690.0, 0, false); Set_Enter(kSetAR01_AR02, kSceneAR02); #if BLADERUNNER_ORIGINAL_BUGS // Causes the fish dealer to blink out of existence // during the transition to AR02 Actor_Set_Goal_Number(kActorFishDealer, 3); #endif // BLADERUNNER_ORIGINAL_BUGS } return true; } if (exitId == kAR01ExitSpinner) { if (Game_Flag_Query(kFlagDNARowAvailable)) { Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationDNARow, true); } int v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -164.0f, 0.0f, 332.0f, 0, true, false, false); Actor_Face_Heading(kActorMcCoy, 545, false); if (Actor_Query_Goal_Number(kActorIzo) >= kGoalIzoTakePhoto && Actor_Query_Goal_Number(kActorIzo) <= kGoalIzoEscape ) { Player_Loses_Control(); Actor_Put_In_Set(kActorIzo, kSetAR01_AR02); Actor_Set_At_XYZ(kActorIzo, -448.0, 0.0, 130.0, 0); Loop_Actor_Walk_To_XYZ(kActorIzo, -323.0f, 0.64f, 101.74f, 48, false, true, false); Loop_Actor_Walk_To_Actor(kActorIzo, kActorMcCoy, 48, false, true); Actor_Face_Actor(kActorIzo, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorIzo, kAnimationModeCombatAttack); Actor_Says(kActorMcCoy, 1800, 21); Actor_Change_Animation_Mode(kActorMcCoy, 48); Player_Gains_Control(); Actor_Retired_Here(kActorMcCoy, 12, 48, 1, kActorIzo); } else if (!v1) { if ( Game_Flag_Query(kFlagDNARowAvailable) && !Game_Flag_Query(kFlagDNARowAvailableTalk) ) { Actor_Voice_Over(4310, kActorVoiceOver); Actor_Voice_Over(4320, kActorVoiceOver); Actor_Voice_Over(4330, kActorVoiceOver); Actor_Voice_Over(4340, kActorVoiceOver); Actor_Voice_Over(4350, kActorVoiceOver); Game_Flag_Set(kFlagDNARowAvailableTalk); } Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagMcCoyInAnimoidRow); int spinnerDest = Spinner_Interface_Choose_Dest(kAR01LoopDoorAnim, false); Actor_Face_Heading(kActorMcCoy, 545, false); switch (spinnerDest) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(kSetPS01, kScenePS01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; case kSpinnerDestinationMcCoysApartment: Game_Flag_Set(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(kSetMA01, kSceneMA01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(kSetRC01, kSceneRC01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; case kSpinnerDestinationChinatown: Game_Flag_Set(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(kSetBB01, kSceneBB01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(kFlagMcCoyInNightclubRow); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagSpinnerAtAR01); Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true); break; default: Game_Flag_Set(kFlagMcCoyInAnimoidRow); Actor_Set_Invisible(kActorMcCoy, false); break; } } return true; } return false; }
bool SceneScriptHF01::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -202.0f, 8.0f, -619.0f, 0, 1, false, 0)) { Game_Flag_Set(312); Set_Enter(41, kSceneHF05); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, 1, false, 0)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -880.0f, 0, 0, false, 0); Game_Flag_Set(310); Set_Enter(39, kSceneHF03); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, 1, false, 0)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -813.0f, 0, 0, false, 0); Game_Flag_Set(308); Set_Enter(38, kSceneHF02); } return true; } if (exitId == 3) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -260.0f, 0, 1, false, 0)) { Game_Flag_Reset(176); Game_Flag_Reset(182); Game_Flag_Reset(179); Game_Flag_Reset(178); Game_Flag_Reset(258); Game_Flag_Reset(257); int spinnerDest = Spinner_Interface_Choose_Dest(3, 0); switch (spinnerDest) { case 0: Game_Flag_Set(178); Game_Flag_Reset(kFlagSpinnerToHF01); Game_Flag_Set(kFlagSpinnerToPS01); Set_Enter(61, kScenePS01); Scene_Loop_Start_Special(1, 