void Scene_Play::Update(Game* _game)
{	
	Player::Instance()->Update();
	m_hiphop1.Update();
	m_hiphop2.Update();
	m_hiphop3.Update();
	m_razer.update(500);
	m_leftHand.Update();
	m_rightHand.Update();
	
	DecreaseHpGage();
	StageStart();
	ChangeMusic();
	UI_Music_Check();
	Effect();

	if (m_screenDoor.GetCurrentFrame() != m_screenDoor.GetFrame())
	{
		m_screenDoor.update(200);
	}

	CreateZombie();

	for (int index = 0; index < m_currentZombie; ++index)
	{
		if (m_pzombie[index] == NULL)
			continue;

		m_pzombie[index]->Update();

		if (m_pzombie[index]->IsDeath())
		{
			_game->AddScore(m_pzombie[index]->GetScore());
			SAFE_DELETE(m_pzombie[index]);
			--m_currentZombie;
			++m_nKillZombie;
		}
	}

	_game->AddScore(m_currentStage);

	if (Player::Instance()->GetDeath())
		_game->ChangeScene(new Scene_Score());
	
}
StageStart *StageStart::Create()
{
	return NEW StageStart();
}