/*------------------------------------------------------------------- Procedure : Check if timer enabled Input : Nothing Output : Nothing -------------------------------------------------------------------*/ void CheckTimeLimit( void ) { TRIGGERVAR * TVpnt; TVpnt = TimeLimitTrigger; if( TVpnt ) { if( TVpnt->State ) { CountDownOn = TRUE; KilledPlayer = FALSE; CreateCountdownDigits(); StartCountDown( 1, 0 ); ResetCountDownBombTag( ( TVpnt->State * 100.0F ) ); TimeLimitTrigger = NULL; } } }
void UpdateAI(uint32 diff) { if (HasMineState(LAND_MINE_STATE_JUSTADDED)) { if (uiActivationTimer <= diff) { ClearMineState(LAND_MINE_STATE_JUSTADDED); AddMineState(LAND_MINE_STATE_ACTIVATED); me->AddAura(SPELL_TOLVIR_LAND_MINE_VISUAL, me); me->AddAura(SPELL_TOLVIR_MINE_PLAYER_SEARCH_TRIGGER, me); } else uiActivationTimer -= diff; } if (HasMineState(LAND_MINE_STATE_ACTIVATED) && !HasMineState(LAND_MINE_STATE_COUNTDOWN)) { if (uiCountdownTimer <= diff) StartCountDown(); else uiCountdownTimer -= diff; } if (HasMineState(LAND_MINE_STATE_DETONATED)) { if (uiDespawnTimer <= diff) { if (Creature* pMineVehicle = me->GetVehicleCreatureBase()) pMineVehicle->DespawnOrUnsummon(); me->DespawnOrUnsummon(); } else uiDespawnTimer -= diff; } }
void SpellHit(Unit* /*caster*/, const SpellInfo* spell) { if (spell->Id == SPELL_DETONATE_TRAPS) StartCountDown(); }