4, 1); break; case 1: Game_Flag_Set(179); Game_Flag_Reset(kFlagSpinnerToHF01); Game_Flag_Set(kFlagSpinnerToMA01); Set_Enter(49, kSceneMA01); Scene_Loop_Start_Special(1, 4, 1); break; case 2: Game_Flag_Set(182); Game_Flag_Reset(kFlagSpinnerToHF01); Game_Flag_Set(kFlagSpinnerToRC01); Set_Enter(69, kSceneRC01); Scene_Loop_Start_Special(1, 4, 1); break; case 3: Game_Flag_Set(176); Game_Flag_Reset(kFlagSpinnerToHF01); Game_Flag_Set(kFlagSpinnerToCT01); Set_Enter(4, kSceneCT01); Scene_Loop_Start_Special(1, 4, 1); break; case 5: Game_Flag_Set(261); Game_Flag_Reset(kFlagSpinnerToHF01); Game_Flag_Set(kFlagSpinnerToTB02); Set_Enter(17, kSceneTB02); Scene_Loop_Start_Special(1, 4, 1); break; case 4: Game_Flag_Set(180); Game_Flag_Reset(kFlagSpinnerToHF01); Game_Flag_Set(kFlagSpinnerToAR01); Set_Enter(0, kSceneAR01); Scene_Loop_Start_Special(1, 4, 1); break; case 7: Game_Flag_Set(258); Game_Flag_Reset(kFlagSpinnerToHF01); Game_Flag_Set(kFlagSpinnerToBB01); Set_Enter(20, kSceneBB01); Scene_Loop_Start_Special(1, 4, 1); break; case 6: Game_Flag_Set(177); Game_Flag_Reset(kFlagSpinnerToHF01); Game_Flag_Set(kFlagSpinnerToDR01); Set_Enter(7, kSceneDR01); Scene_Loop_Start_Special(1, 4, 1); break; case 8: Game_Flag_Set(181); Game_Flag_Reset(kFlagSpinnerToHF01); Game_Flag_Set(kFlagSpinnerToNR01); Set_Enter(54, kSceneNR01); Scene_Loop_Start_Special(1, 4, 1); break; default: Game_Flag_Set(257); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, 1, false, 0); break; } } return true; } return false; }
bool SceneScriptBB01::ClickedOnExit(int exitId) { if (exitId == 0) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 9.0f, 818.0f, 0, 1, false, 0); if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -233.0f, 9.0f, 846.0f, 0, 1, false, 0)) { Game_Flag_Set(264); Game_Flag_Reset(258); Game_Flag_Set(177); Set_Enter(7, kSceneDR02); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -125.39f, 9.0f, 372.45f, 0, 1, false, 0)) { Game_Flag_Set(262); Set_Enter(1, kSceneBB02); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 1062.0f, 0, 1, false, 0)) { Game_Flag_Reset(176); Game_Flag_Reset(182); Game_Flag_Reset(179); Game_Flag_Reset(178); Game_Flag_Reset(258); int spinnerDest = Spinner_Interface_Choose_Dest(3, 0); switch (spinnerDest) { case 0: Game_Flag_Set(178); Game_Flag_Reset(kFlagSpinnerToBB01); Game_Flag_Set(kFlagSpinnerToPS01); Set_Enter(61, kScenePS01); Scene_Loop_Start_Special(1, 4, 1); break; case 1: Game_Flag_Set(179); Game_Flag_Reset(kFlagSpinnerToBB01); Game_Flag_Set(kFlagSpinnerToMA01); Set_Enter(49, kSceneMA01); Scene_Loop_Start_Special(1, 4, 1); break; case 2: Game_Flag_Set(182); Game_Flag_Reset(kFlagSpinnerToBB01); Game_Flag_Set(kFlagSpinnerToRC01); Set_Enter(69, kSceneRC01); Scene_Loop_Start_Special(1, 4, 1); break; case 3: Game_Flag_Set(176); Game_Flag_Reset(kFlagSpinnerToBB01); Game_Flag_Set(kFlagSpinnerToCT01); Set_Enter(4, kSceneCT01); Scene_Loop_Start_Special(1, 4, 1); break; case 5: Game_Flag_Set(261); Game_Flag_Reset(kFlagSpinnerToBB01); Game_Flag_Set(kFlagSpinnerToTB02); Set_Enter(17, kSceneTB02); Scene_Loop_Start_Special(1, 4, 1); break; case 4: Game_Flag_Set(180); Game_Flag_Reset(kFlagSpinnerToBB01); Game_Flag_Set(kFlagSpinnerToAR01); Set_Enter(0, kSceneAR01); Scene_Loop_Start_Special(1, 4, 1); break; case 6: Game_Flag_Set(177); Game_Flag_Reset(kFlagSpinnerToBB01); Game_Flag_Set(kFlagSpinnerToDR01); Set_Enter(7, kSceneDR01); Scene_Loop_Start_Special(1, 4, 1); break; case 8: Game_Flag_Set(181); Game_Flag_Reset(kFlagSpinnerToBB01); Game_Flag_Set(kFlagSpinnerToNR01); Set_Enter(54, kSceneNR01); Scene_Loop_Start_Special(1, 4, 1); break; case 9: Game_Flag_Set(257); Game_Flag_Reset(kFlagSpinnerToBB01); Game_Flag_Set(kFlagSpinnerToHF01); Set_Enter(37, kSceneHF01); Scene_Loop_Start_Special(1, 4, 1); break; default: Game_Flag_Set(258); Scene_Loop_Start_Special(2, 3, 1); break; } } return true; } return false; }
bool SceneScriptRC01::ClickedOnExit(int exitId) { if (exitId == kRC01ExitRC02) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -174.77f, 5.55f, 25.95f, 12, true, false, 0)) { if (Game_Flag_Query(kFlagRC02RunciterTalkWithGun)) { Actor_Says(kActorMcCoy, 8522, 14); } else { switch (Global_Variable_Query(kVariableChapter)) { case 1: case 4: Game_Flag_Set(kFlagRC01toRC02); Set_Enter(kSetRC02_RC51, kSceneRC02); break; case 2: case 3: case 5: Actor_Says(kActorMcCoy, 8522, 12); break; default: return true; } } } return true; } if (exitId == kRC01ExitSpinner) { if (Game_Flag_Query(kFlagDNARowAvailable)) { Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationDNARow, true); } I_Sez("MG: Leaving already? The fun is just beginning!"); if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, true, false, 0)) { Player_Loses_Control(); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.98f, -0.3f, 318.15f, 0, 0, false, 0); if ( Game_Flag_Query(kFlagDNARowAvailable) && !Game_Flag_Query(kFlagDNARowAvailableTalk) ) { Actor_Voice_Over(4310, kActorVoiceOver); Actor_Voice_Over(4320, kActorVoiceOver); Actor_Voice_Over(4330, kActorVoiceOver); Actor_Voice_Over(4340, kActorVoiceOver); Actor_Voice_Over(4350, kActorVoiceOver); Game_Flag_Set(kFlagDNARowAvailableTalk); } Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false); Player_Gains_Control(); Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagMcCoyInPoliceStation); int spinnerDest; if (Game_Flag_Query(kFlagRC01PoliceDone)) { spinnerDest = Spinner_Interface_Choose_Dest(kRC01LoopDoorAnimNoCrowd, true); } else { spinnerDest = Spinner_Interface_Choose_Dest(kRC01LoopDoorAnimWithCrowd, true); } switch (spinnerDest) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(kSetPS01, kScenePS01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationMcCoysApartment: Game_Flag_Set(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(kSetMA01, kSceneMA01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationChinatown: Game_Flag_Set(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(kSetBB01, kSceneBB01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(kFlagMcCoyInNightclubRow); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagSpinnerAtRC01); Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; default: walkToCenter(); break; } } return true; } if (exitId == kRC01ExitRC03) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -471.98f, -0.3f, 258.15f, 4, true, false, 0)) { Game_Flag_Set(kFlagRC01toRC03); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetRC03, kSceneRC03); } return true; } return false; }
bool SceneScriptMA01::ClickedOnExit(int exitId) { if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenMA01AttackMcCoy) { return true; } if (exitId == kMA01ExitMA06) { if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenFled) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 72, true, false, false)) { Actor_Set_Goal_Number(kActorZuben, kGoalZubenMA01AttackMcCoy); Scene_Exits_Disable(); } } else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 12, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagMA01toMA06); Set_Enter(kSetMA06, kSceneMA06); } return true; } if (exitId == kMA01ExitSpinner) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 381.0f, 0.0f, 54.0f, 0, true, false, false)) { Player_Loses_Control(); Actor_Face_Heading(kActorMcCoy, 736, false); Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagMcCoyInPoliceStation); int spinnerDest = Spinner_Interface_Choose_Dest(kMA01LoopOutDoorAnim, false); switch (spinnerDest) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(kSetPS01, kScenePS01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(kSetRC01, kSceneRC01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationChinatown: Game_Flag_Set(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(kSetBB01, kSceneBB01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(kFlagMcCoyInNightclubRow); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagSpinnerAtMA01); Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; default: Actor_Set_Invisible(kActorMcCoy, false); Actor_Face_Heading(kActorMcCoy, 736, false); Game_Flag_Set(kFlagMcCoyInMcCoyApartment); break; } } return true; } return false; }
bool SceneScriptTB07::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 68.0f, 12.0f, 288.0f, 0, true, false, false)) { #if BLADERUNNER_ORIGINAL_BUGS Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); #endif // BLADERUNNER_ORIGINAL_BUGS if (Global_Variable_Query(kVariableChapter) == 4) { Game_Flag_Set(kFlagTB07toTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); } else { Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagTB02ElevatorToTB05); switch (Spinner_Interface_Choose_Dest(-1, false)) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(kSetPS01, kScenePS01); break; case kSpinnerDestinationMcCoysApartment: Game_Flag_Set(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(kSetMA01, kSceneMA01); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(kSetRC01, kSceneRC01); break; case kSpinnerDestinationChinatown: Game_Flag_Set(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(kSetBB01, kSceneBB01); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(kFlagMcCoyInNightclubRow); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagSpinnerAtTB02); Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); break; default: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 44.0f, 12.0f, 176.0f, 0, false, false, false); break; } } } return true; } return false; }
bool SceneScriptTB07::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 68.0f, 12.0f, 288.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (Global_Variable_Query(1) == 4) { Game_Flag_Set(608); Set_Enter(17, 82); } else { Game_Flag_Reset(176); Game_Flag_Reset(182); Game_Flag_Reset(179); Game_Flag_Reset(178); Game_Flag_Reset(258); Game_Flag_Reset(257); Game_Flag_Reset(261); Game_Flag_Reset(450); switch (Spinner_Interface_Choose_Dest(-1, 0)) { case 9: Game_Flag_Set(257); Game_Flag_Reset(307); Game_Flag_Set(256); Set_Enter(37, 34); break; case 8: Game_Flag_Set(181); Game_Flag_Reset(307); Game_Flag_Set(255); Set_Enter(54, 54); break; case 7: Game_Flag_Set(258); Game_Flag_Reset(307); Game_Flag_Set(254); Set_Enter(20, 2); break; case 6: Game_Flag_Set(177); Game_Flag_Reset(307); Game_Flag_Set(253); Set_Enter(7, 25); break; case 4: Game_Flag_Set(180); Game_Flag_Reset(307); Game_Flag_Set(252); Set_Enter(0, 0); break; case 3: Game_Flag_Set(176); Game_Flag_Reset(307); Game_Flag_Set(248); Set_Enter(4, 13); break; case 2: Game_Flag_Set(182); Game_Flag_Reset(307); Game_Flag_Set(249); Set_Enter(69, 78); break; case 1: Game_Flag_Set(179); Game_Flag_Reset(307); Game_Flag_Set(250); Set_Enter(49, 48); break; case 0: Game_Flag_Set(178); Game_Flag_Reset(307); Game_Flag_Set(251); Set_Enter(61, 65); break; default: Game_Flag_Set(261); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 44.0f, 12.0f, 176.0f, 0, 0, false, 0); break; } } } return true; } return false; }